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| 1 | // |
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| 2 | // C++ Interface: synchronisable |
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| 3 | // |
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| 4 | // Description: |
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| 5 | // |
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| 6 | // |
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| 7 | // Author: Oliver Scheuss, (C) 2007 |
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| 8 | // |
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| 9 | // Copyright: See COPYING file that comes with this distribution |
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| 10 | // |
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| 11 | // |
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| 12 | #ifndef NETWORK_SYNCHRONISABLE_H |
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| 13 | #define NETWORK_SYNCHRONISABLE_H |
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| 14 | |
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| 15 | #include <list> |
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| 16 | |
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| 17 | namespace network { |
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| 18 | |
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| 19 | |
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| 20 | struct syncData{ |
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| 21 | int length; |
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| 22 | int classID; |
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| 23 | int objectID; |
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| 24 | unsigned char *data; |
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| 25 | }; |
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| 26 | |
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| 27 | typedef struct synchronisableVariable{ |
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| 28 | int size; |
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| 29 | const void *var; |
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| 30 | }SYNCVAR; |
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| 31 | |
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| 32 | |
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| 33 | /** |
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| 34 | * This class is the base class of all the Objects in the universe that need to be synchronised over the network |
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| 35 | * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list. Additionally it also has to provide a Constructor, that takes exactly the variables in this linked list. |
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| 36 | * @author Oliver Scheuss |
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| 37 | */ |
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| 38 | class Synchronisable{ |
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| 39 | public: |
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| 40 | Synchronisable(); |
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| 41 | |
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| 42 | ~Synchronisable(); |
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| 43 | int objectID; |
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| 44 | int classID; |
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| 45 | |
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| 46 | void registerVar(const void *var, int size); |
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| 47 | syncData getData(); |
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| 48 | syncData getData(unsigned char *mem); |
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| 49 | int getSize(); |
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| 50 | bool updateData(syncData vars); |
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| 51 | virtual void registerAllVariables(); |
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| 52 | |
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| 53 | private: |
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| 54 | std::list<SYNCVAR> syncList; |
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| 55 | int datasize; |
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| 56 | }; |
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| 57 | |
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| 58 | } |
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| 59 | |
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| 60 | #endif |
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