| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Nikola Bolt |
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| 24 | * Co-Author: |
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| 25 | * Claudio Fanconi |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file StoryModePawn.cc |
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| 31 | @brief Implementation of the StoryModePawn control |
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| 32 | */ |
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| 33 | |
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| 34 | #include "StoryModePawn.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | |
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| 39 | #include "graphics/Camera.h" |
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| 40 | |
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| 41 | #include <BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | RegisterClass(StoryModePawn); |
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| 46 | |
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| 47 | StoryModePawn::StoryModePawn(Context* context) : SpaceShip(context) |
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| 48 | { |
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| 49 | RegisterObject(StoryModePawn); |
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| 50 | } |
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| 51 | |
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| 52 | void StoryModePawn::moveFrontBack(const Vector2& value) |
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| 53 | { |
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| 54 | //this->getCamera()->setOrientation(Vector3::UNIT_X, Degree(-30)); |
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| 55 | Vector3 newPos = this->getCamera()->getPosition(); |
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| 56 | newPos.z -= 5*value.x; |
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| 57 | this->getCamera()->setPosition(newPos); |
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| 58 | } |
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| 59 | |
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| 60 | void StoryModePawn::moveRightLeft(const Vector2& value) |
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| 61 | { |
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| 62 | Vector3 newPos = this->getCamera()->getPosition(); |
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| 63 | newPos.x += 5*value.x; |
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| 64 | this->getCamera()->setPosition(newPos); |
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| 65 | } |
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| 66 | |
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| 67 | void StoryModePawn::moveUpDown(const Vector2& value) {} |
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| 68 | |
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| 69 | void StoryModePawn::rotateYaw(const Vector2& value) { |
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| 70 | |
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| 71 | Pawn::rotateYaw(value); |
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| 72 | } |
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| 73 | |
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| 74 | /** |
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| 75 | @brief |
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| 76 | Removed, does nothing. |
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| 77 | @param value |
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| 78 | */ |
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| 79 | void StoryModePawn::rotatePitch(const Vector2& value) { } |
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| 80 | |
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| 81 | /** |
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| 82 | @brief |
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| 83 | Removed, does nothing. |
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| 84 | @param value |
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| 85 | */ |
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| 86 | void StoryModePawn::rotateRoll(const Vector2& value) { } |
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| 87 | |
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| 88 | /** |
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| 89 | @brief |
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| 90 | Removed, does nothing |
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| 91 | @param bBoost |
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| 92 | */ |
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| 93 | void StoryModePawn::boost(bool bBoost) { } |
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| 94 | } |
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