| 1 | /* |
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| 2 | * Class contains functions to determine and decode incomming packages |
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| 3 | * ->don't read this without the class PacketGenerator, since they belong together |
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| 4 | * |
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| 5 | * Autor: Dumeni Manatschal |
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| 6 | * |
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| 7 | */ |
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| 8 | |
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| 9 | #include "enet/enet.h" |
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| 10 | #include "PacketManager.h" |
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| 11 | #include <iostream> |
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| 12 | |
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| 13 | using namespace std; |
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| 14 | using namespace network; |
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| 15 | |
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| 16 | PacketDecoder::PacketDecoder(){} |
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| 17 | |
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| 18 | //call this function out of an instance of PacketDecoder |
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| 19 | //it will determine the type id and call the right decode function |
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| 20 | bool PacketDecoder::elaborate( ENetPacket* packet, int clientId ) |
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| 21 | { |
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| 22 | int client = clientId; |
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| 23 | cout << "clientId: " << client << endl; //control cout, not important, just debugging info |
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| 24 | int id = (int)*packet->data; //the first 4 bytes are always the enet packet id |
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| 25 | switch( id ) { |
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| 26 | case ACK: |
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| 27 | acknowledgement( packet ); |
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| 28 | return true; |
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| 29 | break; |
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| 30 | case MOUSE: |
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| 31 | mousem( packet ); |
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| 32 | return true; |
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| 33 | break; |
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| 34 | case KEYBOARD: |
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| 35 | keystrike( packet ); |
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| 36 | return true; |
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| 37 | break; |
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| 38 | case CHAT: |
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| 39 | chatMessage( packet ); |
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| 40 | return true; |
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| 41 | break; |
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| 42 | case GAMESTATE: |
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| 43 | gstate( packet ); |
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| 44 | return true; |
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| 45 | break; |
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| 46 | } |
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| 47 | return false; |
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| 48 | } |
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| 49 | |
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| 50 | //following are the decode functions for the data of the packets |
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| 51 | |
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| 52 | void PacketDecoder::acknowledgement( ENetPacket* packet ) |
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| 53 | { |
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| 54 | ack* a = new ack; |
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| 55 | *a = *(ack*)packet->data; //press pattern of ack on new data |
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| 56 | |
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| 57 | //clean memory |
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| 58 | enet_packet_destroy( packet ); |
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| 59 | |
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| 60 | printAck( a ); //debug info |
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| 61 | } |
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| 62 | |
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| 63 | void PacketDecoder::mousem( ENetPacket* packet ) |
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| 64 | { |
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| 65 | mouse* mouseMove = new mouse; |
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| 66 | //copy data of packet->data to new struct |
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| 67 | *mouseMove = *(mouse*)packet->data; |
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| 68 | |
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| 69 | //clean memory |
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| 70 | enet_packet_destroy( packet ); |
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| 71 | |
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| 72 | printMouse( mouseMove ); //debug info |
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| 73 | } |
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| 74 | |
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| 75 | void PacketDecoder::keystrike( ENetPacket* packet ) |
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| 76 | { |
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| 77 | keyboard* key = new keyboard; |
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| 78 | *key = *(keyboard*)packet->data; //see above |
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| 79 | |
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| 80 | //clean memory |
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| 81 | enet_packet_destroy( packet ); |
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| 82 | |
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| 83 | printKey( key ); //debug info |
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| 84 | |
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| 85 | } |
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| 86 | |
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| 87 | void PacketDecoder::chatMessage( ENetPacket* packet ) |
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| 88 | { |
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| 89 | chat* chatting = new chat; |
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| 90 | chatting->id = (int)*packet->data; //first copy id into new struct |
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| 91 | //since the chat message is a char*, allocate the memory needed |
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| 92 | char* reserve = new char[packet->dataLength-4]; |
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| 93 | //copy the transmitted bytestream into the new generated char*, |
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| 94 | //note the lenght of the message is represented as "packet->dataLength-sizeof( int )" |
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| 95 | memcpy( &reserve[0], packet->data+sizeof(int), packet->dataLength-sizeof(int) ); |
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| 96 | //put pointer of chatting struct to the begining of the new generated char* |
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| 97 | chatting->message = reserve; |
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| 98 | |
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| 99 | //clean memory |
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| 100 | enet_packet_destroy( packet ); |
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| 101 | |
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| 102 | printChat( chatting ); //debug info |
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| 103 | |
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| 104 | } |
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| 105 | |
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| 106 | void PacketDecoder::gstate( ENetPacket* packet ) |
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| 107 | { |
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| 108 | GameState* currentState = new GameState; |
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| 109 | //since it's not alowed to use void* for pointer arithmetic |
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| 110 | unsigned char* data = (unsigned char*)packet->data; |
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| 111 | //copy the gamestate id into the struct, which is located at second place data+sizeof( int ) |
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| 112 | memcpy( (void*)&(currentState->id), (const void*)(data+sizeof( int )), sizeof( int ) ); |
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| 113 | //copy the size of the gamestate data into the new gamestate struct, located at 3th |
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| 114 | //position of the data stream, data+2*sizeof( int ) |
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| 115 | memcpy( (void*)&(currentState->size), (const void*)(data+2*sizeof( int )), sizeof( int) ); |
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| 116 | //since data is not allocated, because it's just a pointer, allocate it with size of gamestatedatastream |
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| 117 | currentState->data = (unsigned char*)(malloc( currentState->size )); |
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| 118 | //copy the gamestate data |
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| 119 | memcpy( (void*)(currentState->data), (const void*)(data+3*sizeof( int )), currentState->size ); |
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| 120 | |
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| 121 | //clean memory |
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| 122 | enet_packet_destroy( packet ); |
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| 123 | } |
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| 124 | |
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| 125 | //these are some print functions for test stuff |
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| 126 | |
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| 127 | void PacketDecoder::printAck( ack* data ) |
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| 128 | { |
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| 129 | cout << "data id: " << data->id << endl; |
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| 130 | cout << "data: " << data->a << endl; |
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| 131 | } |
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| 132 | |
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| 133 | void PacketDecoder::printMouse( mouse* data ) |
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| 134 | { |
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| 135 | cout << "data id: " << data->id << endl; |
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| 136 | cout << "data: " << data->x << " " << data->y << endl; |
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| 137 | } |
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| 138 | |
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| 139 | void PacketDecoder::printKey( keyboard* data ) |
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| 140 | { |
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| 141 | cout << "data id: " << data->id << endl; |
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| 142 | cout << "data: " << (char)data->press << endl; |
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| 143 | } |
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| 144 | |
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| 145 | void PacketDecoder::printChat( chat* data ) |
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| 146 | { |
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| 147 | cout << "data id: " << data->id << endl; |
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| 148 | cout << "data: " << data->message << endl; |
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| 149 | } |
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| 150 | |
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| 151 | void PacketDecoder::printGamestate( GameState* data ) |
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| 152 | { |
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| 153 | cout << "id of gamestate: " << data->id << endl; |
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| 154 | cout << "size of gamestate: " << data->size << endl; |
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| 155 | } |
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