[10011] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Noe Pedrazzini |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ModularSpaceShip.h" |
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| 30 | |
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| 31 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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| 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/config/ConfigValueIncludes.h" |
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| 35 | #include "core/Template.h" |
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| 36 | #include "core/XMLPort.h" |
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| 37 | #include "util/Math.h" |
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| 38 | #include "gametypes/Gametype.h" |
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| 39 | |
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[10019] | 40 | #include "items/ShipPart.h" |
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| 41 | #include "worldentities/StaticEntity.h" |
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| 42 | #include <BulletCollision/CollisionShapes/btCollisionShape.h> |
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[10011] | 43 | |
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| 44 | |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | RegisterClass(ModularSpaceShip); |
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| 49 | |
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| 50 | ModularSpaceShip::ModularSpaceShip(Context* context) : SpaceShip(context) |
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| 51 | { |
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| 52 | RegisterObject(ModularSpaceShip); |
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| 53 | |
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| 54 | this->registerVariables(); |
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| 55 | |
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| 56 | } |
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| 57 | |
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| 58 | ModularSpaceShip::~ModularSpaceShip() |
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| 59 | { |
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| 60 | if (this->isInitialized()) |
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| 61 | { |
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| 62 | |
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| 63 | } |
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| 64 | } |
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| 65 | |
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| 66 | void ModularSpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 67 | { |
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| 68 | SUPER(ModularSpaceShip, XMLPort, xmlelement, mode); |
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| 69 | XMLPortObject(ModularSpaceShip, ShipPart, "parts", addShipPart, getShipPart, xmlelement, mode); |
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| 70 | } |
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| 71 | |
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| 72 | void ModularSpaceShip::registerVariables() |
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| 73 | { |
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| 74 | return; |
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| 75 | } |
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| 76 | |
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| 77 | void ModularSpaceShip::updatePartAssignment() |
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| 78 | { |
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[10019] | 79 | // iterate through all attached objects |
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| 80 | for (unsigned int i=0; i < 100; i++) |
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| 81 | { |
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| 82 | if (this->getAttachedObject(i) == NULL) |
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| 83 | break; |
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| 84 | // iterate through all attached parts |
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| 85 | for(unsigned int j = 0; j < this->partList_.size(); j++) |
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| 86 | { |
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| 87 | // if the name of the part matches the name of the object, add the object to that parts entitylist (unless it was already done). |
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| 88 | if((this->partList_[j]->getName() == this->getAttachedObject(i)->getName()) && !this->partList_[j]->hasEntity(orxonox_cast<StaticEntity*>(this->getAttachedObject(i)))) |
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| 89 | { |
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[10023] | 90 | // The Entity is added to the part's entityList_ |
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[10019] | 91 | this->partList_[j]->addEntity(orxonox_cast<StaticEntity*>(this->getAttachedObject(i))); |
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[10023] | 92 | // An entry in the partMap_ is created, assigning the part to the entity. |
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| 93 | this->addPartEntityAssignment((StaticEntity*)(this->getAttachedObject(i)), this->partList_[j]); |
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[10019] | 94 | orxout() << "A matching part-entity-pair with name " << this->partList_[j]->getName() << " was found!" << endl; |
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| 95 | this->partList_[j]->printEntities(); // FIXME: (noep) remove debug |
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| 96 | } |
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| 97 | } |
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| 98 | } |
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[10023] | 99 | |
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| 100 | orxout() << "List of all assignments:" << endl; |
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| 101 | for (std::map<StaticEntity*, ShipPart*>::const_iterator it = this->partMap_.begin(); it != this->partMap_.end(); ++it) |
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| 102 | { |
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| 103 | orxout() << "Entity: " << it->first << " Part: " << it->second << endl; |
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| 104 | } |
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[10019] | 105 | } |
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[10011] | 106 | |
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[10019] | 107 | void ModularSpaceShip::attach(WorldEntity* object) |
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| 108 | { |
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| 109 | SpaceShip::attach(object); |
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| 110 | this->updatePartAssignment(); |
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[10011] | 111 | } |
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| 112 | |
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[10019] | 113 | void ModularSpaceShip::addPartEntityAssignment(StaticEntity* entity, ShipPart* part) |
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| 114 | { |
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| 115 | if (!entity || !part) |
