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source: code/branches/netp3/src/network/TrafficControl.cc @ 3015

Last change on this file since 3015 was 3015, checked in by scheusso, 15 years ago

trying to make some performance improvements in TrafficControl

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss <scheusso [at] ee.ethz.ch>
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "TrafficControl.h"
30
31#include "synchronisable/Synchronisable.h"
32#include "core/CoreIncludes.h"
33#include "core/ConfigValueIncludes.h"
34
35#include <cassert>
36#include <boost/bind.hpp>
37
38namespace orxonox {
39
40  static const unsigned int SCHED_PRIORITY_OFFSET = (unsigned int)-1;
41
42  objInfo::objInfo(uint32_t ID, uint32_t creatorID, int32_t curGsID, int32_t diffGsID, uint32_t size, unsigned int prioperm, unsigned int priosched)
43  {
44    objID = ID; objCreatorID = creatorID; objCurGS = curGsID; objDiffGS = diffGsID; objSize = size; objValuePerm = prioperm; objValueSched = priosched;
45  }
46
47  objInfo::objInfo()
48  {
49    objID = OBJECTID_UNKNOWN; objCreatorID = OBJECTID_UNKNOWN; objCurGS = GAMESTATEID_INITIAL; objDiffGS = objCurGS; objSize = 0; objValuePerm = 0; objValueSched = 0;
50  }
51
52
53
54  obj::obj()
55  {
56    objID = OBJECTID_UNKNOWN; objCreatorID = OBJECTID_UNKNOWN; objSize = 0; objDataOffset = 0;
57  }
58  obj::obj( uint32_t ID, uint32_t creatorID, uint32_t size, uint32_t offset )
59  {
60    objID = ID; objCreatorID = creatorID; objSize = size; objDataOffset = offset;
61  }
62
63/**
64*Initializing protected members
65*/
66        TrafficControl *TrafficControl::instance_=0;
67
68        /**
69        * @brief Constructor: assures that only one reference will be created and sets the pointer
70        */
71        TrafficControl::TrafficControl()
72        {
73    RegisterObject(TrafficControl);
74          assert(instance_==0);
75          instance_=this;
76    this->setConfigValues();
77        }
78
79        /**
80        * @brief Destructor: resets the instance pointer to 0
81        */
82        TrafficControl::~TrafficControl()
83        {
84          instance_=0;
85        }
86
87/**
88*Definition of public members
89*/
90
91  void TrafficControl::setConfigValues()
92  {
93    SetConfigValue ( bActive_, false );
94    SetConfigValue ( targetSize, 10000 );
95  }
96
97  /**
98  * sort-algorithm for sorting the objectlist after priorities
99  */
100  bool TrafficControl::prioritySort(uint32_t clientID, obj i, obj j)
101  {
102    assert(clientListPerm_.find(clientID) != clientListPerm_.end());  //make sure the client exists in our list
103    assert(clientListPerm_[clientID].find(i.objID) != clientListPerm_[clientID].end()); // make sure the object i is in the client list
104    assert(clientListPerm_[clientID].find(j.objID) != clientListPerm_[clientID].end()); // make sure the object j is in the client list
105
106    int prio1 = clientListPerm_[clientID][i.objID].objValuePerm + clientListPerm_[clientID][i.objID].objValueSched;
107    int prio2 = clientListPerm_[clientID][j.objID].objValuePerm + clientListPerm_[clientID][j.objID].objValueSched;
108    return prio1 < prio2;
109  }
110
111  /**
112  * sort-algorithm for sorting the objectList after position in original data stream
113  */
114  bool TrafficControl::dataSort(obj i, obj j)
115  {
116    int pos1 = i.objDataOffset;
117    int pos2 = j.objDataOffset;
118    return pos1 < pos2;
119  }
120
121
122
123        void TrafficControl::processObjectList(unsigned int clientID, unsigned int gamestateID, std::vector<obj>& list)
124        {
125          currentClientID=clientID;
126          currentGamestateID=gamestateID;
127          evaluateList(clientID, list);
128          return;
129        }
130
