| 1 | #ifndef PACKETMANAGER_H_ |
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| 2 | #define PACKETMANAGER_H_ |
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| 3 | |
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| 4 | #include <enet/enet.h> |
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| 5 | #include <network/GameStateManager.h> |
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| 6 | |
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| 7 | //enum netowk generaly used to set the type ID of a packet |
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| 8 | namespace network |
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| 9 | { |
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| 10 | enum packet_id { |
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| 11 | ACK, |
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| 12 | MOUSE, |
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| 13 | KEYBOARD, |
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| 14 | CHAT, |
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| 15 | GAMESTATE |
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| 16 | }; |
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| 17 | |
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| 18 | /* |
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| 19 | * class to generate packets |
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| 20 | * |
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| 21 | * @autor: Dumeni Manatschal |
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| 22 | * |
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| 23 | */ |
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| 24 | class PacketGenerator |
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| 25 | { |
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| 26 | public: |
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| 27 | PacketGenerator(); |
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| 28 | //call one of this functions out of an instance of PacketGenerator to create a packet |
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| 29 | ENetPacket* acknowledgement( int state, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 30 | ENetPacket* mousem( double x, double y, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 31 | ENetPacket* keystrike( char press, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 32 | ENetPacket* chatMessage( const char* message, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 33 | ENetPacket* gstate( GameState* states, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 34 | private: |
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| 35 | //used to set the bytes in the right order |
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| 36 | struct ack { |
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| 37 | int id; |
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| 38 | int a; |
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| 39 | }; |
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| 40 | |
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| 41 | struct mouse { |
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| 42 | int id; |
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| 43 | double x; |
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| 44 | double y; |
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| 45 | }; |
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| 46 | |
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| 47 | struct keyboard { |
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| 48 | int id; |
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| 49 | char press; |
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| 50 | }; |
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| 51 | }; |
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| 52 | |
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| 53 | /* |
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| 54 | * class used to decode incoming packets |
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| 55 | * |
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| 56 | * @autor: Dumeni Manatschal |
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| 57 | * |
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| 58 | */ |
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| 59 | class PacketDecoder |
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| 60 | { |
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| 61 | public: |
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| 62 | PacketDecoder(); |
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| 63 | //call this function to decode, it calls the right decoding function below |
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| 64 | bool elaborate( ENetPacket* packet, int clientId ); |
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| 65 | private: |
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| 66 | struct ack { |
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| 67 | int id; |
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| 68 | int a; |
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| 69 | }; |
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| 70 | |
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| 71 | struct mouse { |
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| 72 | int id; |
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| 73 | double x; |
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| 74 | double y; |
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| 75 | }; |
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| 76 | |
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| 77 | struct keyboard { |
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| 78 | int id; |
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| 79 | char press; |
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| 80 | }; |
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| 81 | //only in this class, not PacketGenerator, used as pattern to put incoming |
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| 82 | //bytes inside |
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| 83 | struct chat { |
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| 84 | int id; |
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| 85 | const char* message; |
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| 86 | }; |
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| 87 | |
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| 88 | void acknowledgement( ENetPacket* packet ); |
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| 89 | void mousem( ENetPacket* packet ); |
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| 90 | void keystrike( ENetPacket* packet ); |
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| 91 | void chatMessage( ENetPacket* packet ); |
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| 92 | void gstate( ENetPacket* packet ); |
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| 93 | |
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| 94 | //print functions |
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| 95 | void printAck( ack* data ); |
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| 96 | void printMouse( mouse* data ); |
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| 97 | void printKey( keyboard* data ); |
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| 98 | void printChat( chat* data ); |
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| 99 | void printGamestate( GameState* data ); |
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| 100 | }; |
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| 101 | } |
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| 102 | |
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| 103 | #endif /*PACKETMANAGER_H_*/ |
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