| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Reto Grieder | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      Martin Stypinski | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | #ifndef _MobileEntity_H__ | 
|---|
| 30 | #define _MobileEntity_H__ | 
|---|
| 31 |  | 
|---|
| 32 | #include "OrxonoxPrereqs.h" | 
|---|
| 33 |  | 
|---|
| 34 | #include "WorldEntity.h" | 
|---|
| 35 | #include "objects/Tickable.h" | 
|---|
| 36 |  | 
|---|
| 37 | namespace orxonox | 
|---|
| 38 | { | 
|---|
| 39 |     class _OrxonoxExport MobileEntity : public WorldEntity, public Tickable | 
|---|
| 40 |     { | 
|---|
| 41 |         public: | 
|---|
| 42 |             MobileEntity(BaseObject* creator); | 
|---|
| 43 |             virtual ~MobileEntity(); | 
|---|
| 44 |  | 
|---|
| 45 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
|---|
| 46 |             virtual void tick(float dt); | 
|---|
| 47 |  | 
|---|
| 48 |             virtual void setPosition(const Vector3& position); | 
|---|
| 49 |             virtual void setOrientation(const Quaternion& orientation); | 
|---|
| 50 |  | 
|---|
| 51 |             virtual void setVelocity(const Vector3& velocity); | 
|---|
| 52 |             inline void setVelocity(float x, float y, float z) | 
|---|
| 53 |                 { this->setVelocity(Vector3(x, y, z)); } | 
|---|
| 54 |             inline const Vector3& getVelocity() const | 
|---|
| 55 |                 { return this->linearVelocity_; } | 
|---|
| 56 |             inline Vector3 getLocalVelocity() const | 
|---|
| 57 |                 { return (this->getOrientation().Inverse() * this->getVelocity()); } | 
|---|
| 58 |  | 
|---|
| 59 |             virtual void setAngularVelocity(const Vector3& velocity); | 
|---|
| 60 |             inline void setAngularVelocity(float x, float y, float z) | 
|---|
| 61 |                 { this->setAngularVelocity(Vector3(x, y, z)); } | 
|---|
| 62 |             inline const Vector3& getAngularVelocity() const | 
|---|
| 63 |                 { return this->linearAcceleration_; } | 
|---|
| 64 |  | 
|---|
| 65 |             void setAcceleration(const Vector3& acceleration); | 
|---|
| 66 |             inline void setAcceleration(float x, float y, float z) | 
|---|
| 67 |                 { this->setAcceleration(Vector3(x, y, z)); } | 
|---|
| 68 |             inline const Vector3& getAcceleration() const | 
|---|
| 69 |                 { return this->linearAcceleration_; } | 
|---|
| 70 |  | 
|---|
| 71 |             void setAngularAcceleration(const Vector3& acceleration); | 
|---|
| 72 |             inline void setAngularAcceleration(float x, float y, float z) | 
|---|
| 73 |                 { this->setAngularAcceleration(Vector3(x, y, z)); } | 
|---|
| 74 |             inline const Vector3& getAngularAcceleration() const | 
|---|
| 75 |                 { return this->angularAcceleration_; } | 
|---|
| 76 |  | 
|---|
| 77 |             inline void setRotationRate(Degree rate) | 
|---|
| 78 |                 { this->setAngularVelocity(this->getAngularVelocity().normalisedCopy() * rate.valueRadians()); } | 
|---|
| 79 |             inline Degree getRotationRate() const | 
|---|
| 80 |                 { return Degree(this->getAngularVelocity().length()); } | 
|---|
| 81 |  | 
|---|
| 82 |             inline void setRotationAxis(const Vector3& axis) | 
|---|
| 83 |                 { this->setAngularVelocity(axis * this->getAngularVelocity().length()); } | 
|---|
| 84 |             inline Vector3 getRotationAxis() const | 
|---|
| 85 |                 { return this->getAngularVelocity().normalisedCopy(); } | 
|---|
| 86 |  | 
|---|
| 87 |         protected: | 
|---|
| 88 |             // Bullet btMotionState related | 
|---|
| 89 |             virtual void setWorldTransform(const btTransform& worldTrans); | 
|---|
| 90 |             void getWorldTransform(btTransform& worldTrans) const; | 
|---|
| 91 |  | 
|---|
| 92 |             Vector3 linearAcceleration_; | 
|---|
| 93 |             Vector3 linearVelocity_; | 
|---|
| 94 |             Vector3 angularAcceleration_; | 
|---|
| 95 |             Vector3 angularVelocity_; | 
|---|
| 96 |  | 
|---|
| 97 |         private: | 
|---|
| 98 |             virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const; | 
|---|
| 99 |     }; | 
|---|
| 100 | } | 
|---|
| 101 |  | 
|---|
| 102 | #endif /* _MobileEntity_H__ */ | 
|---|