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source: code/branches/multiplayerFS15/src/libraries/network/WANDiscoverable.cc @ 10434

Last change on this file since 10434 was 10434, checked in by frovelli, 9 years ago

Implemented playercount in multiplayer lobby

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      Oliver Scheuss (original)
26 *
27 */
28
29#include "WANDiscoverable.h"
30
31#include <enet/enet.h>
32#include <cstring>
33
34#include "MasterServerProtocol.h"
35#include "core/config/ConfigValueIncludes.h"
36#include "core/CoreIncludes.h"
37
38
39namespace orxonox
40{
41
42  WANDiscoverable::WANDiscoverable(): bActive_(false)
43  {
44    /* debugging output */
45    orxout(verbose, context::master_server) << "Creating WANDiscoverable." << endl;
46
47    /* register object in orxonox */
48    RegisterObject(WANDiscoverable);
49
50    /* check for the masterserver address option in orxonox.ini */
51    this->setConfigValues();
52
53  }
54
55  void WANDiscoverable::setConfigValues()
56  {
57    /* update msaddress string from orxonox.ini config file, if it
58     * has changed.
59     */
60    SetConfigValueExternal(msaddress, "Discovery", "msaddress", "orxonox.net");
61    SetConfigValueExternal(ownName, "Discovery", "ownName", "tme213");
62//     SetConfigValue( msaddress, "orxonox.net");
63  }
64
65  WANDiscoverable::~WANDiscoverable()
66  {
67    if( this->bActive_ )
68      this->disconnect();
69  }
70
71  void WANDiscoverable::setActivity(bool bActive)
72  {
73    if( bActive==this->bActive_ )
74      return;
75
76    if( bActive )
77    {
78      if( this->connect() )
79        this->bActive_ = true;
80    }
81    else
82    {
83      this->disconnect();
84      this->bActive_ = false;
85    }
86  }
87
88  bool WANDiscoverable::connect()
89  {
90    /* initialize it and see if it worked */
91    if( msc.initialize() )
92    {
93      orxout(internal_error, context::master_server) << "Could not initialize master server communications!" << endl;
94      return false;
95    }
96
97    /* connect and see if it worked */
98    if( msc.connect( this->msaddress.c_str(), ORX_MSERVER_PORT ) )
99    {
100      orxout(internal_error, context::master_server) << "Could not connect to master server at "
101                 << this->msaddress << endl;
102      return false;
103    }
104
105    /* debugging output */
106    orxout(verbose, context::master_server) << "Initialization of WANDiscoverable complete." << endl;
107
108    // Now register the server at the master server
109    this->msc.sendRequest( MSPROTO_GAME_SERVER " " MSPROTO_REGISTER_SERVER );
110
111    std::string request = MSPROTO_GAME_SERVER " " MSPROTO_SET_NAME " ";
112    request += this->ownName;
113    this->msc.sendRequest( request );
114
115    return true;
116  }
117
118  void WANDiscoverable::disconnect()
119  {
120    this->msc.sendRequest( MSPROTO_GAME_SERVER " " MSPROTO_SERVERDC );
121    msc.disconnect();
122  }
123
124  void WANDiscoverable::updateClientNumber(int clientNumber)
125  {
126    orxout(verbose, context::master_server) << "Sending new number of clients: " << clientNumber << endl;
127    std::string request = MSPROTO_GAME_SERVER " " MSPROTO_SET_CLIENTS " ";
128    std::stringstream ss;
129    ss << clientNumber;
130    request +=  ss.str();
131
132    this->msc.sendRequest( request );
133  }
134
135
136
137
138} // namespace orxonox
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