| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "Model.h" | 
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| 30 |  | 
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| 31 | #include <OgreEntity.h> | 
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| 32 | #if OGRE_VERSION >= 0x010900 | 
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| 33 | #   include <OgreProgressiveMeshGenerator.h> | 
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| 34 | #   include <OgreDistanceLodStrategy.h> | 
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| 35 | #else | 
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| 36 | #   include <OgreProgressiveMesh.h> | 
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| 37 | #endif | 
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| 38 |  | 
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| 39 | #include "core/CoreIncludes.h" | 
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| 40 | #include "core/config/ConfigValueIncludes.h" | 
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| 41 | #include "core/GameMode.h" | 
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| 42 | #include "core/XMLPort.h" | 
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| 43 | #include "Scene.h" | 
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| 44 | #include "RenderQueueListener.h" | 
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| 45 | #include "graphics/MeshLodInformation.h" | 
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| 46 | #include "Level.h" | 
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| 47 |  | 
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| 48 | namespace orxonox | 
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| 49 | { | 
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| 50 | RegisterClass(Model); | 
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| 51 |  | 
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| 52 | Model::Model(Context* context) : | 
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| 53 | StaticEntity(context), bCastShadows_(true), renderQueueGroup_(RENDER_QUEUE_MAIN), lodLevel_(5), bLodEnabled_(true), numLodLevels_(10), lodReductionRate_(.15f) | 
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| 54 | { | 
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| 55 | RegisterObject(Model); | 
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| 56 |  | 
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| 57 | this->setConfigValues(); | 
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| 58 | this->registerVariables(); | 
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| 59 | } | 
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| 60 |  | 
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| 61 | Model::~Model() | 
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| 62 | { | 
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| 63 | if (this->isInitialized() && this->mesh_.getEntity()) | 
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| 64 | this->detachOgreObject(this->mesh_.getEntity()); | 
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| 65 | } | 
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| 66 |  | 
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| 67 | void Model::setConfigValues() | 
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| 68 | { | 
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| 69 | SetConfigValueExternal(bGlobalEnableLod_, "GraphicsSettings", "enableMeshLoD", true) | 
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| 70 | .description("Enable level of detail for models"); | 
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| 71 | } | 
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| 72 |  | 
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| 73 | void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 74 | { | 
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| 75 | SUPER(Model, XMLPort, xmlelement, mode); | 
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| 76 |  | 
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| 77 | XMLPortParam(Model, "lodLevel", setLodLevel, getLodLevel, xmlelement, mode); | 
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| 78 |  | 
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| 79 | XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode); | 
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| 80 | XMLPortParam(Model, "renderQueueGroup", setRenderQueueGroup, getRenderQueueGroup, xmlelement, mode); | 
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| 81 | XMLPortParam(Model, "material", setMaterial, getMaterial, xmlelement, mode); | 
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| 82 | XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true); | 
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| 83 | } | 
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| 84 |  | 
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| 85 | /** | 
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| 86 | @brief | 
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| 87 | This function turns a string from XML Port into a usable ID for the rendering system | 
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| 88 | It defaults to the main queue if the group isn't recognized. | 
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| 89 |  | 
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| 90 | @param renderQueueGroup | 
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| 91 | This is a string representing the render queue group. Accepted values: | 
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| 92 | 'main', 'stencil glow', 'stencil object' | 
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| 93 | */ | 
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| 94 | const unsigned int Model::getRenderQueueGroupID(const std::string& renderQueueGroup) const | 
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| 95 | { | 
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| 96 | if(renderQueueGroup.compare("stencil glow")==0) | 
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| 97 | { | 
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| 98 | return RENDER_QUEUE_STENCIL_GLOW; | 
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| 99 | } | 
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| 100 | if(renderQueueGroup.compare("stencil object")==0) | 
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| 101 | { | 
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| 102 | return RENDER_QUEUE_STENCIL_OBJECTS; | 
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| 103 | } | 
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| 104 | return RENDER_QUEUE_MAIN; | 
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| 105 | } | 
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| 106 |  | 
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| 107 | void Model::registerVariables() | 
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| 108 | { | 
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| 109 | registerVariable(this->meshSrc_,    VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMesh)); | 
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| 110 | registerVariable(this->renderQueueGroup_,    VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedRenderQueueGroup)); | 
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| 111 | //Commented out, since this causes texture load failures on client side | 
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| 112 | //registerVariable(this->materialName_,    VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMaterial)); | 
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| 113 | registerVariable(this->bCastShadows_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedShadows)); | 
