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source: code/branches/miniprojects/src/orxonox/objects/worldentities/TeamSpawnPoint.h @ 2768

Last change on this file since 2768 was 2768, checked in by landauf, 15 years ago

added TeamGametype

File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _TeamSpawnPoint_H__
30#define _TeamSpawnPoint_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "SpawnPoint.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport TeamSpawnPoint : public SpawnPoint
39    {
40        public:
41            TeamSpawnPoint(BaseObject* creator);
42            virtual ~TeamSpawnPoint() {}
43
44            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
45
46            void setTeamNumber(unsigned int team)
47                { this->teamNumber_ = team; }
48            unsigned int getTeamNumber() const
49                { return this->teamNumber_; }
50
51        private:
52            unsigned int teamNumber_;
53    };
54}
55
56#endif /* _TeamSpawnPoint_H__ */
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