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source: code/branches/miniprojects/src/orxonox/objects/gametypes/Deathmatch.cc @ 2820

Last change on this file since 2820 was 2820, checked in by landauf, 15 years ago

Split Gametype into Gametype+Deathmatch. The only difference is output like "player x killed player y" which only appears in Deathmatch now. TeamGametype inherits from Deathmatch (and will shortly be renamed into TeamDeathmatch).

File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Deathmatch.h"
31
32#include "core/CoreIncludes.h"
33#include "objects/infos/PlayerInfo.h"
34#include "objects/worldentities/pawns/Pawn.h"
35
36#include "network/Host.h"
37
38namespace orxonox
39{
40    CreateUnloadableFactory(Deathmatch);
41
42    Deathmatch::Deathmatch(BaseObject* creator) : Gametype(creator)
43    {
44        RegisterObject(Deathmatch);
45    }
46
47    void Deathmatch::start()
48    {
49        Gametype::start();
50
51        COUT(0) << "game started" << std::endl;
52    }
53
54    void Deathmatch::end()
55    {
56        Gametype::end();
57
58        COUT(0) << "game ended" << std::endl;
59    }
60
61    void Deathmatch::playerEntered(PlayerInfo* player)
62    {
63        Gametype::playerEntered(player);
64
65        std::string message = player->getName() + " entered the game";
66        COUT(0) << message << std::endl;
67        Host::Broadcast(message);
68    }
69
70    bool Deathmatch::playerLeft(PlayerInfo* player)
71    {
72        bool valid_player = Gametype::playerLeft(player);
73
74        if (valid_player)
75        {
76            std::string message = player->getName() + " left the game";
77            COUT(0) << message << std::endl;
78            Host::Broadcast(message);
79        }
80
81        return valid_player;
82    }
83
84    bool Deathmatch::playerChangedName(PlayerInfo* player)
85    {
86        bool valid_player = Gametype::playerChangedName(player);
87
88        if (valid_player)
89        {
90            std::string message = player->getOldName() + " changed name to " + player->getName();
91            COUT(0) << message << std::endl;
92            Host::Broadcast(message);
93        }
94
95        return valid_player;
96    }
97
98    void Deathmatch::pawnKilled(Pawn* victim, Pawn* killer)
99    {
100        if (victim && victim->getPlayer())
101        {
102            std::string message;
103            if (killer)
104            {
105                if (killer->getPlayer())
106                    message = victim->getPlayer()->getName() + " was killed by " + killer->getPlayer()->getName();
107                else
108                    message = victim->getPlayer()->getName() + " was killed";
109            }
110            else
111                message = victim->getPlayer()->getName() + " died";
112
113            COUT(0) << message << std::endl;
114            Host::Broadcast(message);
115        }
116
117        Gametype::pawnKilled(victim, killer);
118    }
119}
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