| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Felix Schulthess |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * Fabian 'x3n' Landau |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #ifndef _InGameConsole_H__ |
|---|
| 30 | #define _InGameConsole_H__ |
|---|
| 31 | |
|---|
| 32 | |
|---|
| 33 | #include "OrxonoxPrereqs.h" |
|---|
| 34 | |
|---|
| 35 | #include <string> |
|---|
| 36 | #include "util/OgreForwardRefs.h" |
|---|
| 37 | #include "core/Shell.h" |
|---|
| 38 | #include "interfaces/WindowEventListener.h" |
|---|
| 39 | |
|---|
| 40 | namespace orxonox |
|---|
| 41 | { |
|---|
| 42 | class _OrxonoxExport InGameConsole : public ShellListener, public WindowEventListener |
|---|
| 43 | { |
|---|
| 44 | public: // functions |
|---|
| 45 | InGameConsole(); |
|---|
| 46 | ~InGameConsole(); |
|---|
| 47 | |
|---|
| 48 | void initialise(int windowWidth, int windowHeight); |
|---|
| 49 | void destroy(); |
|---|
| 50 | void setConfigValues(); |
|---|
| 51 | |
|---|
| 52 | void update(const Clock& time); |
|---|
| 53 | |
|---|
| 54 | static InGameConsole& getInstance() { assert(singletonRef_s); return *singletonRef_s; } |
|---|
| 55 | static InGameConsole* getInstancePtr() { return singletonRef_s; } |
|---|
| 56 | |
|---|
| 57 | static void openConsole(); |
|---|
| 58 | static void closeConsole(); |
|---|
| 59 | |
|---|
| 60 | private: // functions |
|---|
| 61 | InGameConsole(const InGameConsole& other); |
|---|
| 62 | |
|---|
| 63 | void activate(); |
|---|
| 64 | void deactivate(); |
|---|
| 65 | |
|---|
| 66 | void linesChanged(); |
|---|
| 67 | void onlyLastLineChanged(); |
|---|
| 68 | void lineAdded(); |
|---|
| 69 | void inputChanged(); |
|---|
| 70 | void cursorChanged(); |
|---|
| 71 | void exit(); |
|---|
| 72 | |
|---|
| 73 | void shiftLines(); |
|---|
| 74 | void colourLine(int colourcode, int index); |
|---|
| 75 | void setCursorPosition(unsigned int pos); |
|---|
| 76 | void print(const std::string& text, int index, bool alwaysShift = false); |
|---|
| 77 | |
|---|
| 78 | void windowResized(unsigned int newWidth, unsigned int newHeight); |
|---|
| 79 | |
|---|
| 80 | // config value related |
|---|
| 81 | void bHidesAllInputChanged(); |
|---|
| 82 | |
|---|
| 83 | private: // variables |
|---|
| 84 | bool bActive_; |
|---|
| 85 | int windowW_; |
|---|
| 86 | int windowH_; |
|---|
| 87 | int desiredTextWidth_; |
|---|
| 88 | unsigned int maxCharsPerLine_; |
|---|
| 89 | unsigned int numLinesShifted_; |
|---|
| 90 | int scroll_; |
|---|
| 91 | float cursor_; |
|---|
| 92 | unsigned int inputWindowStart_; |
|---|
| 93 | bool bShowCursor_; |
|---|
| 94 | std::string displayedText_; |
|---|
| 95 | Ogre::Overlay* consoleOverlay_; |
|---|
| 96 | Ogre::OverlayContainer* consoleOverlayContainer_; |
|---|
| 97 | Ogre::PanelOverlayElement* consoleOverlayNoise_; |
|---|
| 98 | Ogre::TextAreaOverlayElement* consoleOverlayCursor_; |
|---|
| 99 | Ogre::BorderPanelOverlayElement* consoleOverlayBorder_; |
|---|
| 100 | Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_; |
|---|
| 101 | |
|---|
| 102 | // input related |
|---|
| 103 | SimpleInputState* inputState_; |
|---|
| 104 | |
|---|
| 105 | // config values |
|---|
| 106 | float relativeWidth; |
|---|
| 107 | float relativeHeight; |
|---|
| 108 | float blinkTime; |
|---|
| 109 | float scrollSpeed_; |
|---|
| 110 | float noiseSize_; |
|---|
| 111 | char cursorSymbol_; |
|---|
| 112 | bool bHidesAllInput_; |
|---|
| 113 | |
|---|
| 114 | static InGameConsole* singletonRef_s; |
|---|
| 115 | }; |
|---|
| 116 | } |
|---|
| 117 | |
|---|
| 118 | #endif /* _InGameConsole_H__ */ |
|---|