[2768] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "TeamGametype.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/ConfigValueIncludes.h" |
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| 34 | #include "objects/Teamcolourable.h" |
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| 35 | #include "objects/worldentities/TeamSpawnPoint.h" |
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| 36 | #include "objects/infos/PlayerInfo.h" // remove this |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | CreateUnloadableFactory(TeamGametype); |
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| 41 | |
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| 42 | TeamGametype::TeamGametype(BaseObject* creator) : Gametype(creator) |
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| 43 | { |
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| 44 | RegisterObject(TeamGametype); |
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| 45 | |
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| 46 | this->teams_ = 2; |
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| 47 | |
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| 48 | this->setConfigValues(); |
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| 49 | } |
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| 50 | |
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| 51 | void TeamGametype::setConfigValues() |
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| 52 | { |
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| 53 | SetConfigValue(teams_, 2); |
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| 54 | |
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| 55 | static ColourValue colours[] = |
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| 56 | { |
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| 57 | ColourValue(1.0, 0.3, 0.3), |
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| 58 | ColourValue(0.3, 0.3, 1.0), |
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| 59 | ColourValue(0.3, 1.0, 0.3), |
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| 60 | ColourValue(1.0, 1.0, 0.0) |
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| 61 | }; |
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| 62 | static std::vector<ColourValue> defaultcolours(colours, colours + sizeof(colours) / sizeof(ColourValue)); |
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| 63 | |
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| 64 | SetConfigValueVector(teamcolours_, defaultcolours); |
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| 65 | } |
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| 66 | |
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| 67 | void TeamGametype::playerEntered(PlayerInfo* player) |
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| 68 | { |
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| 69 | Gametype::playerEntered(player); |
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| 70 | |
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| 71 | std::vector<unsigned int> playersperteam(this->teams_, 0); |
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| 72 | |
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| 73 | for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it) |
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| 74 | if (it->second < this->teams_ && it->second >= 0) |
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| 75 | playersperteam[it->second]++; |
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| 76 | |
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| 77 | unsigned int minplayers = (unsigned int)-1; |
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| 78 | size_t minplayersteam = 0; |
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| 79 | for (size_t i = 0; i < this->teams_; ++i) |
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| 80 | { |
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| 81 | if (playersperteam[i] < minplayers) |
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| 82 | { |
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| 83 | minplayers = playersperteam[i]; |
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| 84 | minplayersteam = i; |
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| 85 | } |
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| 86 | } |
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| 87 | |
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| 88 | this->teamnumbers_[player] = minplayersteam; |
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| 89 | } |
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| 90 | |
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| 91 | void TeamGametype::playerLeft(PlayerInfo* player) |
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| 92 | { |
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| 93 | Gametype::playerLeft(player); |
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| 94 | |
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| 95 | this->players_.erase(player); |
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| 96 | } |
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| 97 | |
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| 98 | bool TeamGametype::allowPawnHit(Pawn* victim, Pawn* originator) |
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| 99 | { |
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| 100 | return (!this->pawnsAreInTheSameTeam(victim, originator)); |
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| 101 | } |
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| 102 | |
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| 103 | bool TeamGametype::allowPawnDamage(Pawn* victim, Pawn* originator) |
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| 104 | { |
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| 105 | return (!this->pawnsAreInTheSameTeam(victim, originator)); |
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| 106 | } |
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| 107 | |
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| 108 | bool TeamGametype::allowPawnDeath(Pawn* victim, Pawn* originator) |
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| 109 | { |
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| 110 | return (!this->pawnsAreInTheSameTeam(victim, originator)); |
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| 111 | } |
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| 112 | |
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| 113 | SpawnPoint* TeamGametype::getBestSpawnPoint(PlayerInfo* player) const |
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| 114 | { |
