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source: code/branches/modularships/data/levels/emptyLevel.oxw @ 10023

Last change on this file since 10023 was 10023, checked in by noep, 10 years ago

ShipParts can "die" and detach the corresponding Entity while doing so. Issue: The Entity being detached while a hit on a collisionshape is being handled causes a runtime-error.

  • Property svn:eol-style set to native
File size: 4.3 KB
Line 
1<LevelInfo
2 name = "Empty level"
3 description = "A level with absolutely nothing in it."
4 tags = "test"
5 screenshot = "emptylevel.png"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12?>
13
14<?lua
15  include("templates/spaceshipAssff2.oxt")
16  include("templates/spaceshipPirate.oxt")
17  include("templates/spaceshipEscort.oxt")
18  include("templates/HeavyCruiser.oxt")
19?>
20
21<Level>
22  <templates>
23    <Template link=lodtemplate_default />
24  </templates>
25  <?lua include("includes/notifications.oxi") ?>
26
27  <Scene
28    ambientlight = "0.8, 0.8, 0.8"
29    skybox       = "Orxonox/Starbox"
30  >
31
32    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
33    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
34   
35    <MovableEntity position="0,0,0" collisionType=dynamic scale=1 linearDamping=0.8 angularDamping=0  collisiondamage=0.005 enablecollisiondamage=true>
36    <attached>
37        <Model position="0,0,0" mesh="cube.mesh" scale3D="40,40,40" />
38        <StaticEntity position="0,90,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 >
39            <attached>
40                <Model position="0,0,0" mesh="cube.mesh" scale3D="30,30,30" />
41            </attached>
42            <collisionShapes>
43                <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />
44            </collisionShapes>
45        </StaticEntity>
46    </attached>
47    <collisionShapes>
48        <BoxCollisionShape position="0,0,0" halfExtents="40,40,40" />
49    </collisionShapes>
50    </MovableEntity>
51   
52    <Pawn health=1000 initialhealth=1000 maxhealth=1000 position="0,-100,-100" direction="0,0,0" collisionType=dynamic mass=1000 name=box radarname = "Pawn 0" >
53        <attached>
54            <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" />
55            <Model position="0,-60,0" mesh="cube.mesh" scale3D="30,30,30" />
56            <StaticEntity position="0,-120,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 >
57                <attached>
58                    <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" />
59                    <Model position="0,0,60" mesh="cube.mesh" scale3D="30,30,30" />
60                </attached>
61                <collisionShapes>
62                    <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />
63                    <BoxCollisionShape position="0,0,60" halfExtents="30,30,30" />
64                </collisionShapes>
65            </StaticEntity>
66            <StaticEntity position="0,-180,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 >
67                <attached>
68                    <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" />
69                    <Model position="0,-60,0" mesh="cube.mesh" scale3D="30,30,30" />
70                </attached>
71                <collisionShapes>
72                    <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />
73                    <BoxCollisionShape position="0,-60,0" halfExtents="30,30,30" />
74                </collisionShapes>
75            </StaticEntity>
76        </attached>
77        <collisionShapes>
78            <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />
79            <BoxCollisionShape position="0,-60,0" halfExtents="30,30,30" />
80        </collisionShapes>
81    </Pawn>
82
83    <Pawn health=1000 initialhealth=1000 maxhealth=1000 position="0,-100,100" direction="0,0,0" collisionType=dynamic mass=1000 name=box radarname = "Pawn 1" >
84        <attached>
85            <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" />
86            <Model position="0,-60,0" mesh="cube.mesh" scale3D="30,30,30" />
87        </attached>
88        <collisionShapes>
89            <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />
90            <BoxCollisionShape position="0,-60,0" halfExtents="30,30,30" />
91        </collisionShapes>
92    </Pawn>
93   
94    <ModularSpaceShip position="0,-100,-200">
95      <templates>
96        <Template link=spaceshippirate />
97      </templates>
98    </ModularSpaceShip>
99   
100    <ModularSpaceShip position="0,-1000,-200" health="1000" maxhealth="2000" initialhealth="1000">
101      <templates>
102        <Template link=HeavyCruiser />
103      </templates>
104    </ModularSpaceShip>
105   
106  </Scene>
107</Level>
108
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