| [217] | 1 | // |
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| 2 | // C++ Interface: ClientConnection |
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| 3 | // |
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| [285] | 4 | // Description: The Class ClientConnection manages the servers conenctions to the clients. |
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| 5 | // each connection is provided by a new process. communication between master process and |
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| [217] | 6 | // connection processes is provided by ... |
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| 7 | // |
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| 8 | // |
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| 9 | // Author: Oliver Scheuss |
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| 10 | // |
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| 11 | |
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| [285] | 12 | #include "ClientConnection.h" |
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| [217] | 13 | |
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| 14 | namespace network{ |
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| [285] | 15 | |
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| [217] | 16 | boost::thread_group network_threads; |
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| [285] | 17 | |
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| [217] | 18 | ClientConnection::ClientConnection(int port, std::string address){ |
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| 19 | quit=false; |
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| 20 | server=NULL; |
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| 21 | enet_address_set_host(&serverAddress, address.c_str()); |
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| 22 | serverAddress.port = NETWORK_PORT; |
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| 23 | established=false; |
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| 24 | } |
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| [285] | 25 | |
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| [217] | 26 | ClientConnection::ClientConnection(int port, const char *address){ |
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| 27 | quit=false; |
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| 28 | server=NULL; |
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| 29 | enet_address_set_host(&serverAddress, address); |
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| 30 | serverAddress.port = NETWORK_PORT; |
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| 31 | established=false; |
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| 32 | } |
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| [285] | 33 | |
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| [217] | 34 | bool ClientConnection::waitEstablished(int milisec){ |
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| 35 | for(int i=0; i<=milisec && !established; i++) |
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| 36 | usleep(1000); |
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| 37 | return established; |
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| 38 | } |
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| [285] | 39 | |
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| 40 | |
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| [217] | 41 | ENetPacket *ClientConnection::getPacket(ENetAddress &address){ |
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| 42 | if(!buffer.isEmpty()) |
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| 43 | return buffer.pop(address); |
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| 44 | else |
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| 45 | return NULL; |
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| 46 | } |
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| [285] | 47 | |
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| [217] | 48 | bool ClientConnection::queueEmpty(){ |
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| 49 | return buffer.isEmpty(); |
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| 50 | } |
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| [285] | 51 | |
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| [229] | 52 | bool ClientConnection::createConnection(){ |
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| [217] | 53 | network_threads.create_thread(boost::bind(boost::mem_fn(&ClientConnection::receiverThread), this)); |
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| [229] | 54 | // wait 10 seconds for the connection to be established |
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| 55 | return waitEstablished(10000); |
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| [217] | 56 | } |
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| [285] | 57 | |
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| [217] | 58 | bool ClientConnection::closeConnection(){ |
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| 59 | quit=true; |
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| 60 | network_threads.join_all(); |
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| 61 | established=false; |
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| 62 | return true; |
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| 63 | } |
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| [285] | 64 | |
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| 65 | |
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| [217] | 66 | bool ClientConnection::addPacket(ENetPacket *packet){ |
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| 67 | if(server==NULL) |
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| 68 | return false; |
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| 69 | if(enet_peer_send(server, 1, packet)!=0) |
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| 70 | return false; |
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| 71 | else |
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| 72 | return true; |
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| 73 | } |
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| [285] | 74 | |
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| [217] | 75 | bool ClientConnection::sendPackets(ENetEvent *event){ |
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| 76 | if(server==NULL) |
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| 77 | return false; |
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| 78 | if(enet_host_service(client, event, NETWORK_SEND_WAIT)>=0) |
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| 79 | return true; |
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| [285] | 80 | else |
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| [217] | 81 | return false; |
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| 82 | } |
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| [285] | 83 | |
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| [229] | 84 | bool ClientConnection::sendPackets(){ |
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| 85 | ENetEvent event; |
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| 86 | if(server==NULL) |
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| 87 | return false; |
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| 88 | if(enet_host_service(client, &event, NETWORK_SEND_WAIT)>=0) |
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| 89 | return true; |
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| [285] | 90 | else |
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| [229] | 91 | return false; |
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| 92 | } |
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| [285] | 93 | |
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| [217] | 94 | void ClientConnection::receiverThread(){ |
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| 95 | // what about some error-handling here ? |
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| 96 | enet_initialize(); |
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| 97 | atexit(enet_deinitialize); |
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| 98 | ENetEvent event; |
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| 99 | client = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, 0, 0); |
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| 100 | if(client==NULL) |
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| 101 | // add some error handling here ========================== |
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| 102 | quit=true; |
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| 103 | //connect to the server |
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| 104 | if(!establishConnection()) |
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| 105 | quit=true; |
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| 106 | //main loop |
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| 107 | while(!quit){ |
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| 108 | if(enet_host_service(client, &event, NETWORK_WAIT_TIMEOUT)<0){ |
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| 109 | // we should never reach this point |
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| 110 | quit=true; |
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| 111 | // add some error handling here ======================== |
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| 112 | } |
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| 113 | switch(event.type){ |
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| 114 | // log handling ================ |
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| 115 | case ENET_EVENT_TYPE_RECEIVE: |
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| 116 | processData(&event); |
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| 117 | break; |
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| 118 | case ENET_EVENT_TYPE_DISCONNECT: |
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| 119 | // add some error/log handling here |
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| 120 | // extend ===================== |
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| 121 | break; |
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| 122 | } |
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| 123 | } |
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| 124 | // now disconnect |
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| [285] | 125 | |
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| 126 | if(!disconnectConnection()) |
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| [217] | 127 | // if disconnecting failed destroy conn. |
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| 128 | enet_peer_reset(server); |
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| 129 | return; |
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| 130 | } |
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| [285] | 131 | |
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| [217] | 132 | bool ClientConnection::disconnectConnection(){ |
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| 133 | ENetEvent event; |
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| [298] | 134 | // enet_peer_disconnect(server); |
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| 135 | enet_peer_disconnect(server, 0); |
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| [217] | 136 | while(enet_host_service(client, &event, NETWORK_WAIT_TIMEOUT) > 0){ |
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| 137 | switch (event.type) |
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| 138 | { |
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| 139 | case ENET_EVENT_TYPE_RECEIVE: |
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| 140 | enet_packet_destroy(event.packet); |
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| 141 | break; |
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| 142 | case ENET_EVENT_TYPE_DISCONNECT: |
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| 143 | return true; |
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| 144 | } |
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| 145 | } |
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| 146 | enet_peer_reset(server); |
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| 147 | } |
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| [285] | 148 | |
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| [217] | 149 | bool ClientConnection::establishConnection(){ |
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| 150 | ENetEvent event; |
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| 151 | // connect to peer |
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| 152 | server = enet_host_connect(client, &serverAddress, NETWORK_CLIENT_CHANNELS); |
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| 153 | if(server==NULL) |
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| 154 | // error handling |
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| 155 | return false; |
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| 156 | // handshake |
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| 157 | if(enet_host_service(client, &event, NETWORK_WAIT_TIMEOUT)>0 && event.type == ENET_EVENT_TYPE_CONNECT){ |
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| 158 | established=true; |
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| 159 | return true; |
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| 160 | } |
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| 161 | else |
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| 162 | return false; |
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| 163 | } |
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| [285] | 164 | |
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| [217] | 165 | bool ClientConnection::processData(ENetEvent *event){ |
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| 166 | // just add packet to the buffer |
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| 167 | // this can be extended with some preprocessing |
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| 168 | return buffer.push(event); |
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| 169 | } |
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| [285] | 170 | |
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| 171 | |
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| [217] | 172 | } |
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