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| 114 | } | 
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| 115 |  | 
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| 116 | float Model::getBiggestScale(Vector3 scale3d) | 
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| 117 | { | 
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| 118 | float scaleFactor = scale3d.x; | 
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| 119 | if(scale3d.y>scaleFactor) | 
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| 120 | scaleFactor = scale3d.y; | 
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| 121 | if(scale3d.z>scaleFactor) | 
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| 122 | scaleFactor = scale3d.z; | 
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| 123 | return scaleFactor; | 
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| 124 | } | 
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| 125 |  | 
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| 126 | void Model::changedMesh() | 
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| 127 | { | 
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| 128 | if (GameMode::showsGraphics()) | 
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| 129 | { | 
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| 130 | if (this->mesh_.getEntity()) | 
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| 131 | this->detachOgreObject(this->mesh_.getEntity()); | 
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| 132 |  | 
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| 133 | // Refuse to set empty mesh sources | 
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| 134 | if (this->meshSrc_ != "") | 
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| 135 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); | 
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| 136 |  | 
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| 137 | if (this->mesh_.getEntity()) | 
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| 138 | { | 
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| 139 | this->attachOgreObject(this->mesh_.getEntity()); | 
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| 140 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); | 
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| 141 | this->mesh_.getEntity()->setRenderQueueGroup(this->renderQueueGroup_); | 
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| 142 | this->mesh_.setVisible(this->isVisible()); | 
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| 143 |  | 
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| 144 | if (this->bGlobalEnableLod_) | 
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| 145 | this->enableLod(); | 
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| 146 | } | 
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| 147 | } | 
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| 148 | } | 
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| 149 |  | 
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| 150 | void Model::changedRenderQueueGroup() | 
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| 151 | { | 
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| 152 | if (GameMode::showsGraphics()) | 
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| 153 | { | 
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| 154 | if (this->mesh_.getEntity()) | 
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| 155 | { | 
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| 156 | this->mesh_.getEntity()->setRenderQueueGroup(this->renderQueueGroup_); | 
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| 157 | } | 
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| 158 | } | 
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| 159 | } | 
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| 160 |  | 
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| 161 | void Model::changedMaterial() | 
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| 162 | { | 
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| 163 | this->mesh_.setMaterial(this->materialName_); | 
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| 164 | } | 
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| 165 |  | 
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| 166 | // PRE: a valid  Ogre::Entity* entity with a valid subentity at index | 
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| 167 | // POST: changed material of subentity at index to name | 
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| 168 | void Model::setSubMaterial(const std::string& name, const int index){ | 
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| 169 | this->mesh_.setSubMaterial(name, index); | 
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| 170 | } | 
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| 171 |  | 
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| 172 |  | 
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| 173 | void Model::changedShadows() | 
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| 174 | { | 
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| 175 | this->mesh_.setCastShadows(this->bCastShadows_); | 
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| 176 | } | 
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| 177 |  | 
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| 178 | void Model::changedVisibility() | 
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| 179 | { | 
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| 180 | SUPER(Model, changedVisibility); | 
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| 181 |  | 
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| 182 | this->mesh_.setVisible(this->isVisible()); | 
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| 183 | } | 
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| 184 |  | 
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| 185 | void Model::enableLod() | 
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| 186 | { | 
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| 187 | #if defined(ORXONOX_COMPILER_MSVC) && OGRE_VERSION >= 0x010800 && OGRE_VERSION < 0x010900 | 
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| 188 | // disable LOD for MSVC and ogre version 1.8 because it leads to crashes | 
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| 189 | #else | 
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| 190 | //LOD | 
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| 191 | if( this->mesh_.getEntity()->getMesh()->getNumLodLevels()==1 ) | 
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| 192 | { | 
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| 193 | Level* level = this->getLevel(); | 
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| 194 |  | 
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| 195 | assert( level != nullptr ); | 
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| 196 |  | 
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| 197 | MeshLodInformation* lodInfo = level->getLodInfo(this->meshSrc_); | 
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| 198 | if( lodInfo ) | 
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| 199 | { | 
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| 200 | setLodLevel(lodInfo->getLodLevel()); | 
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| 201 | this->bLodEnabled_ = lodInfo->getEnabled(); | 
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| 202 | this->numLodLevels_ = lodInfo->getNumLevels(); | 
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| 203 | this->lodReductionRate_ = lodInfo->getReductionRate(); | 
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| 204 | } | 
