| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Noe Pedrazzini |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ShipPart.h" |
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| 30 | |
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| 31 | #include <algorithm> |
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| 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/GameMode.h" |
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| 35 | #include "core/XMLPort.h" |
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| 36 | #include "network/NetworkFunction.h" |
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| 37 | #include "items/Item.h" |
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| 38 | #include "worldentities/pawns/Pawn.h" |
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| 39 | #include "gametypes/Gametype.h" |
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| 40 | #include "worldentities/pawns/ModularSpaceShip.h" |
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| 41 | |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | RegisterClass(ShipPart); |
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| 46 | |
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| 47 | ShipPart::ShipPart(Context* context) |
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| 48 | : Item(context) |
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| 49 | { |
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| 50 | RegisterObject(ShipPart); |
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| 51 | } |
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| 52 | |
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| 53 | ShipPart::~ShipPart() |
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| 54 | { |
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| 55 | |
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| 56 | } |
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| 57 | |
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| 58 | |
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| 59 | /** |
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| 60 | @brief |
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| 61 | Add a StaticEntity to the ShipPart. |
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| 62 | @param engine |
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| 63 | A pointer to the StaticEntity to be added. |
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| 64 | */ |
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| 65 | void ShipPart::addEntity(StaticEntity* entity) |
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| 66 | { |
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| 67 | OrxAssert(entity != NULL, "The Entity cannot be NULL."); |
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| 68 | this->entityList_.push_back(entity); |
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| 69 | //part->addToSpaceShip(this); //FIXME: (noep) add |
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| 70 | } |
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| 71 | |
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| 72 | /** |
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| 73 | @brief |
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| 74 | Get the i-th StaticEntity of the ShipPart. |
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| 75 | @return |
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| 76 | Returns a pointer to the i-the StaticEntity. NULL if there is no StaticEntity with that index. |
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| 77 | */ |
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| 78 | StaticEntity* ShipPart::getEntity(unsigned int index) |
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| 79 | { |
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| 80 | if(this->entityList_.size() >= index) |
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| 81 | return NULL; |
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| 82 | else |
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| 83 | return this->entityList_[index]; |
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| 84 | } |
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| 85 | |
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| 86 | void ShipPart::setDamageAbsorption(float value) |
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| 87 | { |
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| 88 | this->damageAbsorption_ = value; |
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| 89 | } |
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| 90 | |
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| 91 | /** |
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| 92 | @brief |
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| 93 | Sets the health of the ShipPart. |
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| 94 | */ |
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| 95 | void ShipPart::setHealth(float health) |
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| 96 | { |
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| 97 | this->health_ = health; |
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| 98 | } |
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| 99 | |
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| 100 | /** |
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| 101 | @brief |
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| 102 | Handles a received hit. |
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| 103 | */ |
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| 104 | void ShipPart::handleHit(float damage, float healthdamage, float shielddamage, Pawn* originator) |
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| 105 | { |
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| 106 | if (parent_->getGametype() && parent_->getGametype()->allowPawnDamage(parent_, originator)) |
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| 107 | { |
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| 108 | if (shielddamage >= parent_->getShieldHealth()) |
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| 109 | { |
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| 110 | parent_->setShieldHealth(0); |
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| 111 | this->setHealth(this->health_ - (healthdamage + damage) * this->damageAbsorption_); |
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| 112 | parent_->setHealth(parent_->getHealth() - (healthdamage + damage) * (1 - this->damageAbsorption_)); |
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| 113 | } |
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| 114 | else |
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| 115 | { |
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| 116 | parent_->setShieldHealth(parent_->getShieldHealth() - shielddamage); |
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| 117 | |
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| 118 | // remove remaining shieldAbsorpton-Part of damage from shield |
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| 119 | shielddamage = damage * parent_->getShieldAbsorption(); |
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| 120 | shielddamage = std::min(parent_->getShieldHealth(),shielddamage); |
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| 121 | parent_->setShieldHealth(parent_->getShieldHealth() - shielddamage); |
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| 122 | |
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| 123 | // set remaining damage to health |
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| 124 | this->setHealth(this->health_ - ((damage - shielddamage) - healthdamage) * this->damageAbsorption_); |
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| 125 | parent_->setHealth(parent_->getHealth() - ((damage - shielddamage) - healthdamage) * (1- this->damageAbsorption_)); |
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| 126 | } |
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| 127 | } |
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| 128 | } |
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| 129 | |
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| 130 | |
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| 131 | /** |
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| 132 | @brief |
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| 133 | Adds the ShipPart to the input SpaceShip. |
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| 134 | @param ship |
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| 135 | A pointer to the SpaceShip to which the ShipPart is added. |
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| 136 | */ |
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| 137 | /*void ShipPart::addToSpaceShip(ModularSpaceShip* ship) |
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| 138 | { |
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| 139 | this->parent_ = ship; |
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| 140 | |
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| 141 | if (ship) |
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| 142 | { |
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| 143 | this->parentID_ = ship->getObjectID(); |
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| 144 | if (!ship->hasShipPart(this)) |
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| 145 | ship->addShipPart(this); |
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| 146 | } |
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| 147 | }*/ |
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| 148 | |
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| 149 | } |
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