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| 116 | return; |
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| 117 | |
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| 118 | if (this->partMap_.find(entity) != this->partMap_.end()) |
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| 119 | { |
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| 120 | orxout(internal_warning) << "Assigning an Entity to multiple parts is not yet supported." << endl; |
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| 121 | return; |
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| 122 | } |
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| 123 | |
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| 124 | this->partMap_[entity] = part; |
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| 125 | orxout() << "New entity-part assignment created!" << endl; |
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| 126 | } |
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| 127 | |
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| 128 | /** |
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| 129 | @brief |
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| 130 | Get the ShipPart an attached entity belongs to. |
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| 131 | @param entity |
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| 132 | The entity to be searched. |
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| 133 | @return |
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| 134 | Returns a pointer to the ShipPart the entity belongs to. |
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| 135 | */ |
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| 136 | ShipPart* ModularSpaceShip::getPartOfEntity(StaticEntity* entity) const |
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| 137 | { |
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| 138 | for (std::map<StaticEntity*, ShipPart*>::const_iterator it = this->partMap_.begin(); it != this->partMap_.end(); ++it) |
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| 139 | { |
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| 140 | if (it->first == entity) |
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| 141 | return it->second; |
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| 142 | } |
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| 143 | return NULL; |
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| 144 | } |
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| 145 | |
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[10011] | 146 | //FIXME: (noep) finish |
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| 147 | // void ModularSpaceShip::attach |
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| 148 | |
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| 149 | void ModularSpaceShip::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) |
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| 150 | { |
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| 151 | orxout() << "Mdamage(): Collision detected on " << this->getRadarName() << ", btCS*: " << cs << endl; |
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[10019] | 152 | orxout() << "UserPtr of said collisionShape: " << cs->getUserPointer() << endl; |
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| 153 | |
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[10023] | 154 | |
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| 155 | // Print all attached objects & parts |
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| 156 | /* |
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[10019] | 157 | orxout() << " " << this->getName() << " has the following Objects attached:" << endl; |
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[10023] | 158 | |
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| 159 | for (int i=0; i<50; i++) |
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[10019] | 160 | { |
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| 161 | if (this->getAttachedObject(i)==NULL) |
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| 162 | break; |
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| 163 | orxout() << " " << i << ": " << this->getAttachedObject(i) << " (" << this->getAttachedObject(i)->getName() << ")"; |
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| 164 | orxout() << endl; |
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| 165 | } |
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| 166 | |
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| 167 | orxout() << " Attached ShipParts:" << endl; |
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[10011] | 168 | for(unsigned int i=0; i < this->partList_.size(); i++) |
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| 169 | { |
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| 170 | orxout() << " " << i << ": " << this->partList_[i] << " (" << this->partList_[i]->getName() << ")" << endl; |
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[10023] | 171 | }*/ |
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[10011] | 172 | |
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[10023] | 173 | |
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[10019] | 174 | //int collisionShapeIndex = this->isMyCollisionShape(cs); |
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| 175 | //orxout() << collisionShapeIndex << endl; |
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[10011] | 176 | |
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[10023] | 177 | //orxout() << "ShipPart of Entity " << cs->getUserPointer() << ": " << this->getPartOfEntity((StaticEntity*)(cs->getUserPointer())) << endl; |
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[10019] | 178 | |
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[10023] | 179 | orxout() << "CP_start" << endl; |
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| 180 | |
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[10019] | 181 | if (this->getPartOfEntity((StaticEntity*)(cs->getUserPointer())) != NULL) |
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| 182 | this->getPartOfEntity((StaticEntity*)(cs->getUserPointer()))->handleHit(damage, healthdamage, shielddamage, originator); |
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[10023] | 183 | else |
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| 184 | SpaceShip::damage(damage, healthdamage, shielddamage, originator, cs); |
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[10019] | 185 | |
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[10023] | 186 | orxout() << "CP_end" << endl; |
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| 187 | |
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[10019] | 188 | /* |
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[10011] | 189 | // Applies multiplier given by the DamageBoost Pickup. |
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| 190 | if (originator) |
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| 191 | damage *= originator->getDamageMultiplier(); |
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| 192 | |
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| 193 | if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) |
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| 194 | { |
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| 195 | if (shielddamage >= this->getShieldHealth()) |
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| 196 | { |
