| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file ClassTreeMask.h | 
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| 31 | @brief Definition of the ClassTreeMask, ClassTreeMaskNode and ClassTreeMaskIterator classes. | 
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| 32 |  | 
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| 33 | ClassTreeMask is a class to define a mask of the class-tree beginning with BaseObject. | 
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| 34 | You can include or exclude classes by calling the corresponding functions with the | 
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| 35 | Identifier of the class. | 
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| 36 |  | 
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| 37 | You can work with a ClassTreeMask in the sense of the set-theory, meaning that you can create | 
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| 38 | unions, intersections, complements and differences by using overloaded operators. | 
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| 39 |  | 
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| 40 |  | 
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| 41 |  | 
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| 42 | The ClassTreeMask is internally represented by a tree. The nodes in the tree are | 
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| 43 | ClassTreeMaskNodes, containing the rule (included or excluded) for this class and all | 
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| 44 | subclasses and a list of all subnodes. To minimize the size, the tree contains only | 
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| 45 | nodes changing the mask. By adding new rules, the tree gets reordered dynamically. | 
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| 46 |  | 
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| 47 | Adding a new rule overwrites all rules assigned to inherited classes. Use overwrite = false | 
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| 48 | if you don't like this feature. Useless rules that don't change the information of the mask | 
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| 49 | aren't saved in the internal tree. Use clean = false if you wan't to save them. | 
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| 50 |  | 
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| 51 | With overwrite = false and clean = false it doesn't matter in which way you create the mask. | 
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| 52 | You can manually drop useless rules from the tree by calling clean(). | 
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| 53 |  | 
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| 54 |  | 
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| 55 |  | 
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| 56 | Because of the complicated shape of the internal tree, there is an iterator to iterate | 
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| 57 | through all ClassTreeMaskNodes of a mask. It starts with the BaseObject and moves on to | 
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| 58 | the first subclass until it reaches a leaf of the tree. Then the iterator moves one step | 
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| 59 | back and iterates to the second subclass. If there are no more subclasses, it steps another | 
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| 60 | step back, and so on. | 
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| 61 |  | 
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| 62 | Example: A and B are childs of BaseObject, A1 and A2 are childs of A, B1 and B2 are childs of B. | 
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| 63 | The ClassTreeMaskIterator would move trough the tree in the following order: | 
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| 64 | BaseObject, A, A1, A2, B, B1, B2. | 
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| 65 |  | 
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| 66 | Note that the iterator doesn't move trough the whole class-tree, but only through the | 
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| 67 | internal tree of the mask, containing the minimal needed set of nodes to describe the mask. | 
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| 68 | */ | 
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| 69 |  | 
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| 70 | #ifndef _ClassTreeMask_H__ | 
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| 71 | #define _ClassTreeMask_H__ | 
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| 72 |  | 
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| 73 | #include "CorePrereqs.h" | 
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| 74 |  | 
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| 75 | #include <list> | 
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| 76 | #include <stack> | 
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| 77 |  | 
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| 78 | namespace orxonox | 
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| 79 | { | 
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| 80 | // ############################### | 
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| 81 | // ###    ClassTreeMaskNode    ### | 
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| 82 | // ############################### | 
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| 83 | //! The ClassTreeMaskNode is a node in the internal tree of the ClassTreeMask, containing the rules of the mask. | 
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| 84 | /** | 
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| 85 | The ClassTreeMaskNode is used to store the rule (included or excluded) for a given | 
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| 86 | class (described by the corresponding Identifier). The nodes are used in the internal | 
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| 87 | tree of ClassTreeMask. To build a tree, they store a list of all subnodes. | 
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| 88 | */ | 
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| 89 | class _CoreExport ClassTreeMaskNode | 
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| 90 | { | 
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| 91 | friend class ClassTreeMask; | 
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| 92 | friend class ClassTreeMaskIterator; | 
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| 93 |  | 
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| 94 | public: | 
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| 95 | ClassTreeMaskNode(const Identifier* subclass, bool bIncluded = true); | 
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| 96 | ~ClassTreeMaskNode(); | 
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| 97 |  | 
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| 98 | void include(bool overwrite = true); | 
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| 99 | void exclude(bool overwrite = true); | 
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| 100 | void setIncluded(bool bIncluded, bool overwrite = true); | 
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| 101 |  | 
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| 102 | void addSubnode(ClassTreeMaskNode* subnode); | 
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| 103 |  | 
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| 104 | bool isIncluded() const; | 
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| 105 | bool isExcluded() const; | 
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| 106 |  | 
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| 107 | const Identifier* getClass() const; | 
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| 108 |  | 
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| 109 | private: | 
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| 110 | void deleteAllSubnodes(); | 
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| 111 |  | 
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| 112 | const Identifier* subclass_;                //!< The Identifier of the subclass the rule refers to | 
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| 113 | bool bIncluded_;                            //!< The rule: included or excluded | 
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| 114 | std::list<ClassTreeMaskNode*> subnodes_;    //!< A list containing all subnodes in the tree | 
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| 115 | }; | 
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| 116 |  | 
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| 117 |  | 
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| 118 | // ############################### | 
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| 119 | // ###  ClassTreeMaskIterator  ### | 
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| 120 | // ############################### | 
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| 121 | //! The ClassTreeMaskIterator moves through all ClassTreeMaskNodes of the internal tree of a ClassTreeMask, containing the rules. | 
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| 122 | /** | 
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| 123 | Because of the complicated shape of the internal rule-tree of ClassTreeMask, an | 
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| 124 | iterator is used to move through all nodes of the tree. It starts with the BaseObject | 
