| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Implementation of the BaseObject class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "BaseObject.h" |
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| 35 | #include "tinyxml/tinyxml.h" |
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| 36 | #include "CoreIncludes.h" |
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| 37 | #include "XMLPort.h" |
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| 38 | #include "XMLFile.h" |
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| 39 | #include "Template.h" |
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| 40 | #include "util/String.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | CreateFactory(BaseObject); |
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| 45 | |
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| 46 | /** |
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| 47 | @brief Constructor: Registers the object in the BaseObject-list. |
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| 48 | */ |
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| 49 | BaseObject::BaseObject(BaseObject* creator) : bInitialized_(false) |
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| 50 | { |
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| 51 | RegisterRootObject(BaseObject); |
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| 52 | |
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| 53 | this->bInitialized_ = true; |
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| 54 | |
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| 55 | this->bActive_ = true; |
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| 56 | this->bVisible_ = true; |
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| 57 | this->oldGametype_ = 0; |
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| 58 | |
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| 59 | this->setCreator(creator); |
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| 60 | if (this->creator_) |
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| 61 | { |
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| 62 | this->setFile(this->creator_->getFile()); |
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| 63 | this->setNamespace(this->creator_->getNamespace()); |
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| 64 | this->setScene(this->creator_->getScene()); |
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| 65 | this->setGametype(this->creator_->getGametype()); |
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| 66 | } |
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| 67 | else |
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| 68 | { |
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| 69 | this->file_ = 0; |
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| 70 | this->namespace_ = 0; |
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| 71 | this->scene_ = 0; |
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| 72 | this->gametype_ = 0; |
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| 73 | } |
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| 74 | } |
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| 75 | |
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| 76 | /** |
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| 77 | @brief Destructor |
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| 78 | */ |
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| 79 | BaseObject::~BaseObject() |
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| 80 | { |
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| 81 | } |
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| 82 | |
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| 83 | /** |
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| 84 | @brief XML loading and saving. |
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| 85 | @param xmlelement The XML-element |
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| 86 | @param loading Loading (true) or saving (false) |
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| 87 | @return The XML-element |
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| 88 | */ |
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| 89 | void BaseObject::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 90 | { |
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| 91 | XMLPortParam(BaseObject, "name", setName, getName, xmlelement, mode); |
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| 92 | XMLPortParam(BaseObject, "visible", setVisible, isVisible, xmlelement, mode); |
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| 93 | XMLPortParam(BaseObject, "active", setActive, isActive, xmlelement, mode); |
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| 94 | |
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| 95 | XMLPortObjectTemplate(BaseObject, Template, "templates", addTemplate, getTemplate, xmlelement, mode, Template*); |
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| 96 | } |
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| 97 | |
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| 98 | /** |
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| 99 | @brief Returns the levelfile that loaded this object. |
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| 100 | @return The levelfile |
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| 101 | */ |
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| 102 | const std::string& BaseObject::getFilename() const |
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| 103 | { |
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| 104 | if (this->file_) |
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| 105 | return this->file_->getFilename(); |
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| 106 | else |
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| 107 | return BLANKSTRING; |
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| 108 | } |
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| 109 | |
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| 110 | /** |
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| 111 | @brief Adds a Template to the object. |
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| 112 | @param name The name of the Template |
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| 113 | */ |
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| 114 | void BaseObject::addTemplate(const std::string& name) |
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| 115 | { |
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| 116 | Template* temp = Template::getTemplate(name); |
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| 117 | if (temp) |
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| 118 | this->addTemplate(temp); |
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| 119 | else |
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| 120 | COUT(1) << "Error: \"" << name << "\" is not a valid Template name (in class: " << this->getIdentifier()->getName() << ", name: " << this->getName() << ")." << std::endl; |
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| 121 | } |
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| 122 | |
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| 123 | /** |
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| 124 | @brief Adds a Template to the object. |
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| 125 | @param temp The Template |
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| 126 | */ |
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| 127 | void BaseObject::addTemplate(Template* temp) |
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| 128 | { |
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| 129 | this->templates_.insert(temp); |
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| 130 | temp->applyOn(this); |
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| 131 | } |
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| 132 | |
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| 133 | /** |
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| 134 | @brief Returns the Template with the given index. |
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| 135 | @param index The index |
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| 136 | */ |
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| 137 | Template* BaseObject::getTemplate(unsigned int index) const |
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| 138 | { |
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| 139 | unsigned int i = 0; |
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| 140 | for (std::set<Template*>::const_iterator it = this->templates_.begin(); it != this->templates_.end(); ++it) |
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| 141 | { |
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| 142 | if (i == index) |
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| 143 | return (*it); |
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| 144 | i++; |
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| 145 | } |
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| 146 | return 0; |
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| 147 | } |
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| 148 | } |
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