Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/miniprojects/src/orxonox/objects/infos/HumanPlayer.cc @ 2806

Last change on this file since 2806 was 2806, checked in by landauf, 15 years ago

fixed a small bug

  • Property svn:eol-style set to native
File size: 5.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "HumanPlayer.h"
31
32#include "core/Core.h"
33#include "core/CoreIncludes.h"
34#include "core/ConfigValueIncludes.h"
35#include "network/ClientInformation.h"
36#include "network/Host.h"
37#include "objects/controllers/HumanController.h"
38#include "objects/gametypes/Gametype.h"
39#include "overlays/OverlayGroup.h"
40
41namespace orxonox
42{
43    CreateUnloadableFactory(HumanPlayer);
44
45    HumanPlayer::HumanPlayer(BaseObject* creator) : PlayerInfo(creator)
46    {
47        RegisterObject(HumanPlayer);
48
49        this->server_initialized_ = Core::isMaster();
50        this->client_initialized_ = false;
51
52        this->bHumanPlayer_ = true;
53        this->defaultController_ = Class(HumanController);
54
55        this->humanHud_ = 0;
56
57        this->setConfigValues();
58        this->registerVariables();
59    }
60
61    HumanPlayer::~HumanPlayer()
62    {
63        if (this->BaseObject::isInitialized() && this->humanHud_)
64            delete this->humanHud_;
65    }
66
67    void HumanPlayer::setConfigValues()
68    {
69        SetConfigValue(nick_, "Player").callback(this, &HumanPlayer::configvaluecallback_changednick);
70        SetConfigValue(hudtemplate_, "defaultHUD").callback(this, &HumanPlayer::configvaluecallback_changedHUDTemplate);
71    }
72
73    void HumanPlayer::registerVariables()
74    {
75        registerVariable(this->synchronize_nick_, variableDirection::toserver, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_changednick));
76
77        registerVariable(this->clientID_,           variableDirection::toclient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_clientIDchanged));
78        registerVariable(this->server_initialized_, variableDirection::toclient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_server_initialized));
79        registerVariable(this->client_initialized_, variableDirection::toserver, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_client_initialized));
80    }
81
82    void HumanPlayer::configvaluecallback_changednick()
83    {
84        if (this->isLocalPlayer())
85        {
86            this->synchronize_nick_ = this->nick_;
87
88            if (Core::isMaster())
89                this->setName(this->nick_);
90        }
91    }
92
93    void HumanPlayer::configvaluecallback_changedHUDTemplate()
94    {
95        this->setHumanHUDTemplate(this->hudtemplate_);
96    }
97
98    void HumanPlayer::networkcallback_changednick()
99    {
100        this->setName(this->synchronize_nick_);
101    }
102
103    void HumanPlayer::networkcallback_clientIDchanged()
104    {
105        if (this->clientID_ == Host::getPlayerID())
106        {
107            this->bLocalPlayer_ = true;
108            this->synchronize_nick_ = this->nick_;
109            this->client_initialized_ = true;
110
111            if (!Core::isMaster())
112                this->setObjectMode(objectDirection::bidirectional);
113            else
114                this->setName(this->nick_);
115
116            this->createController();
117        }
118    }
119
120    void HumanPlayer::networkcallback_server_initialized()
121    {
122        this->client_initialized_ = true;
123    }
124
125    void HumanPlayer::networkcallback_client_initialized()
126    {
127        if (this->getGametype())
128            this->getGametype()->playerEntered(this);
129    }
130
131    bool HumanPlayer::isInitialized() const
132    {
133        return (this->server_initialized_ && this->client_initialized_);
134    }
135
136    float HumanPlayer::getPing() const
137    {
138        return ClientInformation::findClient(this->getClientID())->getRTT();
139    }
140
141    float HumanPlayer::getPacketLossRatio() const
142    {
143        return ClientInformation::findClient(this->getClientID())->getPacketLoss();
144    }
145
146    void HumanPlayer::setClientID(unsigned int clientID)
147    {
148        this->clientID_ = clientID;
149        this->networkcallback_clientIDchanged();
150    }
151
152    void HumanPlayer::changedControllableEntity()
153    {
154        PlayerInfo::changedControllableEntity();
155
156        if (this->humanHud_)
157            this->humanHud_->setOwner(this->getControllableEntity());
158    }
159
160    void HumanPlayer::updateHumanHUD()
161    {
162        if (this->humanHud_)
163        {
164            delete this->humanHud_;
165            this->humanHud_ = 0;
166        }
167
168        if (this->humanHudTemplate_ != "")
169        {
170            this->humanHud_ = new OverlayGroup(this);
171            this->humanHud_->addTemplate(this->humanHudTemplate_);
172            this->humanHud_->setOwner(this->getControllableEntity());
173        }
174    }
175}
Note: See TracBrowser for help on using the repository browser.