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source: code/branches/netp5/src/network/packet/Packet.cc @ 3208

Last change on this file since 3208 was 3208, checked in by scheusso, 15 years ago

some cleaning up
i hope that i found some memory leaks

  • Property svn:eol-style set to native
File size: 6.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#include "Packet.h"
31
32#include <cassert>
33#include <enet/enet.h>
34
35#include "network/ClientInformation.h"
36
37#include "Acknowledgement.h"
38#include "DeleteObjects.h"
39#include "Chat.h"
40#include "ClassID.h"
41#include "FunctionCalls.h"
42#include "FunctionIDs.h"
43#include "Gamestate.h"
44#include "Welcome.h"
45#include "network/Host.h"
46#include "core/CoreIncludes.h"
47
48namespace orxonox{
49
50namespace packet{
51
52#define PACKET_FLAG_DEFAULT ENET_PACKET_FLAG_NO_ALLOCATE
53#define _PACKETID           0
54
55std::map<size_t, Packet *> Packet::packetMap_;
56
57Packet::Packet(){
58  flags_ = PACKET_FLAG_DEFAULT;
59  packetDirection_ = ENUM::Outgoing;
60  clientID_=0;
61  data_=0;
62  enetPacket_=0;
63  bDataENetAllocated_ = false;
64}
65
66void blub(ENetPacket *packet){
67  COUT(4) << "blubb" << std::endl;
68}
69
70Packet::Packet(uint8_t *data, unsigned int clientID){
71  flags_ = PACKET_FLAG_DEFAULT;
72  packetDirection_ = ENUM::Incoming;
73  clientID_=clientID;
74  data_=data;
75  enetPacket_=0;
76  bDataENetAllocated_ = false;
77}
78
79
80Packet::Packet(const Packet &p){
81  enetPacket_=p.enetPacket_;
82  flags_=p.flags_;
83  packetDirection_ = p.packetDirection_;
84  clientID_ = p.clientID_;
85  if(p.data_){
86    data_ = new uint8_t[p.getSize()];
87    memcpy(data_, p.data_, p.getSize());
88  }else
89    data_=0;
90  bDataENetAllocated_ = p.bDataENetAllocated_;
91}
92
93/**
94@brief
95    Destroys a packet completely.
96   
97    That also means destroying the ENetPacket if one exists. There
98*/
99Packet::~Packet(){
100  // Deallocate data_ memory if necessary.
101  if (this->bDataENetAllocated_){
102    // In this case ENet allocated data_ and will destroy it.
103  }
104  else if (this->data_) {
105    // This destructor was probably called as a consequence to ENet executing our callback.
106    // It simply serves us to be able to deallocate the packet content (data_) ourselves since
107    // we have created it in the first place.
108    delete[] this->data_;
109  }
110
111  // Destroy the ENetPacket if necessary.
112  // Note: For the case ENet used the callback to destroy the packet, we have already set
113  // enetPacket_ to NULL to avoid destroying it again.
114  if (this->enetPacket_){
115    // enetPacket_->data gets destroyed too by ENet if it was allocated by it.
116    enet_packet_destroy(enetPacket_);
117  }
118}
119
120bool Packet::send(){
121  if(packetDirection_ != ENUM::Outgoing && packetDirection_ != ENUM::Bidirectional ){
122    assert(0);
123    return false;
124  }
125  if(!enetPacket_){
126    if(!data_){
127      assert(0);
128      return false;
129    }
130    // We deliver ENet the data address so that it doesn't memcpy everything again.
131    // --> We have to delete data_ ourselves!
132    enetPacket_ = enet_packet_create(getData(), getSize(), getFlags());
133    enetPacket_->freeCallback = &Packet::deletePacket;
134    // Add the packet to a global list so we can access it again once enet calls our
135    // deletePacket method. We can of course only give a one argument function to the ENet C library.
136    {
137      // Assures we don't create a packet and destroy it right after in another thread
138      // without having a reference in the packetMap_
139      packetMap_[(size_t)(void*)enetPacket_] = this;
140    }
141  }
142#ifndef NDEBUG
143  switch( *(ENUM::Type *)(data_ + _PACKETID) )
144  {
145    case ENUM::Acknowledgement:
146    case ENUM::Chat:
147    case ENUM::ClassID:
148    case ENUM::Gamestate:
149    case ENUM::Welcome:
150    case ENUM::DeleteObjects:
151    case ENUM::FunctionIDs:
152    case ENUM::FunctionCalls:
153      break;
154    default:
155      assert(0); //there was some error, if this is the case
156      break;
157  }
158#endif
159//  ENetPacket *temp = enetPacket_;
160//  enetPacket_ = 0; // otherwise we have a double free because enet already handles the deallocation of the packet
161  if(!Host::addPacket( enetPacket_, clientID_))
162    enet_packet_destroy(this->enetPacket_); // if we could not add the packet to the enet queue delete it manually
163  return true;
164}
165
166Packet *Packet::createPacket(ENetPacket *packet, ENetPeer *peer){
167  uint8_t *data = packet->data;
168  assert(ClientInformation::findClient(&peer->address)->getID() != (unsigned int)-2 || !Host::isServer());
169  unsigned int clientID = ClientInformation::findClient(&peer->address)->getID();
170  Packet *p = 0;
171  COUT(6) << "packet type: " << *(ENUM::Type *)&data[_PACKETID] << std::endl;
172  switch( *(ENUM::Type *)(data + _PACKETID) )
173  {
174    case ENUM::Acknowledgement:
175      COUT(5) << "ack" << std::endl;
176      p = new Acknowledgement( data, clientID );
177      break;
178    case ENUM::Chat:
179      COUT(5) << "chat" << std::endl;
180      p = new Chat( data, clientID );
181      break;
182    case ENUM::ClassID:
183      COUT(5) << "classid" << std::endl;
184      p = new ClassID( data, clientID );
185      break;
186    case ENUM::Gamestate:
187      COUT(5) << "gamestate" << std::endl;
188      // TODO: remove brackets
189      p = new Gamestate( data, clientID );
190      break;
191    case ENUM::Welcome:
192      COUT(5) << "welcome" << std::endl;
193      p = new Welcome( data, clientID );
194      break;
195    case ENUM::DeleteObjects:
196      COUT(5) << "deleteobjects" << std::endl;
197      p = new DeleteObjects( data, clientID );
198      break;
199    case ENUM::FunctionCalls:
200      COUT(5) << "functionCalls" << std::endl;
201      p = new FunctionCalls( data, clientID );
202      break;
203    case ENUM::FunctionIDs:
204      COUT(5) << "functionIDs" << std::endl;
205      p = new FunctionIDs( data, clientID );
206      break;
207    default:
208      assert(0); //TODO: repair this
209      break;
210  }
211
212  // Data was created by ENet
213  p->bDataENetAllocated_ = true;
214  p->enetPacket_ = packet;
215
216  return p;
217}
218
219/**
220@brief
221    ENet calls this method whenever it wants to destroy a packet that contains
222    data we allocated ourselves.
223*/
224void Packet::deletePacket(ENetPacket *enetPacket){
225  // Get our Packet from a gloabal map with all Packets created in the send() method of Packet.
226  std::map<size_t, Packet*>::iterator it = packetMap_.find((size_t)enetPacket);
227  assert(it != packetMap_.end());
228  // Make sure we don't delete it again in the destructor
229  it->second->enetPacket_ = 0;
230  delete it->second;
231  packetMap_.erase(it);
232  COUT(6) << "PacketMap size: " << packetMap_.size() << std::endl;
233}
234
235} // namespace packet
236
237} // namespace orxonox
238
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