[10011] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * Noe Pedrazzini |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "ModularSpaceShip.h" |
---|
| 30 | |
---|
| 31 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
---|
| 32 | |
---|
| 33 | #include "core/CoreIncludes.h" |
---|
| 34 | #include "core/config/ConfigValueIncludes.h" |
---|
| 35 | #include "core/Template.h" |
---|
| 36 | #include "core/XMLPort.h" |
---|
| 37 | #include "util/Math.h" |
---|
| 38 | #include "gametypes/Gametype.h" |
---|
| 39 | |
---|
[10019] | 40 | #include "items/ShipPart.h" |
---|
| 41 | #include "worldentities/StaticEntity.h" |
---|
[10033] | 42 | #include "collisionshapes/WorldEntityCollisionShape.h" |
---|
[10019] | 43 | #include <BulletCollision/CollisionShapes/btCollisionShape.h> |
---|
[10036] | 44 | #include <BulletCollision/CollisionShapes/btCompoundShape.h> |
---|
[10011] | 45 | |
---|
| 46 | |
---|
| 47 | |
---|
| 48 | namespace orxonox |
---|
| 49 | { |
---|
| 50 | RegisterClass(ModularSpaceShip); |
---|
| 51 | |
---|
| 52 | ModularSpaceShip::ModularSpaceShip(Context* context) : SpaceShip(context) |
---|
| 53 | { |
---|
| 54 | RegisterObject(ModularSpaceShip); |
---|
| 55 | |
---|
| 56 | this->registerVariables(); |
---|
| 57 | |
---|
| 58 | } |
---|
| 59 | |
---|
| 60 | ModularSpaceShip::~ModularSpaceShip() |
---|
| 61 | { |
---|
| 62 | if (this->isInitialized()) |
---|
| 63 | { |
---|
| 64 | |
---|
| 65 | } |
---|
| 66 | } |
---|
| 67 | |
---|
| 68 | void ModularSpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 69 | { |
---|
| 70 | SUPER(ModularSpaceShip, XMLPort, xmlelement, mode); |
---|
| 71 | XMLPortObject(ModularSpaceShip, ShipPart, "parts", addShipPart, getShipPart, xmlelement, mode); |
---|
| 72 | } |
---|
| 73 | |
---|
| 74 | void ModularSpaceShip::registerVariables() |
---|
| 75 | { |
---|
| 76 | return; |
---|
| 77 | } |
---|
| 78 | |
---|
| 79 | void ModularSpaceShip::updatePartAssignment() |
---|
| 80 | { |
---|
[10019] | 81 | // iterate through all attached objects |
---|
[10033] | 82 | for (unsigned int i=0; i < (unsigned int)(this->getNumAttachedObj()); i++) |
---|
[10019] | 83 | { |
---|
| 84 | if (this->getAttachedObject(i) == NULL) |
---|
[10029] | 85 | { |
---|
[10019] | 86 | break; |
---|
[10029] | 87 | } |
---|
[10019] | 88 | // iterate through all attached parts |
---|
| 89 | for(unsigned int j = 0; j < this->partList_.size(); j++) |
---|
| 90 | { |
---|
| 91 | // if the name of the part matches the name of the object, add the object to that parts entitylist (unless it was already done). |
---|
| 92 | if((this->partList_[j]->getName() == this->getAttachedObject(i)->getName()) && !this->partList_[j]->hasEntity(orxonox_cast<StaticEntity*>(this->getAttachedObject(i)))) |
---|
| 93 | { |
---|
[10023] | 94 | // The Entity is added to the part's entityList_ |
---|
[10019] | 95 | this->partList_[j]->addEntity(orxonox_cast<StaticEntity*>(this->getAttachedObject(i))); |
---|
[10023] | 96 | // An entry in the partMap_ is created, assigning the part to the entity. |
---|
| 97 | this->addPartEntityAssignment((StaticEntity*)(this->getAttachedObject(i)), this->partList_[j]); |
---|
[10019] | 98 | orxout() << "A matching part-entity-pair with name " << this->partList_[j]->getName() << " was found!" << endl; |
---|
| 99 | this->partList_[j]->printEntities(); // FIXME: (noep) remove debug |
---|
| 100 | } |
---|
| 101 | } |
---|
| 102 | } |
---|
[10023] | 103 | |
---|
| 104 | orxout() << "List of all assignments:" << endl; |
---|
| 105 | for (std::map<StaticEntity*, ShipPart*>::const_iterator it = this->partMap_.begin(); it != this->partMap_.end(); ++it) |
---|
