| 
                Last change
                  on this file since 438 was
                  302,
                  checked in by nicolasc, 18 years ago
           | 
        
        
          | 
               
moved hud and weapon to orxonox 
 
           | 
        
        | 
            File size:
            1.3 KB
           | 
      
      
        
  | Rev | Line |   | 
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| [190] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  * | 
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 | 4 |  * | 
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 | 5 |  *   License notice: | 
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 | 6 |  * | 
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 | 7 |  *   This program is free software: you can redistribute it and/or modify | 
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 | 8 |  *   it under the terms of the GNU General Public License as published by | 
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 | 9 |  *   the Free Software Foundation, either version 3 of the License, or | 
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 | 10 |  *   (at your option) any later version. | 
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 | 11 |  * | 
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 | 12 |  *   This program is distributed in the hope that it will be useful, | 
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 | 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 15 |  *   GNU General Public License for more details. | 
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 | 16 |  * | 
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 | 17 |  *   You should have received a copy of the GNU General Public License | 
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 | 18 |  *   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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 | 19 |  * | 
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 | 20 |  * | 
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 | 21 |  *   Author: | 
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 | 22 |  *      Reto Grieder | 
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 | 23 |  *   Co-authors: | 
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 | 24 |  *      ... | 
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 | 25 |  * | 
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 | 26 |  */ | 
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 | 27 |  | 
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 | 28 |  | 
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 | 29 | #ifndef BULLET_H | 
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 | 30 | #define BULLET_H | 
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 | 31 |  | 
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 | 32 | #include "OgrePrerequisites.h" | 
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 | 33 |  | 
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 | 34 | #include "orxonox_prerequisites.h" | 
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 | 35 |  | 
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 | 36 |  | 
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 | 37 | namespace orxonox { | 
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 | 38 | namespace weapon { | 
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 | 39 |  | 
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 | 40 |   class Bullet | 
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 | 41 |   { | 
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 | 42 |   public: | 
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 | 43 |           Bullet(Ogre::SceneNode*, Ogre::Entity*, Ogre::Vector3); | 
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 | 44 |           ~Bullet(); | 
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 | 45 |  | 
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 | 46 |   protected: | 
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 | 47 |  | 
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 | 48 |   public: | 
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 | 49 |     Ogre::SceneNode *node_; | 
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 | 50 |           Ogre::Entity *entity_; | 
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 | 51 |           Ogre::Vector3 speed_; | 
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 | 52 |  | 
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 | 53 |   protected: | 
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 | 54 |  | 
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 | 55 |   }; | 
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 | 56 |  | 
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 | 57 | } | 
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 | 58 | } | 
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 | 59 |  | 
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 | 60 | #endif /* BULLET_H */ | 
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