131  TrafficControl *TrafficControl::getInstance()
132  {
133    assert(instance_);
134    return instance_;
135  }
136
137        void TrafficControl::ack(unsigned int clientID, unsigned int gamestateID)
138        {
139          std::vector<obj>::iterator itvec;  // iterator to iterate through the acked objects
140
141    //assertions to make sure the maps already exist
142    assert(clientListTemp_.find(clientID) != clientListTemp_.end() );
143    assert(clientListPerm_.find(clientID) != clientListPerm_.end() );
144          assert( clientListTemp_[clientID].find(gamestateID) != clientListTemp_[clientID].end() );
145
146    for(itvec = clientListTemp_[clientID][gamestateID].begin(); itvec != clientListTemp_[clientID][gamestateID].end(); itvec++)
147          {
148      if(clientListPerm_[clientID].find((*itvec).objID) != clientListPerm_[clientID].end()) // check whether the obj already exists in our lists
149      {
150        clientListPerm_[clientID][(*itvec).objID].objCurGS = gamestateID;
151        clientListPerm_[clientID][(*itvec).objID].objValueSched = 0; //set scheduling value back
152      }
153      else
154      {
155        assert(0);
156        clientListPerm_[clientID][(*itvec).objID].objCurGS = gamestateID;
157        clientListPerm_[clientID][(*itvec).objID].objID = (*itvec).objID;
158        clientListPerm_[clientID][(*itvec).objID].objCreatorID = (*itvec).objCreatorID;
159        clientListPerm_[clientID][(*itvec).objID].objSize = (*itvec).objSize;
160      }
161          }
162           // remove temporary list (with acked objects) from the map
163    clientListTemp_[clientID].erase( clientListTemp_[clientID].find(gamestateID) );
164        }
165
166/**
167*Definition of private members
168*/
169
170        /**
171        *updateClientListPerm
172        *returns void
173        */
174        void TrafficControl::insertinClientListPerm(unsigned int clientID, obj objinf)
175        {
176          std::map<unsigned int,std::map<unsigned int, objInfo> >::iterator itperm;//iterator clientListPerm over clientIDs
177    unsigned int gsid=GAMESTATEID_INITIAL, gsdiff=currentGamestateID, prioperm=Synchronisable::getSynchronisable(objinf.objID)->getPriority(), priomom=0;
178    clientListPerm_[clientID][objinf.objID] = objInfo(objinf.objID, objinf.objCreatorID,gsid,gsdiff, objinf.objSize,prioperm,priomom);
179        }
180
181  /**
182  * updateClientListTemp
183  * takes the shortened list which will be sent to the gsmanager and puts the *info into clientListTemp
184  */
185  void TrafficControl::updateClientListTemp(std::vector<obj>& list)
186  {
187    clientListTemp_[currentClientID][currentGamestateID] = std::vector<obj>(list);
188  }
189
190  /**
191  *cut
192  *takes the current list that has to be returned to the gsmanager and shortens it in criteria of bandwidth of clientID(XY)
193  */
194  void TrafficControl::cut(std::vector<obj>& list, unsigned int targetsize)
195  {
196    unsigned int size=0;
197    std::vector<obj>::iterator itvec, ittemp;
198    assert(!list.empty());
199    for(itvec = list.begin(); itvec != list.end();)
200    {
201      assert( (*itvec).objSize < 1000);
202      if ( ( size + (*itvec).objSize ) < targetsize )
203      {
204        size += (*itvec).objSize;//objSize is given in bytes
205        ++itvec;
206      }
207      else
208      {
209        clientListPerm_[currentClientID][(*itvec).objID].objValueSched += SCHED_PRIORITY_OFFSET; // NOTE: SCHED_PRIORITY_OFFSET is negative
210        list.erase(itvec++);
211      }
212//       printList(list, currentClientID);
213    }
214    assert(!list.empty());
215  }
216
217
218        /**
219        *evaluateList evaluates whether new obj are there, whether there are things to be updatet and manipulates all this.