| 106 | { |
---|
| 107 | orxout() << "Entity: " << it->first << " Part: " << it->second << endl; |
---|
| 108 | } |
---|
[10019] | 109 | } |
---|
[10011] | 110 | |
---|
[10019] | 111 | void ModularSpaceShip::attach(WorldEntity* object) |
---|
| 112 | { |
---|
| 113 | SpaceShip::attach(object); |
---|
| 114 | this->updatePartAssignment(); |
---|
[10011] | 115 | } |
---|
| 116 | |
---|
[10019] | 117 | void ModularSpaceShip::addPartEntityAssignment(StaticEntity* entity, ShipPart* part) |
---|
| 118 | { |
---|
| 119 | if (!entity || !part) |
---|
| 120 | return; |
---|
| 121 | |
---|
| 122 | if (this->partMap_.find(entity) != this->partMap_.end()) |
---|
| 123 | { |
---|
| 124 | orxout(internal_warning) << "Assigning an Entity to multiple parts is not yet supported." << endl; |
---|
| 125 | return; |
---|
| 126 | } |
---|
| 127 | |
---|
| 128 | this->partMap_[entity] = part; |
---|
[10036] | 129 | |
---|
| 130 | //This adds a list of SmartPointers for all StaticEntities which have a ShipPart, preventing them from getting deleted. Hopefully. |
---|
| 131 | SmartPtr<StaticEntity> newSmartPtr = entity; |
---|
| 132 | SmartPtr<StaticEntity>* one = &newSmartPtr; |
---|
| 133 | this->entityPtrList_.push_back(one); |
---|
| 134 | |
---|
[10053] | 135 | //this->createCSPtrList(this->getWorldEntityCollisionShape()); |
---|
[10036] | 136 | |
---|
[10019] | 137 | orxout() << "New entity-part assignment created!" << endl; |
---|
| 138 | } |
---|
| 139 | |
---|
[10036] | 140 | // This should add smartPointers to all (Orxonox)Collisionshapes of this SpaceShip, preventing them fromg etting deleted. Might not work due to weird acting getAttachedShape |
---|
[10053] | 141 | void ModularSpaceShip::createCSPtrList(CompoundCollisionShape* cs) // FIXME: (noep) remove debug |
---|
[10036] | 142 | { |
---|
| 143 | for (int i=0; i < cs->getNumChildShapes(); i++) |
---|
| 144 | { |
---|
| 145 | |
---|
| 146 | if (!orxonox_cast<CompoundCollisionShape*>(cs->getAttachedShape(i))) |
---|
| 147 | { |
---|
| 148 | SmartPtr<CollisionShape> newSmartPtr = cs->getAttachedShape(i); |
---|
| 149 | SmartPtr<CollisionShape>* one = &newSmartPtr; |
---|
| 150 | this->csPtrList_.push_back(one); |
---|
| 151 | } |
---|
| 152 | |
---|
| 153 | if (orxonox_cast<CompoundCollisionShape*>(cs->getAttachedShape(i))) |
---|
| 154 | createCSPtrList((CompoundCollisionShape*)(cs->getAttachedShape(i))); |
---|
| 155 | |
---|
| 156 | } |
---|
| 157 | } |
---|
| 158 | |
---|
[10019] | 159 | /** |
---|
| 160 | @brief |
---|
| 161 | Get the ShipPart an attached entity belongs to. |
---|
| 162 | @param entity |
---|
| 163 | The entity to be searched. |
---|
| 164 | @return |
---|
| 165 | Returns a pointer to the ShipPart the entity belongs to. |
---|
| 166 | */ |
---|
| 167 | ShipPart* ModularSpaceShip::getPartOfEntity(StaticEntity* entity) const |
---|
| 168 | { |
---|
| 169 | for (std::map<StaticEntity*, ShipPart*>::const_iterator it = this->partMap_.begin(); it != this->partMap_.end(); ++it) |
---|
| 170 | { |
---|
| 171 | if (it->first == entity) |
---|
| 172 | return it->second; |
---|
| 173 | } |
---|
| 174 | return NULL; |
---|
| 175 | } |
---|
| 176 | |
---|
[10011] | 177 | //FIXME: (noep) finish |
---|
| 178 | // void ModularSpaceShip::attach |
---|
| 179 | |
---|
| 180 | void ModularSpaceShip::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) |
---|
| 181 | { |
---|
[10029] | 182 | /*orxout() << "Mdamage(): Collision detected on " << this->getRadarName() << ", btCS*: " << cs << endl; |
---|
[10019] | 183 | orxout() << "UserPtr of said collisionShape: " << cs->getUserPointer() << endl; |
---|
| 184 | |
---|
[10023] | 185 | |
---|
