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source: code/branches/minigame4DHS14/src/modules/mini4Dgame/Mini4DgameCenterpoint.cc @ 10156

Last change on this file since 10156 was 10131, checked in by richtero, 9 years ago

new structure: Board in separate class

File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Mini4DgameCenterpoint.cc
31    @brief Implementation of the Mini4DgameCenterpoint class.
32*/
33
34#include "Mini4DgameCenterpoint.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38
39#include "../orxonox/graphics/BlinkingBillboard.h"
40
41#include "Mini4Dgame.h"
42
43namespace orxonox
44{
45
46    RegisterClass(Mini4DgameCenterpoint);
47    /**
48    @brief
49        Constructor. Registers and initializes the object and checks whether the gametype is actually Mini4Dgame.
50    */
51    Mini4DgameCenterpoint::Mini4DgameCenterpoint(Context* context) : StaticEntity(context)
52    {
53        RegisterObject(Mini4DgameCenterpoint);
54
55        this->width_ = 200;
56        this->height_ = 200;
57        this->length_ = 200;
58
59        this->checkGametype();
60    }
61
62    /**
63    @brief
64        Method to create a Mini4DgameCenterpoint through XML.
65    */
66    void Mini4DgameCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(Mini4DgameCenterpoint, XMLPort, xmlelement, mode);
69
70        XMLPortParam(Mini4DgameCenterpoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode);
71        XMLPortParam(Mini4DgameCenterpoint, "boardtemplate", setBoardtemplate, getBoardtemplate, xmlelement, mode);
72    }
73
74    /**
75    @brief
76        Is called when the gametype has changed.
77    */
78    void Mini4DgameCenterpoint::changedGametype()
79    {
80        SUPER(Mini4DgameCenterpoint, changedGametype);
81
82        // Check, whether it's still Mini4Dgame.
83        this->checkGametype();
84    }
85
86    /**
87    @brief
88        Checks whether the gametype is Mini4Dgame and if it is, sets its centerpoint.
89    */
90    void Mini4DgameCenterpoint::checkGametype()
91    {
92        if (this->getGametype() != NULL && this->getGametype()->isA(Class(Mini4Dgame)))
93        {
94            Mini4Dgame* Mini4DgameGametype = orxonox_cast<Mini4Dgame*>(this->getGametype().get());
95            Mini4DgameGametype->setCenterpoint(this);
96        }
97    }
98}
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