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source: code/branches/network/src/audio/AudioBuffer.h @ 1494

Last change on this file since 1494 was 1494, checked in by rgrieder, 16 years ago
  • set the svn:eol-style property to all files so, that where ever you check out, you'll get the right line endings (had to change every file with mixed endings to windows in order to set the property)
  • Property svn:eol-style set to native
File size: 1.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net < *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Nicolas Perrenoud <nicolape_at_ee.ethz.ch>
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#ifndef _AudioBuffer_H__
29#define _AudioBuffer_H__
30
31#include "AudioPrereqs.h"
32
33#include <string>
34
35#include <AL/al.h>
36
37namespace audio
38{
39        class _AudioExport AudioBuffer
40        {
41        public:
42                AudioBuffer(std::string fileName);
43                ~AudioBuffer();
44        private:
45                // Buffers hold sound data.
46                ALuint buffer;
47                // Identifier
48                std::string name;
49                // True if AL was able to load data
50                ALboolean loaded;
51
52                ALenum format;
53                ALsizei size;
54                ALvoid* data;
55                ALsizei freq;
56                ALboolean loop;
57        };
58}
59
60#endif /* _AudioBuffer_H__ */
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