| 186 | // Print all attached objects & parts |
---|
| 187 | /* |
---|
[10019] | 188 | orxout() << " " << this->getName() << " has the following Objects attached:" << endl; |
---|
[10023] | 189 | |
---|
| 190 | for (int i=0; i<50; i++) |
---|
[10019] | 191 | { |
---|
| 192 | if (this->getAttachedObject(i)==NULL) |
---|
| 193 | break; |
---|
| 194 | orxout() << " " << i << ": " << this->getAttachedObject(i) << " (" << this->getAttachedObject(i)->getName() << ")"; |
---|
| 195 | orxout() << endl; |
---|
| 196 | } |
---|
| 197 | |
---|
| 198 | orxout() << " Attached ShipParts:" << endl; |
---|
[10011] | 199 | for(unsigned int i=0; i < this->partList_.size(); i++) |
---|
| 200 | { |
---|
| 201 | orxout() << " " << i << ": " << this->partList_[i] << " (" << this->partList_[i]->getName() << ")" << endl; |
---|
[10023] | 202 | }*/ |
---|
[10011] | 203 | |
---|
[10023] | 204 | |
---|
[10019] | 205 | //int collisionShapeIndex = this->isMyCollisionShape(cs); |
---|
| 206 | //orxout() << collisionShapeIndex << endl; |
---|
[10011] | 207 | |
---|
[10023] | 208 | //orxout() << "ShipPart of Entity " << cs->getUserPointer() << ": " << this->getPartOfEntity((StaticEntity*)(cs->getUserPointer())) << endl; |
---|
[10019] | 209 | |
---|
| 210 | if (this->getPartOfEntity((StaticEntity*)(cs->getUserPointer())) != NULL) |
---|
| 211 | this->getPartOfEntity((StaticEntity*)(cs->getUserPointer()))->handleHit(damage, healthdamage, shielddamage, originator); |
---|
[10023] | 212 | else |
---|
| 213 | SpaceShip::damage(damage, healthdamage, shielddamage, originator, cs); |
---|
[10019] | 214 | |
---|
| 215 | /* |
---|
[10011] | 216 | // Applies multiplier given by the DamageBoost Pickup. |
---|
| 217 | if (originator) |
---|
| 218 | damage *= originator->getDamageMultiplier(); |
---|
| 219 | |
---|
| 220 | if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) |
---|
| 221 | { |
---|
| 222 | if (shielddamage >= this->getShieldHealth()) |
---|
| 223 | { |
---|
| 224 | this->setShieldHealth(0); |
---|
| 225 | this->setHealth(this->health_ - (healthdamage + damage)); |
---|
| 226 | } |
---|
| 227 | else |
---|
| 228 | { |
---|
| 229 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
---|
| 230 | |
---|
| 231 | // remove remaining shieldAbsorpton-Part of damage from shield |
---|
| 232 | shielddamage = damage * this->shieldAbsorption_; |
---|
| 233 | shielddamage = std::min(this->getShieldHealth(),shielddamage); |
---|
| 234 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
---|
| 235 | |
---|
| 236 | // set remaining damage to health |
---|
| 237 | this->setHealth(this->health_ - (damage - shielddamage) - healthdamage); |
---|
| 238 | } |
---|
| 239 | |
---|
| 240 | this->lastHitOriginator_ = originator; |
---|
[10019] | 241 | }*/ |
---|
[10011] | 242 | } |
---|
| 243 | |
---|
| 244 | /** |
---|
| 245 | @brief |
---|
| 246 | Add a ShipPart to the SpaceShip. |
---|
| 247 | @param engine |
---|
| 248 | A pointer to the ShipPart to be added. |
---|
| 249 | */ |
---|
| 250 | void ModularSpaceShip::addShipPart(ShipPart* part) |
---|
| 251 | { |
---|
| 252 | OrxAssert(part != NULL, "The ShipPart cannot be NULL."); |
---|
| 253 | this->partList_.push_back(part); |
---|
[10023] | 254 | part->setParent(this); |
---|
[10011] | 255 | this->updatePartAssignment(); |
---|
| 256 | } |
---|
| 257 | |
---|
| 258 | /** |
---|
| 259 | @brief |
---|
| 260 | Get the i-th ShipPart of the SpaceShip. |
---|
| 261 | @return |
---|
| 262 | Returns a pointer to the i-the ShipPart. NULL if there is no ShipPart with that index. |
---|
| 263 | */ |
---|
| 264 | ShipPart* ModularSpaceShip::getShipPart(unsigned int index) |
---|
| 265 | { |
---|
