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source: code/branches/network/src/network/Client.h @ 1494

Last change on this file since 1494 was 1494, checked in by rgrieder, 16 years ago
  • set the svn:eol-style property to all files so, that where ever you check out, you'll get the right line endings (had to change every file with mixed endings to windows in order to set the property)
  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: Client
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#ifndef _Client_H__
42#define _Client_H__
43
44#include "NetworkPrereqs.h"
45
46#include <string>
47
48#include "core/Tickable.h"
49#include "ClientConnection.h"
50#include "PacketManager.h"
51#include "GameStateClient.h"
52//#include "NetworkFrameListener.h"
53
54
55
56namespace network
57{
58  /**
59  network::Client *client;
60  * The network/Client class
61  * This class implements all necessary function for the network communication
62  * It is the root class of the network module
63  *
64  */
65  class _NetworkExport Client : PacketDecoder, public orxonox::Tickable{
66  public:
67   
68    static Client* createSingleton();
69    static Client* createSingleton(std::string address, int port);
70    static Client* createSingleton(const char *address, int port);
71    static void destroySingleton();
72    static Client *getSingleton();
73   
74    bool establishConnection();
75    bool closeConnection();
76
77    bool sendChat( std::string message );
78   
79    bool sendPackets();
80   
81    int getShipID(){return shipID_;}
82    int getClientID(){return clientID_;}
83
84    void tick(float time);
85
86  private:
87    Client();
88    Client(std::string address, int port);
89    Client(const char *address, int port);
90    ~Client();
91   
92    static Client* _sClient;
93   
94    ClientConnection client_connection;
95    PacketGenerator pck_gen;
96    GameStateClient gamestate;
97    bool isConnected;
98    bool isSynched_;
99
100    // implement data processing functions of PacketDecoder
101    void processGamestate( GameStateCompressed *data, int clientID);
102    void processClassid(classid *clid);
103    void processChat( chat *data);
104    bool processWelcome( welcome *w );
105    int clientID_;     // this is the id the server gave to us
106    int shipID_;
107    bool gameStateFailure_;
108  };
109
110
111}
112
113#endif /* _Client_H__ */
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