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| 205 | if( this->numLodLevels_>10 ) | 
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| 206 | { | 
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| 207 | orxout(internal_warning, context::lod) << "More than 10 LoD levels requested. Creating only 10." << endl; | 
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| 208 | this->numLodLevels_ = 10; | 
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| 209 | } | 
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| 210 | if( this->bLodEnabled_ ) | 
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| 211 | { | 
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| 212 | float volume = this->mesh_.getEntity()->getBoundingBox().volume(); | 
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| 213 | orxout(verbose, context::lod) << "Setting lodLevel for " << this->meshSrc_<< " with lodLevel_: " << this->lodLevel_ <<" and volume: "<< volume << ":" << endl; | 
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| 214 |  | 
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| 215 | #if OGRE_VERSION >= 0x010900 | 
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| 216 | Ogre::LodConfig::LodLevelList distList; | 
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| 217 | #elif OGRE_VERSION >= 0x010800 | 
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| 218 | Ogre::ProgressiveMesh::LodValueList distList; | 
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| 219 | #elif OGRE_VERSION >= 0x010700 | 
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| 220 | Ogre::Mesh::LodValueList distList; | 
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| 221 | #else | 
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| 222 | Ogre::Mesh::LodDistanceList distList; | 
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| 223 | #endif | 
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| 224 |  | 
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| 225 | if( lodLevel_>0 ) | 
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| 226 | { | 
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| 227 | float factor = pow(volume, 2.0f / 3.0f) * 15.0f / lodLevel_; | 
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| 228 |  | 
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| 229 | orxout(verbose, context::lod) << "LodLevel set with factor: " << factor << endl; | 
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| 230 |  | 
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| 231 | addLodDistanceToList(distList, 70.0f*factor); | 
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| 232 | addLodDistanceToList(distList, 140.0f*factor); | 
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| 233 | addLodDistanceToList(distList, 170.0f*factor); | 
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| 234 | addLodDistanceToList(distList, 200.0f*factor); | 
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| 235 | addLodDistanceToList(distList, 230.0f*factor); | 
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| 236 | addLodDistanceToList(distList, 250.0f*factor); | 
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| 237 | addLodDistanceToList(distList, 270.0f*factor); | 
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| 238 | addLodDistanceToList(distList, 290.0f*factor); | 
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| 239 | addLodDistanceToList(distList, 310.0f*factor); | 
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| 240 | addLodDistanceToList(distList, 330.0f*factor); | 
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| 241 | while(distList.size()>this->numLodLevels_) | 
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| 242 | distList.pop_back(); | 
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| 243 |  | 
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| 244 |  | 
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| 245 | //Generiert LOD-Levels | 
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| 246 | #if OGRE_VERSION >= 0x010900 | 
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| 247 | Ogre::LodConfig config; | 
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| 248 | config.mesh = this->mesh_.getEntity()->getMesh(); | 
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| 249 | config.levels = distList; | 
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| 250 | config.strategy = Ogre::DistanceLodSphereStrategy::getSingletonPtr(); | 
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| 251 |  | 
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| 252 | Ogre::ProgressiveMeshGenerator generator; | 
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| 253 | generator.generateLodLevels(config); | 
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| 254 | #elif OGRE_VERSION >= 0x010800 | 
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| 255 | Ogre::ProgressiveMesh::generateLodLevels(this->mesh_.getEntity()->getMesh().get(), distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, | 
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| 256 | this->lodReductionRate_); | 
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| 257 | #else | 
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| 258 | this->mesh_.getEntity()->getMesh()->generateLodLevels(distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, this->lodReductionRate_); | 
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| 259 | #endif | 
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| 260 | } | 
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| 261 | else | 
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| 262 | { | 
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| 263 | std::string what; | 
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| 264 | if(lodLevel_>5) | 
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| 265 | what = ">5"; | 
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| 266 | else | 
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| 267 | what = "<0"; | 
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| 268 |  | 
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| 269 | orxout(verbose, context::lod) << "LodLevel not set because lodLevel(" << lodLevel_ << ") was " << what << "." << endl; | 
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| 270 | } | 
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| 271 | } | 
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| 272 | else | 
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| 273 | orxout(verbose, context::lod) << "LodLevel for " << this->meshSrc_ << " not set because is disabled." << endl; | 
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| 274 | } | 
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| 275 | #endif | 
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| 276 | } | 
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| 277 |  | 
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| 278 | template <class T> | 
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| 279 | void Model::addLodDistanceToList(T& list, float distance) | 
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| 280 | { | 
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| 281 | #if OGRE_VERSION >= 0x010900 | 
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| 282 | list.push_back({distance, Ogre::LodLevel::VRM_COLLAPSE_COST, this->lodReductionRate_, 0, false}); | 
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| 283 | #else | 
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| 284 | list.push_back(distance); | 
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| 285 | #endif | 
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| 286 | } | 
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| 287 | } | 
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