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| 197 | this->setShieldHealth(0); |
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| 198 | this->setHealth(this->health_ - (healthdamage + damage)); |
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| 199 | } |
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| 200 | else |
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| 201 | { |
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| 202 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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| 203 | |
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| 204 | // remove remaining shieldAbsorpton-Part of damage from shield |
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| 205 | shielddamage = damage * this->shieldAbsorption_; |
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| 206 | shielddamage = std::min(this->getShieldHealth(),shielddamage); |
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| 207 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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| 208 | |
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| 209 | // set remaining damage to health |
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| 210 | this->setHealth(this->health_ - (damage - shielddamage) - healthdamage); |
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| 211 | } |
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| 212 | |
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| 213 | this->lastHitOriginator_ = originator; |
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[10019] | 214 | }*/ |
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[10011] | 215 | } |
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| 216 | |
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| 217 | /** |
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| 218 | @brief |
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| 219 | Add a ShipPart to the SpaceShip. |
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| 220 | @param engine |
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| 221 | A pointer to the ShipPart to be added. |
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| 222 | */ |
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| 223 | void ModularSpaceShip::addShipPart(ShipPart* part) |
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| 224 | { |
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| 225 | OrxAssert(part != NULL, "The ShipPart cannot be NULL."); |
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| 226 | this->partList_.push_back(part); |
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[10023] | 227 | part->setParent(this); |
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[10011] | 228 | //part->addToSpaceShip(this); //FIXME: (noep) add |
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| 229 | this->updatePartAssignment(); |
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| 230 | } |
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| 231 | |
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| 232 | /** |
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| 233 | @brief |
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| 234 | Get the i-th ShipPart of the SpaceShip. |
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| 235 | @return |
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| 236 | Returns a pointer to the i-the ShipPart. NULL if there is no ShipPart with that index. |
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| 237 | */ |
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| 238 | ShipPart* ModularSpaceShip::getShipPart(unsigned int index) |
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| 239 | { |
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| 240 | if(this->partList_.size() >= index) |
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| 241 | return NULL; |
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| 242 | else |
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| 243 | return this->partList_[index]; |
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| 244 | } |
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| 245 | |
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| 246 | /** |
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| 247 | @brief |
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| 248 | Check whether the SpaceShip has a particular Engine. |
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| 249 | @param engine |
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| 250 | A pointer to the Engine to be checked. |
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| 251 | */ |
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| 252 | bool ModularSpaceShip::hasShipPart(ShipPart* part) const |
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| 253 | { |
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| 254 | for(unsigned int i = 0; i < this->partList_.size(); i++) |
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| 255 | { |
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| 256 | if(this->partList_[i] == part) |
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| 257 | return true; |
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| 258 | } |
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| 259 | return false; |
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| 260 | } |
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| 261 | |
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[10023] | 262 | void ModularSpaceShip::removeShipPart(ShipPart* part) |
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| 263 | { |
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| 264 | // Remove the part from the partList_ |
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| 265 | std::vector<ShipPart*>::iterator it = this->partList_.begin(); |
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| 266 | for(unsigned int i = 0; i < this->partList_.size(); i++) |
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| 267 | { |
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| 268 | if(this->partList_[i] == part) |
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| 269 | this->partList_.erase(it); |
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| 270 | it++; |
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| 271 | } |
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| 272 | // Remove the part-entity assignment and detach the Entity of this ShipPart |
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| 273 | for (std::map<StaticEntity*, ShipPart*>::iterator itt = this->partMap_.begin(); itt != this->partMap_.end(); ++itt) |
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| 274 | { |
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| 275 | if (itt->second == part) |
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| 276 | { |
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| 277 | this->detach(itt->first); |
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| 278 | this->partMap_.erase(itt); |
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| 279 | } |
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| 280 | } |
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| 281 | } |
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| 282 | |
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[10011] | 283 | } |
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