| [6119] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Oliver Scheuss | 
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 | 24 |  *   Co-authors: | 
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| [8706] | 25 |  *      simonmie | 
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| [6119] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [8855] | 29 | /** | 
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 | 30 |     @file Rocket.h | 
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 | 31 |     @brief Definition of the Rocket class. | 
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 | 32 | */ | 
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 | 33 |  | 
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| [6119] | 34 | #ifndef _Rocket_H__ | 
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 | 35 | #define _Rocket_H__ | 
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 | 36 |  | 
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 | 37 | #include "weapons/WeaponsPrereqs.h" | 
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| [6378] | 38 |  | 
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 | 39 | #include "tools/Timer.h" | 
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| [8855] | 40 |  | 
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 | 41 | #include "interfaces/RadarViewable.h" | 
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| [6119] | 42 | #include "worldentities/ControllableEntity.h" | 
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 | 43 |  | 
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| [8706] | 44 | #include "BasicProjectile.h" | 
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 | 45 |  | 
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| [6119] | 46 | namespace orxonox | 
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 | 47 | { | 
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 | 48 |     class ConeCollisionShape; | 
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 | 49 |  | 
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 | 50 |     /** | 
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 | 51 |     @brief | 
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| [8855] | 52 |         Rocket that can be steered by the player. | 
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 | 53 |  | 
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| [6119] | 54 |     @author | 
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 | 55 |         Oli Scheuss | 
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| [8855] | 56 |     @ingroup WeaponsProjectiles | 
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| [6119] | 57 |     */ | 
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| [8738] | 58 |     class _WeaponsExport Rocket : public ControllableEntity, public BasicProjectile, public RadarViewable | 
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| [6119] | 59 |     { | 
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 | 60 |         public: | 
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| [9667] | 61 |             Rocket(Context* context); | 
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| [6119] | 62 |             virtual ~Rocket(); | 
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 | 63 |  | 
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 | 64 |             virtual void tick(float dt); //!< Defines which actions the Rocket has to take in each tick. | 
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| [6387] | 65 |  | 
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| [10011] | 66 |             virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); | 
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| [8855] | 67 |             virtual void destroyObject(void); | 
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| [7163] | 68 |             void destructionEffect(); | 
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| [6387] | 69 |  | 
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| [8855] | 70 |             virtual void moveFrontBack(const Vector2& value) {} | 
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 | 71 |             virtual void moveRightLeft(const Vector2& value) {} | 
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 | 72 |             virtual void moveUpDown(const Vector2& value) {} | 
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| [6119] | 73 |  | 
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 | 74 |             virtual void rotateYaw(const Vector2& value); | 
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 | 75 |             virtual void rotatePitch(const Vector2& value); | 
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 | 76 |             virtual void rotateRoll(const Vector2& value); | 
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| [6387] | 77 |  | 
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| [6119] | 78 |             /** | 
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 | 79 |             @brief Moves the Rocket in the Front/Back-direction by the specifed amount. | 
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 | 80 |             @param value  The amount by which the Rocket is to be moved. | 
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 | 81 |             */ | 
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 | 82 |             inline void moveFrontBack(float value) | 
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| [8855] | 83 |                 { this->moveFrontBack(Vector2(value, 0)); } | 
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| [6119] | 84 |             /** | 
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 | 85 |             @brief Moves the Rocket in the Right/Left-direction by the specifed amount. | 
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 | 86 |             @param value  The amount by which the Rocket is to be moved. | 
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 | 87 |             */ | 
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 | 88 |             inline void moveRightLeft(float value) | 
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| [8855] | 89 |                 { this->moveRightLeft(Vector2(value, 0)); } | 
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| [6119] | 90 |             /** | 
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 | 91 |             @brief Moves the Rocket in the Up/Down-direction by the specifed amount. | 
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 | 92 |             @param value  The amount by which the Rocket is to be moved. | 
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 | 93 |             */ | 
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 | 94 |             inline void moveUpDown(float value) | 
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| [8855] | 95 |                 { this->moveUpDown(Vector2(value, 0)); } | 
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| [6387] | 96 |  | 
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| [6119] | 97 |             /** | 
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 | 98 |             @brief Rotates the Rocket around the y-axis by the specifed amount. | 
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 | 99 |             @param value  The amount by which the Rocket is to be rotated. | 
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 | 100 |             */ | 
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 | 101 |             inline void rotateYaw(float value) | 
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| [8855] | 102 |                 { this->rotateYaw(Vector2(value, 0)); } | 
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| [6119] | 103 |             /** | 
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 | 104 |             @brief Rotates the Rocket around the x-axis by the specifed amount. | 
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 | 105 |             @param value  The amount by which the Rocket is to be rotated. | 
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 | 106 |             */ | 
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 | 107 |             inline void rotatePitch(float value) | 
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| [8855] | 108 |                 { this->rotatePitch(Vector2(value, 0)); } | 
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| [6119] | 109 |             /** | 
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 | 110 |             @brief Rotates the Rocket around the z-axis by the specifed amount. | 
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 | 111 |             @param value  The amount by which the Rocket is to be rotated. | 
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 | 112 |             */ | 
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 | 113 |             inline void rotateRoll(float value) | 
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| [8855] | 114 |                 { this->rotateRoll(Vector2(value, 0)); } | 
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| [6387] | 115 |  | 
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| [8855] | 116 |             virtual void setShooter(Pawn* shooter); | 
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| [6387] | 117 |  | 
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| [6119] | 118 |             virtual void fired(unsigned int firemode); | 
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| [6387] | 119 |  | 
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| [6119] | 120 |         private: | 
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| [8855] | 121 |             Vector3 localAngularVelocity_; //!< Variable to temporarily store accumulated steering command input. | 
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| [6387] | 122 |  | 
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| [8855] | 123 |             WeakPtr<PlayerInfo> player_; //!< The player that controls the Rocket. | 
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| [9016] | 124 |             //WeakPtr<Pawn> pawn_; //!< The pawn that controls the Rocket. TODO | 
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| [8855] | 125 |             Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out. | 
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 | 126 |             float lifetime_; //!< The time the projectile exists. | 
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| [6247] | 127 |  | 
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| [8855] | 128 |             WorldSound* defSndWpnEngine_; //!< Engine sound. | 
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 | 129 |             WorldSound* defSndWpnLaunch_; //!< Launch sound. | 
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| [6119] | 130 |     }; | 
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 | 131 |  | 
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 | 132 | } | 
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 | 133 |  | 
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 | 134 | #endif /* _Rocket_H__ */ | 
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