| [11928] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Oli Scheuss | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      Damian 'Mozork' Frick | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "AutonomousDroneController.h" | 
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 | 30 |  | 
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 | 31 | #include "worldentities/AutonomousDrone.h" | 
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 | 32 | #include "util/Math.h" | 
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 | 33 |  | 
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 | 34 | namespace orxonox | 
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 | 35 | { | 
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 | 36 |     //TODO: Put your code in here: | 
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 | 37 |     // Create the factory for the drone controller. | 
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 | 38 |     RegisterClass(AutonomousDroneController); | 
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 | 39 |     /** | 
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 | 40 |     @brief | 
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 | 41 |         Constructor. | 
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 | 42 |     @param context | 
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 | 43 |         The context of this object. | 
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 | 44 |     */ | 
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 | 45 |     AutonomousDroneController::AutonomousDroneController(Context* context) : Controller(context) | 
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 | 46 |     { | 
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 | 47 |         //TODO: Place your code here: | 
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 | 48 |         // Make sure to register the object and create the factory.         | 
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 | 49 |         RegisterObject(AutonomousDroneController); | 
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 | 50 |         // This checks that our context really is a drone | 
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 | 51 |         // and saves the pointer to the drone for the controlling commands | 
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 | 52 |         /* NOTE from Sandro: This is currently broken */ | 
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 | 53 |         //AutonomousDrone* drone = dynamic_cast<AutonomousDrone*>(context); | 
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 | 54 |         //assert(drone != nullptr); | 
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 | 55 |         //this->setControllableEntity(drone); | 
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 | 56 |     } | 
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 | 57 |  | 
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 | 58 |     /** | 
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 | 59 |     @brief | 
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 | 60 |         Destructor. | 
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 | 61 |     */ | 
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 | 62 |     AutonomousDroneController::~AutonomousDroneController() | 
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 | 63 |     { | 
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 | 64 |  | 
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 | 65 |     } | 
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 | 66 |  | 
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 | 67 |     /** | 
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 | 68 |     @brief | 
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 | 69 |         The controlling happens here. This method defines what the controller has to do each tick. | 
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 | 70 |     @param dt | 
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 | 71 |         The duration of the tick. | 
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 | 72 |     */ | 
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 | 73 |     void AutonomousDroneController::tick(float dt) | 
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 | 74 |     { | 
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 | 75 |  | 
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 | 76 |         static int i = 0; | 
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 | 77 |          | 
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 | 78 |         /* NOTE: Ugly hack by Sandro to make the tutorial work for the moment. | 
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 | 79 |          * This will be reverted once the framework update is complete | 
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 | 80 |          */ | 
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 | 81 |         //AutonomousDrone *myDrone = static_cast<AutonomousDrone*>(this->getControllableEntity()); | 
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 | 82 |         ObjectList<AutonomousDrone> objectList; | 
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 | 83 |         ObjectList<AutonomousDrone>::iterator it = objectList.begin(); | 
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 | 84 |         AutonomousDrone* myDrone = *it; | 
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 | 85 |  | 
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 | 86 |         if (myDrone != nullptr) | 
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 | 87 |         { | 
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 | 88 |             //TODO: Place your code here: | 
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 | 89 |             // Steering commands | 
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 | 90 |             // You can use the commands provided by the AutonomousDrone to steer it: | 
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 | 91 |             // - moveFrontBack, moveRightLeft, moveUpDown | 
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 | 92 |             // - rotatePitch, rotateYaw, rotateRoll | 
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 | 93 |             // You will see, that the AutonomousDrone has two variants for each of these commands, one with a vector as input and one with just a float. Use the one with just the float as input. | 
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 | 94 |             // Apply them to myDrone (e.g. myDrone->rotateYaw(..) ) | 
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 | 95 |             // dt is the time passed since the last call of the tick function in seconds. | 
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 | 96 |             int iMax = 100; | 
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 | 97 |             double R = 250; | 
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 | 98 |  | 
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 | 99 |             double x = R * cos(math::twoPi/iMax*i); | 
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 | 100 |             double y = R * sin(math::twoPi/iMax*i); | 
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 | 101 |  | 
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 | 102 |              | 
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 | 103 |             const Vector2 motion1 = Vector2(x,0); | 
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 | 104 |             const Vector2 motion2 = Vector2(y,0); | 
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 | 105 |  | 
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 | 106 |              | 
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 | 107 |             myDrone->moveRightLeft(motion1); | 
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 | 108 |             myDrone->moveUpDown(motion2); | 
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 | 109 |              | 
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 | 110 |             i = (i+1)%iMax; | 
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 | 111 |                  | 
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 | 112 |  | 
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 | 113 |         } | 
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 | 114 |     } | 
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 | 115 | } | 
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