[10053] | 266 | if(this->partList_.size() <= index) |
---|
[10011] | 267 | return NULL; |
---|
| 268 | else |
---|
| 269 | return this->partList_[index]; |
---|
| 270 | } |
---|
| 271 | |
---|
| 272 | /** |
---|
| 273 | @brief |
---|
| 274 | Check whether the SpaceShip has a particular Engine. |
---|
| 275 | @param engine |
---|
| 276 | A pointer to the Engine to be checked. |
---|
| 277 | */ |
---|
| 278 | bool ModularSpaceShip::hasShipPart(ShipPart* part) const |
---|
| 279 | { |
---|
| 280 | for(unsigned int i = 0; i < this->partList_.size(); i++) |
---|
| 281 | { |
---|
| 282 | if(this->partList_[i] == part) |
---|
| 283 | return true; |
---|
| 284 | } |
---|
| 285 | return false; |
---|
| 286 | } |
---|
| 287 | |
---|
[10023] | 288 | void ModularSpaceShip::removeShipPart(ShipPart* part) |
---|
| 289 | { |
---|
| 290 | // Remove the part from the partList_ |
---|
| 291 | std::vector<ShipPart*>::iterator it = this->partList_.begin(); |
---|
| 292 | for(unsigned int i = 0; i < this->partList_.size(); i++) |
---|
| 293 | { |
---|
| 294 | if(this->partList_[i] == part) |
---|
[10029] | 295 | { |
---|
[10023] | 296 | this->partList_.erase(it); |
---|
[10029] | 297 | break; |
---|
| 298 | } |
---|
[10023] | 299 | it++; |
---|
| 300 | } |
---|
| 301 | // Remove the part-entity assignment and detach the Entity of this ShipPart |
---|
[10052] | 302 | for (std::map<StaticEntity*, ShipPart*>::iterator itt = this->partMap_.begin(); itt != this->partMap_.end(); ) |
---|
[10023] | 303 | { |
---|
| 304 | if (itt->second == part) |
---|
| 305 | { |
---|
[10033] | 306 | this->detach(itt->first); |
---|
[10029] | 307 | //itt->first->destroy(); |
---|
[10033] | 308 | //itt->first->setActive(false); |
---|
| 309 | //itt->first->setVisible(false); |
---|
| 310 | //itt->first->setCollisionResponse(false); |
---|
| 311 | //itt->first->setCollisionType(None); |
---|
| 312 | //itt->first->deactivatePhysics(); |
---|
[10052] | 313 | this->partMap_.erase(itt++); |
---|
| 314 | } else { |
---|
| 315 | ++itt; |
---|
[10023] | 316 | } |
---|
| 317 | } |
---|
| 318 | } |
---|
| 319 | |
---|
[10033] | 320 | /** |
---|
| 321 | @brief |
---|
| 322 | Detaches a child WorldEntity from this instance. |
---|
| 323 | */ |
---|
| 324 | void ModularSpaceShip::detach(WorldEntity* object) |
---|
| 325 | { |
---|
| 326 | std::set<WorldEntity*>::iterator it = this->children_.find(object); |
---|
| 327 | if (it == this->children_.end()) |
---|
| 328 | { |
---|
| 329 | orxout(internal_warning) << "Cannot detach an object that is not a child." << endl; |
---|
| 330 | return; |
---|
| 331 | } |
---|
| 332 | |
---|
| 333 | // collision shapes |
---|
| 334 | orxout() << "MSS: detach()" << endl; |
---|
| 335 | |
---|
| 336 | this->printBtChildShapes((btCompoundShape*)(this->getWorldEntityCollisionShape()->getCollisionShape()), 2, 0); |
---|
| 337 | this->detachCollisionShape(object->collisionShape_); // after succeeding, causes a crash in the collision handling |
---|
[10053] | 338 | //this->printBtChildShapes((btCompoundShape*)(this->getWorldEntityCollisionShape()->getCollisionShape()), 2, 0); |
---|
[10033] | 339 | |
---|
| 340 | // mass |
---|
| 341 | if (object->getMass() > 0.0f) |
---|
| 342 | { |
---|
| 343 | this->childrenMass_ -= object->getMass(); |
---|
| 344 | recalculateMassProps(); |
---|
| 345 | } |
---|
| 346 | |
---|
| 347 | this->detachNode(object->node_); |
---|
| 348 | this->children_.erase(it); // this causes a crash when unloading the level. Or not? |
---|
| 349 | |
---|
| 350 | object->notifyDetached(); |
---|
| 351 | orxout() << "MSS: detach() completed." << endl; |
---|
| 352 | } |
---|
[10011] | 353 | } |
---|