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source: code/branches/network/src/asylum/core/InputEventListener.h @ 1494

Last change on this file since 1494 was 1494, checked in by rgrieder, 16 years ago
  • set the svn:eol-style property to all files so, that where ever you check out, you'll get the right line endings (had to change every file with mixed endings to windows in order to set the property)
  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file
31 @brief InputEventListener Interface declaration
32 */
33
34#ifndef _InputEventListener_H__
35#define _InputEventListener_H__
36
37#include "CorePrereqs.h"
38
39#include "OrxonoxClass.h"
40#include "InputEvent.h"
41
42namespace orxonox
43{
44  /**
45    @brief Interface that any class can use to get key independent input.
46  */
47  class _CoreExport InputEventListener : virtual public OrxonoxClass
48  {
49    friend class InputHandlerGame;
50  public:
51    InputEventListener();
52    virtual ~InputEventListener();
53    /** Method is called every time an Input event occurs && bActive */
54    virtual void eventOccured(InputEvent &evt) = 0;
55
56  private:
57    bool bActive_;
58  };
59}
60
61#endif /* _InputEventListener_H__ */
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