220        */
221        void TrafficControl::evaluateList(unsigned int clientID, std::vector<obj>& list)
222        {
223
224          //now the sorting
225
226          //compare listToProcess vs clientListPerm
227    //if listToProcess contains new Objects, add them to clientListPerm
228    std::vector<obj>::iterator itvec;
229          for( itvec=list.begin(); itvec != list.end(); itvec++)
230          {
231            if ( clientListPerm_[clientID].find( (*itvec).objID) != clientListPerm_[clientID].end() )
232      {
233        // we already have the object in our map
234        //obj bleibt in liste und permanente prio wird berechnet
235        clientListPerm_[clientID][(*itvec).objID].objDiffGS = currentGamestateID - clientListPerm_[clientID][(*itvec).objID].objCurGS;
236        continue;//check next objId
237      }
238      else
239      {
240        // insert the object into clientListPerm
241        insertinClientListPerm(clientID,*itvec);
242        continue;//check next objId
243      }
244    }
245          //end compare listToProcess vs clientListPerm
246
247    if( bActive_ )
248    {
249      //sort copied list according to priorities
250      // use boost bind here because we need to pass a memberfunction to stl sort
251      sort( list.begin(), list.end(), boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) );
252//       list.sort(boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) );
253
254      //now we check, that the creator of an object always exists on a client
255      std::vector<obj>::iterator itcreator;
256      for(itvec = list.begin(); itvec != list.end(); itvec++)
257      {
258        fixCreatorDependencies(itvec, list, clientID);
259      }
260      //end of sorting
261      //now the cutting, work the same obj out in processobjectlist and copiedlist, compression rate muss noch festgelegt werden.
262//       printList(list, clientID);
263      cut(list, targetSize);
264
265      //now sort again after objDataOffset
266      sort(list.begin(), list.end(), boost::bind(&TrafficControl::dataSort, this, _1, _2) );
267    }
268    //diese Funktion updateClientList muss noch gemacht werden
269    updateClientListTemp(list);
270    //end of sorting
271  }
272
273  void TrafficControl::printList(std::vector<obj>& list, unsigned int clientID)
274  {
275    std::vector<obj>::iterator it;
276    COUT(0) << "=========== Objectlist ===========" << endl;
277    for( it=list.begin(); it!=list.end(); it++)
278      COUT(0) << "ObjectID: " << (*it).objID << " creatorID: " << (*it).objCreatorID << " Priority: " << clientListPerm_[clientID][(*it).objID].objValuePerm + clientListPerm_[clientID][(*it).objID].objValueSched << " size: " << (*it).objSize << endl;
279  }
280
281  void TrafficControl::fixCreatorDependencies(std::vector<obj>::iterator it1, std::vector<obj>& list, unsigned int clientID)
282  {
283    if ( (*it1).objCreatorID == OBJECTID_UNKNOWN )
284      return;
285    if( clientListPerm_[clientID][(*it1).objCreatorID].objCurGS != GAMESTATEID_INITIAL )
286      return;
287    std::vector<obj>::iterator it2, it3=it1;
288    for( it2 = ++it3; it2 != list.end(); it2++ )
289    {
290      if( (*it2).objID == (*it1).objCreatorID )
291      {
292        it3 = list.insert(it1, *it2); //insert creator before it1
293        list.erase(it2);
294//         printList(list, clientID);
295        fixCreatorDependencies( it3, list, clientID );
296        break;
297      }
298    }
299  }
300
301  void TrafficControl::clientDisconnected(unsigned int clientID)
302  {
303    assert(clientListTemp_.find(clientID) != clientListTemp_.end() );
304    assert(clientListPerm_.find(clientID) != clientListPerm_.end() );
305    clientListTemp_.erase(clientListTemp_.find(clientID));
306    clientListPerm_.erase(clientListPerm_.find(clientID));
307  }
308
309
310}//namespace network
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