| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "CollisionShape.h" | 
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| 31 |  | 
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| 32 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" | 
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| 33 |  | 
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| 34 | #include "util/Exception.h" | 
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| 35 | #include "core/CoreIncludes.h" | 
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| 36 | #include "core/XMLPort.h" | 
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| 37 | #include "tools/BulletConversions.h" | 
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| 38 |  | 
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| 39 | #include "objects/worldentities/WorldEntity.h" | 
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| 40 | #include "CompoundCollisionShape.h" | 
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| 41 | #include "WorldEntityCollisionShape.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |     CollisionShape::CollisionShape(BaseObject* creator) | 
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| 46 |         : BaseObject(creator) | 
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| 47 |         , Synchronisable(creator) | 
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| 48 |     { | 
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| 49 |         RegisterObject(CollisionShape); | 
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| 50 |  | 
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| 51 |         this->parent_ = 0; | 
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| 52 |         this->parentID_ = OBJECTID_UNKNOWN; | 
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| 53 |         this->collisionShape_ = 0; | 
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| 54 |         this->position_ = Vector3::ZERO; | 
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| 55 |         this->orientation_ = Quaternion::IDENTITY; | 
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| 56 |         this->scale_ = Vector3::UNIT_SCALE; | 
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| 57 |  | 
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| 58 |         this->registerVariables(); | 
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| 59 |     } | 
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| 60 |  | 
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| 61 |     CollisionShape::~CollisionShape() | 
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| 62 |     { | 
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| 63 |         // Detach from parent | 
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| 64 |         if (this->isInitialized() && this->parent_) | 
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| 65 |             this->parent_->detach(this); | 
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| 66 |     } | 
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| 67 |  | 
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| 68 |     void CollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 69 |     { | 
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| 70 |         SUPER(CollisionShape, XMLPort, xmlelement, mode); | 
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| 71 |  | 
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| 72 |         XMLPortParamTemplate(CollisionShape, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); | 
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| 73 |         XMLPortParamTemplate(CollisionShape, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); | 
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| 74 |         XMLPortParamTemplate(CollisionShape, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); | 
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| 75 |         XMLPortParamLoadOnly(CollisionShape, "scale", setScale, xmlelement, mode); | 
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| 76 |         XMLPortParamLoadOnly(CollisionShape, "yaw",   yaw,   xmlelement, mode); | 
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| 77 |         XMLPortParamLoadOnly(CollisionShape, "pitch", pitch, xmlelement, mode); | 
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| 78 |         XMLPortParamLoadOnly(CollisionShape, "roll",  roll,  xmlelement, mode); | 
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| 79 |     } | 
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| 80 |  | 
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| 81 |     void CollisionShape::registerVariables() | 
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| 82 |     { | 
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| 83 |         registerVariable(this->parentID_, variableDirection::toclient, new NetworkCallback<CollisionShape>(this, &CollisionShape::parentChanged)); | 
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| 84 |     } | 
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| 85 |  | 
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| 86 |     void CollisionShape::parentChanged() | 
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| 87 |     { | 
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| 88 |         Synchronisable* parent = Synchronisable::getSynchronisable(this->parentID_); | 
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| 89 |         // Parent can either be a WorldEntity or a CompoundCollisionShape. The reason is that the | 
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| 90 |         // internal collision shape (which is compound) of a WE doesn't get synchronised. | 
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| 91 |         CompoundCollisionShape* parentCCS = dynamic_cast<CompoundCollisionShape*>(parent); | 
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| 92 |         if (parentCCS) | 
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| 93 |             parentCCS->attach(this); | 
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| 94 |         else | 
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| 95 |         { | 
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| 96 |             WorldEntity* parentWE = dynamic_cast<WorldEntity*>(parent); | 
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| 97 |             if (parentWE) | 
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| 98 |                 parentWE->attachCollisionShape(this); | 
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| 99 |         } | 
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| 100 |     } | 
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| 101 |  | 
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| 102 |     bool CollisionShape::notifyBeingAttached(CompoundCollisionShape* newParent) | 
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| 103 |     { | 
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| 104 |         if (this->parent_) | 
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| 105 |             this->parent_->detach(this); | 
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| 106 |  | 
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| 107 |         this->parent_ = newParent; | 
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| 108 |  | 
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| 109 |         WorldEntityCollisionShape* parentWECCS = dynamic_cast<WorldEntityCollisionShape*>(newParent); | 
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| 110 |         if (parentWECCS) | 
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| 111 |             this->parentID_ = parentWECCS->getWorldEntityOwner()->getObjectID(); | 
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| 112 |         else | 
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| 113 |             this->parentID_ = newParent->getObjectID(); | 
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| 114 |  | 
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| 115 |         return true; | 
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| 116 |     } | 
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| 117 |  | 
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| 118 |     void CollisionShape::notifyDetached() | 
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| 119 |     { | 
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| 120 |         this->parent_ = 0; | 
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| 121 |         this->parentID_ = OBJECTID_UNKNOWN; | 
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| 122 |     } | 
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| 123 |  | 
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| 124 |     void CollisionShape::updateParent() | 
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| 125 |     { | 
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| 126 |         if (this->parent_) | 
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| 127 |             this->parent_->updateAttachedShape(this); | 
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| 128 |     } | 
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| 129 |  | 
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| 130 |     bool CollisionShape::hasTransform() const | 
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| 131 |     { | 
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| 132 |         return (!this->position_.positionEquals(Vector3(0, 0, 0), 0.001) || | 
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| 133 |                 !this->orientation_.equals(Quaternion(1,0,0,0), Degree(0.1))); | 
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| 134 |     } | 
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| 135 |  | 
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| 136 |     void CollisionShape::setScale3D(const Vector3& scale) | 
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| 137 |     { | 
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| 138 |         CCOUT(2) << "Warning: Cannot set the scale of a collision shape: Not yet implemented." << std::endl; | 
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| 139 |     } | 
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| 140 |  | 
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| 141 |     void CollisionShape::setScale(float scale) | 
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| 142 |     { | 
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| 143 |         CCOUT(2) << "Warning: Cannot set the scale of a collision shape: Not yet implemented." << std::endl; | 
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| 144 |     } | 
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| 145 |  | 
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| 146 |     void CollisionShape::updateShape() | 
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| 147 |     { | 
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| 148 |         btCollisionShape* oldShape = this->collisionShape_; | 
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| 149 |         this->collisionShape_ = this->createNewShape(); | 
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| 150 |         // When we recreate the shape, we have to inform the parent about this to update the shape | 
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| 151 |         this->updateParent(); | 
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| 152 |         if (oldShape) | 
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| 153 |             delete oldShape; | 
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| 154 |     } | 
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| 155 |  | 
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| 156 |     void CollisionShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const | 
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| 157 |     { | 
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| 158 |         if (this->collisionShape_) | 
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| 159 |             this->collisionShape_->calculateLocalInertia(mass, inertia); | 
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| 160 |         else | 
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| 161 |             inertia.setValue(0, 0, 0); | 
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| 162 |     } | 
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| 163 | } | 
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