| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Oliver Scheuss | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | #ifndef _Server_H__ | 
|---|
| 30 | #define _Server_H__ | 
|---|
| 31 |  | 
|---|
| 32 | #include "NetworkPrereqs.h" | 
|---|
| 33 |  | 
|---|
| 34 | #include <string> | 
|---|
| 35 |  | 
|---|
| 36 | #include "Host.h" | 
|---|
| 37 | #include "ServerConnection.h" | 
|---|
| 38 | #include "GamestateManager.h" | 
|---|
| 39 |  | 
|---|
| 40 | namespace orxonox | 
|---|
| 41 | { | 
|---|
| 42 |  | 
|---|
| 43 |   /** | 
|---|
| 44 |   * This class is the root class of the network module for a server. | 
|---|
| 45 |   * It implements all functions necessary for a Server | 
|---|
| 46 |   */ | 
|---|
| 47 |   class _NetworkExport Server : public Host, public ServerConnection{ | 
|---|
| 48 |   public: | 
|---|
| 49 |     Server(); | 
|---|
| 50 |     Server(int port); | 
|---|
| 51 |     Server(int port, const std::string& bindAddress); | 
|---|
| 52 |     ~Server(); | 
|---|
| 53 |  | 
|---|
| 54 |     void open(); | 
|---|
| 55 |     void close(); | 
|---|
| 56 |     bool processChat(const std::string& message, unsigned int playerID); | 
|---|
| 57 |     bool queuePacket(ENetPacket *packet, int clientID); | 
|---|
| 58 |     void update(const Clock& time); | 
|---|
| 59 |     unsigned int getPing(unsigned int clientID); | 
|---|
| 60 |     double getPacketLoss(unsigned int clientID); | 
|---|
| 61 |   protected: | 
|---|
| 62 |     void updateGamestate(); | 
|---|
| 63 |   private: | 
|---|
| 64 |     virtual bool isServer_(){return true;} | 
|---|
| 65 |     unsigned int shipID(){return 0;} | 
|---|
| 66 |     unsigned int playerID(){return 0;} | 
|---|
| 67 |  | 
|---|
| 68 |     void addClient(ENetEvent *event); | 
|---|
| 69 |     bool createClient(int clientID); | 
|---|
| 70 |     void disconnectClient( ClientInformation *client); | 
|---|
| 71 |     bool processPacket( ENetPacket *packet, ENetPeer *peer ); | 
|---|
| 72 |     bool sendGameState(); | 
|---|
| 73 |     bool sendObjectDeletes(); | 
|---|
| 74 |     virtual bool chat(const std::string& message); | 
|---|
| 75 |     virtual bool broadcast(const std::string& message); | 
|---|
| 76 |     bool sendChat(const std::string& message, unsigned int clientID); | 
|---|
| 77 |     void syncClassid(unsigned int clientID); | 
|---|
| 78 |  | 
|---|
| 79 |     GamestateManager *gamestates_; | 
|---|
| 80 |  | 
|---|
| 81 |  | 
|---|
| 82 |     float timeSinceLastUpdate_; | 
|---|
| 83 |   }; | 
|---|
| 84 |  | 
|---|
| 85 |  | 
|---|
| 86 |  | 
|---|
| 87 |  | 
|---|
| 88 | } | 
|---|
| 89 |  | 
|---|
| 90 | #endif /* _Server_H__ */ | 
|---|