| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "Level.h" | 
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 | 30 |  | 
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| [3196] | 31 | #include "util/Math.h" | 
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| [11071] | 32 | #include "util/SubString.h" | 
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| [2072] | 33 | #include "core/CoreIncludes.h" | 
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 | 34 | #include "core/Loader.h" | 
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| [3196] | 35 | #include "core/Template.h" | 
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| [2072] | 36 | #include "core/XMLFile.h" | 
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| [3196] | 37 | #include "core/XMLPort.h" | 
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| [10624] | 38 | #include "core/module/PluginReference.h" | 
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| [2072] | 39 |  | 
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| [5735] | 40 | #include "infos/PlayerInfo.h" | 
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 | 41 | #include "gametypes/Gametype.h" | 
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| [2168] | 42 | #include "overlays/OverlayGroup.h" | 
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| [3196] | 43 | #include "LevelManager.h" | 
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| [12028] | 44 | #include "scriptablecontroller/scriptable_controller.h" | 
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| [2072] | 45 |  | 
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 | 46 | namespace orxonox | 
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 | 47 | { | 
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| [9667] | 48 |     RegisterClass(Level); | 
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| [2072] | 49 |  | 
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| [9667] | 50 |     Level::Level(Context* context) : BaseObject(context), Synchronisable(context), Context(context) | 
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| [2072] | 51 |     { | 
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 | 52 |         RegisterObject(Level); | 
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 | 53 |  | 
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| [10624] | 54 |         this->setLevel(WeakPtr<Level>(this)); // store a weak-pointer to itself (a strong-pointer would create a recursive dependency) | 
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| [7163] | 55 |  | 
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| [2072] | 56 |         this->registerVariables(); | 
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 | 57 |         this->xmlfilename_ = this->getFilename(); | 
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| [11071] | 58 |         this->xmlfile_ = nullptr; | 
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| [12028] | 59 |         this->controller_.reset(new ScriptableController()); | 
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| [2072] | 60 |     } | 
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 | 61 |  | 
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 | 62 |     Level::~Level() | 
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 | 63 |     { | 
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 | 64 |         if (this->isInitialized()) | 
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 | 65 |         { | 
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| [6746] | 66 |             if (LevelManager::exists()) | 
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| [2168] | 67 |                 LevelManager::getInstance().releaseActivity(this); | 
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| [2072] | 68 |  | 
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 | 69 |             if (this->xmlfile_) | 
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| [10624] | 70 |                 Loader::getInstance().unload(this->xmlfile_); | 
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 | 71 |  | 
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 | 72 |             this->unloadPlugins(); | 
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| [2072] | 73 |         } | 
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 | 74 |     } | 
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 | 75 |  | 
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 | 76 |     void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 77 |     { | 
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 | 78 |         SUPER(Level, XMLPort, xmlelement, mode); | 
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 | 79 |  | 
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| [10624] | 80 |         XMLPortParam(Level, "plugins",  setPluginsString,  getPluginsString,  xmlelement, mode); | 
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| [2072] | 81 |         XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype"); | 
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 | 82 |  | 
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| [12028] | 83 |         XMLPortParamLoadOnly(Level, "script", setScript, xmlelement, mode).defaultValues("scripts/empty.lua"); | 
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 | 84 |  | 
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| [7163] | 85 |         XMLPortObject(Level, MeshLodInformation, "lodinformation", addLodInfo, getLodInfo, xmlelement, mode); | 
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| [2072] | 86 |         XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false); | 
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| [7648] | 87 |     } | 
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| [2072] | 88 |  | 
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 | 89 |     void Level::registerVariables() | 
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 | 90 |     { | 
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| [7163] | 91 |         registerVariable(this->xmlfilename_,            VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile)); | 
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 | 92 |         registerVariable(this->name_,                   VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::changedName)); | 
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 | 93 |         registerVariable(this->networkTemplateNames_,   VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkCallbackTemplatesChanged)); | 
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| [2072] | 94 |     } | 
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 | 95 |  | 
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 | 96 |     void Level::networkcallback_applyXMLFile() | 
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 | 97 |     { | 
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| [8858] | 98 |         orxout(user_status) << "Loading level \"" << this->xmlfilename_ << "\"..." << endl; | 
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| [2072] | 99 |  | 
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 | 100 |         ClassTreeMask mask; | 
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 | 101 |         mask.exclude(Class(BaseObject)); | 
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 | 102 |         mask.include(Class(Template)); | 
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| [2168] | 103 |         mask.include(Class(OverlayGroup)); // HACK to include the ChatOverlay | 
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| [2072] | 104 |  | 
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| [5695] | 105 |         this->xmlfile_ = new XMLFile(mask, this->xmlfilename_); | 
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| [2072] | 106 |  | 
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| [10624] | 107 |         Loader::getInstance().load(this->xmlfile_); | 
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| [2072] | 108 |     } | 
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 | 109 |  | 
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| [7163] | 110 |     void Level::networkCallbackTemplatesChanged() | 
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 | 111 |     { | 
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| [11071] | 112 |         for(const std::string& name : this->networkTemplateNames_) | 
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| [7163] | 113 |         { | 
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| [11071] | 114 |             assert(Template::getTemplate(name)); | 
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 | 115 |             Template::getTemplate(name)->applyOn(this); | 
