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source: code/branches/miniprojects/src/orxonox/objects/gametypes/Deathmatch.cc @ 2825

Last change on this file since 2825 was 2825, checked in by landauf, 15 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Deathmatch.h"
31
32#include "core/CoreIncludes.h"
33#include "objects/infos/PlayerInfo.h"
34#include "objects/worldentities/pawns/Pawn.h"
35
36#include "network/Host.h"
37
38namespace orxonox
39{
40    CreateUnloadableFactory(Deathmatch);
41
42    Deathmatch::Deathmatch(BaseObject* creator) : Gametype(creator)
43    {
44        RegisterObject(Deathmatch);
45    }
46
47    void Deathmatch::start()
48    {
49        Gametype::start();
50
51        std::string message = "The match has started!";
52        COUT(0) << message << std::endl;
53        Host::Broadcast(message);
54    }
55
56    void Deathmatch::end()
57    {
58        Gametype::end();
59
60        std::string message = "The match has ended.";
61        COUT(0) << message << std::endl;
62        Host::Broadcast(message);
63    }
64
65    void Deathmatch::playerEntered(PlayerInfo* player)
66    {
67        Gametype::playerEntered(player);
68
69        std::string message = player->getName() + " entered the game";
70        COUT(0) << message << std::endl;
71        Host::Broadcast(message);
72    }
73
74    bool Deathmatch::playerLeft(PlayerInfo* player)
75    {
76        bool valid_player = Gametype::playerLeft(player);
77
78        if (valid_player)
79        {
80            std::string message = player->getName() + " left the game";
81            COUT(0) << message << std::endl;
82            Host::Broadcast(message);
83        }
84
85        return valid_player;
86    }
87
88    bool Deathmatch::playerChangedName(PlayerInfo* player)
89    {
90        bool valid_player = Gametype::playerChangedName(player);
91
92        if (valid_player)
93        {
94            std::string message = player->getOldName() + " changed name to " + player->getName();
95            COUT(0) << message << std::endl;
96            Host::Broadcast(message);
97        }
98
99        return valid_player;
100    }
101
102    void Deathmatch::pawnKilled(Pawn* victim, Pawn* killer)
103    {
104        if (victim && victim->getPlayer())
105        {
106            std::string message;
107            if (killer)
108            {
109                if (killer->getPlayer())
110                    message = victim->getPlayer()->getName() + " was killed by " + killer->getPlayer()->getName();
111                else
112                    message = victim->getPlayer()->getName() + " was killed";
113            }
114            else
115                message = victim->getPlayer()->getName() + " died";
116
117            COUT(0) << message << std::endl;
118            Host::Broadcast(message);
119        }
120
121        Gametype::pawnKilled(victim, killer);
122    }
123
124    void Deathmatch::playerScored(PlayerInfo* player)
125    {
126        Gametype::playerScored(player);
127
128        if (player)
129        {
130            std::string message = player->getName() + " scores!";
131            COUT(0) << message << std::endl;
132            Host::Broadcast(message);
133        }
134    }
135}
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