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| 115 | int desiredTeamNr = -1; |
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| 116 | std::map<PlayerInfo*, int>::const_iterator it_player = this->teamnumbers_.find(player); |
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| 117 | if (it_player != this->teamnumbers_.end()) |
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| 118 | desiredTeamNr = it_player->second; |
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| 119 | |
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| 120 | // Only use spawnpoints of the own team (or non-team-spawnpoints) |
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| 121 | std::set<SpawnPoint*> teamSpawnPoints = this->spawnpoints_; |
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| 122 | for (std::set<SpawnPoint*>::const_iterator it = teamSpawnPoints.begin(); it != teamSpawnPoints.end(); ) |
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| 123 | { |
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| 124 | if ((*it)->isA(Class(TeamSpawnPoint))) |
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| 125 | { |
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| 126 | TeamSpawnPoint* tsp = dynamic_cast<TeamSpawnPoint*>(*it); |
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| 127 | if (tsp && tsp->getTeamNumber() != desiredTeamNr) |
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| 128 | { |
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| 129 | teamSpawnPoints.erase(it++); |
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| 130 | continue; |
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| 131 | } |
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| 132 | } |
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| 133 | |
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| 134 | ++it; |
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| 135 | } |
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| 136 | |
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| 137 | if (teamSpawnPoints.size() > 0) |
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| 138 | { |
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| 139 | unsigned int randomspawn = (unsigned int)rnd(teamSpawnPoints.size()); |
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| 140 | unsigned int index = 0; |
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| 141 | for (std::set<SpawnPoint*>::const_iterator it = teamSpawnPoints.begin(); it != teamSpawnPoints.end(); ++it) |
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| 142 | { |
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| 143 | if (index == randomspawn) |
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| 144 | return (*it); |
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| 145 | |
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| 146 | ++index; |
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| 147 | } |
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| 148 | } |
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| 149 | |
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| 150 | return 0; |
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| 151 | } |
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| 152 | |
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| 153 | void TeamGametype::playerPostSpawn(PlayerInfo* player) |
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| 154 | { |
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| 155 | if (!player) |
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| 156 | return; |
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| 157 | |
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| 158 | // Set the team colour |
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| 159 | std::map<PlayerInfo*, int>::const_iterator it_player = this->teamnumbers_.find(player); |
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| 160 | if (it_player != this->teamnumbers_.end() && it_player->second >= 0 && it_player->second < this->teamcolours_.size()) |
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| 161 | { |
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| 162 | if (player->getControllableEntity()) |
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| 163 | { |
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| 164 | std::set<WorldEntity*> pawnAttachments = player->getControllableEntity()->getAttachedObjects(); |
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| 165 | for (std::set<WorldEntity*>::iterator it = pawnAttachments.begin(); it != pawnAttachments.end(); ++it) |
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| 166 | { |
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| 167 | if ((*it)->isA(Class(Teamcolourable))) |
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| 168 | { |
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| 169 | Teamcolourable* tc = dynamic_cast<Teamcolourable*>(*it); |
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| 170 | tc->setTeamColour(this->teamcolours_[it_player->second]); |
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| 171 | } |
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| 172 | } |
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| 173 | } |
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| 174 | } |
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| 175 | } |
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| 176 | |
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| 177 | bool TeamGametype::pawnsAreInTheSameTeam(Pawn* pawn1, Pawn* pawn2) |
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| 178 | { |
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| 179 | if (pawn1 && pawn2) |
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| 180 | { |
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| 181 | std::map<PlayerInfo*, int>::const_iterator it1 = this->teamnumbers_.find(pawn1->getPlayer()); |
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| 182 | std::map<PlayerInfo*, int>::const_iterator it2 = this->teamnumbers_.find(pawn2->getPlayer()); |
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| 183 | |
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| 184 | if (it1 != this->teamnumbers_.end() && it2 != this->teamnumbers_.end()) |
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| 185 | return (it1->second == it2->second); |
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| 186 | } |
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| 187 | return false; |
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| 188 | } |
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| 189 | } |
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