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| 125 | and moves on to the first subclass until it reaches a leaf of the tree. Then the | 
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| 126 | iterator moves one step back and iterates to the second subclass. If there are no more | 
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| 127 | subclasses, it steps another step back, and so on. | 
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| 128 | */ | 
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| 129 | class _CoreExport ClassTreeMaskIterator | 
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| 130 | { | 
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| 131 | public: | 
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| 132 | ClassTreeMaskIterator(ClassTreeMaskNode* node); | 
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| 133 | ~ClassTreeMaskIterator(); | 
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| 134 |  | 
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| 135 | ClassTreeMaskIterator& operator++(); | 
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| 136 | ClassTreeMaskNode* operator*() const; | 
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| 137 | ClassTreeMaskNode* operator->() const; | 
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| 138 | operator bool(); | 
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| 139 | bool operator==(ClassTreeMaskNode* compare); | 
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| 140 | bool operator!=(ClassTreeMaskNode* compare); | 
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| 141 |  | 
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| 142 | private: | 
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| 143 | std::stack<std::pair<std::list<ClassTreeMaskNode*>::iterator, std::list<ClassTreeMaskNode*>::iterator> > nodes_;    //!< A stack to store list-iterators | 
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| 144 | std::list<ClassTreeMaskNode*> rootlist_;                                                                            //!< A list for internal use (it only stores the root-node) | 
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| 145 | }; | 
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| 146 |  | 
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| 147 |  | 
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| 148 | // ############################### | 
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| 149 | // ###      ClassTreeMask      ### | 
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| 150 | // ############################### | 
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| 151 | //! The ClassTreeMask is a set of rules, containing the information for each class whether it's included or not. | 
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| 152 | /** | 
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| 153 | With a ClassTreeMask, you can include or exclude subtrees of the class-tree, starting | 
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| 154 | with a given subclass, described by the corresponding Identifier. To minimize the size | 
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| 155 | of the mask, the mask saves only relevant rules. But you can manually add rules that | 
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| 156 | don't change the information of the mask by using clean = false. If you want to drop | 
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| 157 | useless rules, call the clean() function. | 
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| 158 | */ | 
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| 159 | class _CoreExport ClassTreeMask | 
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| 160 | { | 
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| 161 | public: | 
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| 162 | ClassTreeMask(); | 
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| 163 | ClassTreeMask(const ClassTreeMask& other); | 
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| 164 | ~ClassTreeMask(); | 
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| 165 |  | 
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| 166 | void include(const Identifier* subclass, bool overwrite = true, bool clean = true); | 
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| 167 | void exclude(const Identifier* subclass, bool overwrite = true, bool clean = true); | 
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| 168 | void add(const Identifier* subclass, bool bInclude, bool overwrite = true, bool clean = true); | 
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| 169 |  | 
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| 170 | void includeSingle(const Identifier* subclass, bool clean = true); | 
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| 171 | void excludeSingle(const Identifier* subclass, bool clean = true); | 
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| 172 | void addSingle(const Identifier* subclass, bool bInclude, bool clean = true); | 
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| 173 |  | 
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| 174 | void reset(); | 
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| 175 | void clean(); | 
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| 176 |  | 
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| 177 | bool isIncluded(const Identifier* subclass) const; | 
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| 178 | bool isExcluded(const Identifier* subclass) const; | 
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| 179 |  | 
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| 180 | ClassTreeMask& operator=(const ClassTreeMask& other); | 
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| 181 |  | 
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| 182 | bool operator==(const ClassTreeMask& other) const; | 
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| 183 | bool operator!=(const ClassTreeMask& other) const; | 
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| 184 |  | 
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| 185 | ClassTreeMask& operator+(); | 
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| 186 | ClassTreeMask operator-() const; | 
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| 187 |  | 
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| 188 | ClassTreeMask operator+(const ClassTreeMask& other) const; | 
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| 189 | ClassTreeMask operator*(const ClassTreeMask& other) const; | 
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| 190 | ClassTreeMask operator-(const ClassTreeMask& other) const; | 
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| 191 | ClassTreeMask operator!() const; | 
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| 192 |  | 
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| 193 | ClassTreeMask& operator+=(const ClassTreeMask& other); | 
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| 194 | ClassTreeMask& operator*=(const ClassTreeMask& other); | 
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| 195 | ClassTreeMask& operator-=(const ClassTreeMask& other); | 
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| 196 |  | 
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| 197 | ClassTreeMask operator&(const ClassTreeMask& other) const; | 
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| 198 | ClassTreeMask operator|(const ClassTreeMask& other) const; | 
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| 199 | ClassTreeMask operator^(const ClassTreeMask& other) const; | 
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| 200 | ClassTreeMask operator~() const; | 
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| 201 |  | 
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| 202 | ClassTreeMask& operator&=(const ClassTreeMask& other); | 
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| 203 | ClassTreeMask& operator|=(const ClassTreeMask& other); | 
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| 204 | ClassTreeMask& operator^=(const ClassTreeMask& other); | 
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| 205 |  | 
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| 206 | friend std::ostream& operator<<(std::ostream& out, const ClassTreeMask& mask); | 
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| 207 |  | 
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| 208 | private: | 
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| 209 | void add(ClassTreeMaskNode* node, const Identifier* subclass, bool bInclude, bool overwrite = true); | 
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| 210 | bool isIncluded(ClassTreeMaskNode* node, const Identifier* subclass) const; | 
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| 211 | void clean(ClassTreeMaskNode* node); | 
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| 212 | bool nodeExists(const Identifier* subclass); | 
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| 213 |  | 
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| 214 | ClassTreeMaskNode* root_;   //!< The root-node of the internal rule-tree, usually BaseObject | 
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| 215 | }; | 
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| 216 | } | 
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| 217 |  | 
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| 218 | #endif /* _ClassTreeMask_H__ */ | 
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