| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief | 
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| 32 |     Implementation of the SimpleInputState class. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "SimpleInputState.h" | 
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| 36 | #include "core/Executor.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 |     SimpleInputState::SimpleInputState() | 
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| 41 |         : keyHandler_(0) | 
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| 42 |         , mouseHandler_(0) | 
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| 43 |         , joyStickHandlerAll_(0) | 
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| 44 |     { | 
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| 45 |     } | 
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| 46 |  | 
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| 47 |     void SimpleInputState::numberOfJoySticksChanged(unsigned int n) | 
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| 48 |     { | 
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| 49 |         unsigned int oldSize = joyStickHandler_.size(); | 
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| 50 |         joyStickHandler_.resize(n); | 
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| 51 |  | 
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| 52 |         if (n > oldSize) | 
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| 53 |         { | 
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| 54 |             // we have to add the handler in joyStickHandlerAll_ to the joyStickHandler_[>n] | 
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| 55 |             for (unsigned int i = oldSize; i < n; ++i) | 
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| 56 |             { | 
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| 57 |                 joyStickHandler_[i] = joyStickHandlerAll_; | 
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| 58 |             } | 
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| 59 |         } | 
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| 60 |         update(); | 
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| 61 |     } | 
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| 62 |  | 
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| 63 |     void SimpleInputState::keyPressed(const KeyEvent& evt) | 
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| 64 |     { | 
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| 65 |         if (keyHandler_) | 
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| 66 |             keyHandler_->keyPressed(evt); | 
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| 67 |     } | 
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| 68 |  | 
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| 69 |     /** | 
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| 70 |     @brief | 
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| 71 |         Adds a joy stick handler. | 
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| 72 |     @param handler | 
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| 73 |         Pointer to the handler object. | 
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| 74 |     @param joyStickID | 
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| 75 |         ID of the joy stick | 
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| 76 |     @return | 
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| 77 |         True if added, false otherwise. | 
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| 78 |     */ | 
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| 79 |     bool SimpleInputState::setJoyStickHandler(JoyStickHandler* handler, unsigned int joyStickID) | 
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| 80 |     { | 
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| 81 |         if (joyStickID >= joyStickHandler_.size()) | 
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| 82 |             return false; | 
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| 83 |  | 
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| 84 |         joyStickHandler_[joyStickID] = handler; | 
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| 85 |         update(); | 
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| 86 |         return true; | 
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| 87 |     } | 
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| 88 |  | 
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| 89 |     /** | 
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| 90 |     @brief | 
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| 91 |         Adds a joy stick handler. | 
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| 92 |     @param handler | 
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| 93 |         Pointer to the handler object. | 
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| 94 |     @return | 
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| 95 |         True if added, false if handler already existed. | 
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| 96 |     */ | 
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| 97 |     bool SimpleInputState::setJoyStickHandler(JoyStickHandler* handler) | 
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| 98 |     { | 
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| 99 |         if (handler == joyStickHandlerAll_) | 
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| 100 |             return false; | 
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| 101 |  | 
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| 102 |         joyStickHandlerAll_ = handler; | 
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| 103 |         for (unsigned int iJoyStick = 0; iJoyStick < joyStickHandler_.size(); ++iJoyStick) | 
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| 104 |             setJoyStickHandler(handler, iJoyStick); | 
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| 105 |         update(); | 
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| 106 |         return true; | 
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| 107 |     } | 
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| 108 |  | 
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| 109 |     /** | 
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| 110 |     @brief | 
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| 111 |         Adds a handler of any kind. dynamic_cast determines to which list it is added. | 
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| 112 |     @param handler | 
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| 113 |         Pointer to the handler object. | 
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| 114 |     @return | 
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| 115 |         True if added, false if handler already existed. | 
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| 116 |     */ | 
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| 117 |     bool SimpleInputState::setHandler(InputHandler* handler) | 
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| 118 |     { | 
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| 119 |         setKeyHandler(dynamic_cast<KeyHandler*>(handler)); | 
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| 120 |         setMouseHandler(dynamic_cast<MouseHandler*>(handler)); | 
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| 121 |         return setJoyStickHandler(dynamic_cast<JoyStickHandler*>(handler)); | 
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| 122 |     } | 
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| 123 |  | 
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| 124 |     void SimpleInputState::update() | 
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| 125 |     { | 
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| 126 |         // we can use a set to have a list of unique pointers (an object can implement all 3 handlers) | 
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| 127 |         std::set<InputHandler*> tempSet; | 
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| 128 |         if (keyHandler_) | 
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| 129 |             tempSet.insert(keyHandler_); | 
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| 130 |         if (mouseHandler_) | 
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| 131 |             tempSet.insert(mouseHandler_); | 
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| 132 |         for (unsigned int iJoyStick = 0; iJoyStick < joyStickHandler_.size(); iJoyStick++) | 
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| 133 |             if (joyStickHandler_[iJoyStick]) | 
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| 134 |                 tempSet.insert(joyStickHandler_[iJoyStick]); | 
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| 135 |  | 
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| 136 |         // copy the content of the map back to the actual vector | 
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| 137 |         allHandlers_.clear(); | 
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| 138 |         for (std::set<InputHandler*>::const_iterator itHandler = tempSet.begin(); | 
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| 139 |             itHandler != tempSet.end(); itHandler++) | 
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| 140 |             allHandlers_.push_back(*itHandler); | 
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| 141 |  | 
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| 142 |         // update the deviceEnabled options | 
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| 143 |         setInputDeviceEnabled(InputDevice::Keyboard, (keyHandler_ != 0)); | 
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| 144 |         setInputDeviceEnabled(InputDevice::Mouse, (mouseHandler_ != 0)); | 
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| 145 |         for (unsigned int i = 0; i < joyStickHandler_.size(); ++i) | 
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| 146 |             setInputDeviceEnabled(2 + i, (joyStickHandler_[i] != 0)); | 
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| 147 |  | 
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| 148 |         // inform InputManager that there might be changes in EMPTY_HANDLER situation | 
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| 149 |         bHandlersChanged_ = true; | 
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| 150 |     } | 
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| 151 |  | 
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| 152 |     void SimpleInputState::onEnter() | 
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| 153 |     { | 
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| 154 |         if (executorOnEnter_) | 
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| 155 |             (*executorOnEnter_)(); | 
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| 156 |     } | 
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| 157 |  | 
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| 158 |     void SimpleInputState::onLeave() | 
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| 159 |     { | 
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| 160 |         if (executorOnLeave_) | 
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| 161 |             (*executorOnLeave_)(); | 
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| 162 |     } | 
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| 163 | } | 
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