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source: code/branches/netp4/src/orxonox/gamestates/GSDedicated.h @ 3119

Last change on this file since 3119 was 3119, checked in by scheusso, 15 years ago

first version of the i/o-console for the dedicated server

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSDedicated_H__
30#define _GSDedicated_H__
31
32#include "OrxonoxPrereqs.h"
33#include "core/GameState.h"
34#include "network/NetworkPrereqs.h"
35#include <queue>
36#include <cstring>
37#include <boost/thread/thread.hpp>
38#include <boost/thread/mutex.hpp>
39#include <boost/thread/recursive_mutex.hpp>
40
41namespace orxonox
42{
43    class _OrxonoxExport GSDedicated : public GameState
44    {
45    public:
46        GSDedicated(const std::string& name);
47        ~GSDedicated();
48
49        void activate();
50        void deactivate();
51        void update(const Clock& time);
52
53    private:
54        void inputThread();
55        void printLine();
56        void processQueue();
57       
58        Server*                 server_;
59        float                   timeSinceLastUpdate_;
60       
61        boost::thread           *inputThread_;
62//         boost::recursive_mutex  inputLineMutex_;
63        boost::recursive_mutex  inputQueueMutex_;
64        bool                    closeThread_;
65        bool                    cleanLine_;
66        unsigned char*          commandLine_;
67        unsigned int            inputIterator_;
68        std::queue<std::string> commandQueue_;
69       
70    };
71}
72
73#endif /* _GSDedicated_H__ */
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