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| [7163] | 116 |         } | 
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 | 117 |     } | 
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 | 118 |  | 
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| [10624] | 119 |     void Level::setPluginsString(const std::string& pluginsString) | 
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 | 120 |     { | 
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 | 121 |         // unload old plugins | 
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 | 122 |         this->unloadPlugins(); | 
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 | 123 |  | 
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 | 124 |         // load new plugins | 
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 | 125 |         this->pluginsString_ = pluginsString; | 
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 | 126 |         SubString tokens(pluginsString, ","); | 
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 | 127 |         for (size_t i = 0; i < tokens.size(); ++i) | 
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 | 128 |             this->plugins_.push_back(new PluginReference(tokens[i])); | 
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 | 129 |     } | 
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 | 130 |  | 
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 | 131 |     void Level::unloadPlugins() | 
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 | 132 |     { | 
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 | 133 |         // use destroyLater() - this ensures that plugins are not unloaded too early. | 
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 | 134 |         // Note: When a level gets unloaded, the Level object is usually the last object that gets destroyed. This is because all other | 
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 | 135 |         //       objects inside a level have a StrongPtr (in BaseObject) that references the Level object. This means that the Level | 
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 | 136 |         //       object is only destroyed, when all StrongPtrs that pointed to it were destroyed. But at the time when the last StrongPtr | 
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 | 137 |         //       is destroyed, the other object is not yet fully destroyed because the StrongPtr is destroyed in ~BaseObject (and this | 
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 | 138 |         //       means that e.g. ~Identifiable was not yet called for this object). This means that technically there are still other | 
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 | 139 |         //       objects alive when ~Level is called. This is the reason why we cannot directly destroy() the Plugins - instead we need | 
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 | 140 |         //       to call destroyLater() to ensure that no instances from this plugin exist anymore. | 
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| [11071] | 141 |         for (PluginReference* plugin : this->plugins_) | 
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 | 142 |             plugin->destroyLater(); | 
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| [10624] | 143 |         this->plugins_.clear(); | 
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 | 144 |     } | 
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 | 145 |  | 
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| [2072] | 146 |     void Level::setGametypeString(const std::string& gametype) | 
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 | 147 |     { | 
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 | 148 |         Identifier* identifier = ClassByString(gametype); | 
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| [2826] | 149 |  | 
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 | 150 |         if (!identifier || !identifier->isA(Class(Gametype))) | 
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| [2072] | 151 |         { | 
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| [8858] | 152 |             orxout(internal_error) << "\"" << gametype << "\" is not a valid gametype." << endl; | 
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| [2826] | 153 |             identifier = Class(Gametype); | 
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 | 154 |             this->gametype_ = "Gametype"; | 
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 | 155 |         } | 
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 | 156 |         else | 
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| [2072] | 157 |             this->gametype_ = gametype; | 
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 | 158 |  | 
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| [3325] | 159 |         Gametype* rootgametype = orxonox_cast<Gametype*>(identifier->fabricate(this)); | 
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| [2072] | 160 |  | 
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| [10624] | 161 |         // store a weak-pointer to the gametype to avoid a circular dependency between this level and the gametype (which has a strong-reference on this level) | 
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 | 162 |         this->setGametype(WeakPtr<Gametype>(rootgametype)); | 
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| [2826] | 163 |  | 
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| [10624] | 164 |         rootgametype->init(); // call init() AFTER the gametype was set | 
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 | 165 |  | 
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| [6746] | 166 |         if (LevelManager::exists()) | 
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| [2826] | 167 |             LevelManager::getInstance().requestActivity(this); | 
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| [2072] | 168 |     } | 
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 | 169 |  | 
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 | 170 |  | 
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 | 171 |     void Level::addObject(BaseObject* object) | 
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 | 172 |     { | 
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 | 173 |         this->objects_.push_back(object); | 
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 | 174 |     } | 
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 | 175 |  | 
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 | 176 |     BaseObject* Level::getObject(unsigned int index) const | 
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 | 177 |     { | 
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 | 178 |         unsigned int i = 0; | 
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| [11071] | 179 |         for (BaseObject* object : this->objects_) | 
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| [2072] | 180 |         { | 
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 | 181 |             if (i == index) | 
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| [11071] | 182 |                 return object; | 
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| [2072] | 183 |             ++i; | 
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 | 184 |         } | 
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| [11071] | 185 |         return nullptr; | 
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| [2072] | 186 |     } | 
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 | 187 |  | 
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| [7163] | 188 |     void Level::addLodInfo(MeshLodInformation* lodInformation) | 
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 | 189 |     { | 
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 | 190 |         std::string meshName = lodInformation->getMeshName(); | 
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 | 191 | //         this->lodInformation_.insert(std::make_pair(meshName,lodInformation)); | 
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 | 192 |         if( this->lodInformation_.find(meshName) != this->lodInformation_.end()) | 
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| [8858] | 193 |             orxout(verbose, context::lod) << "replacing lod information for " << meshName << endl; | 
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| [7163] | 194 |         this->lodInformation_[meshName] = lodInformation; | 
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 | 195 |     } | 
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 | 196 |  | 
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 | 197 |     MeshLodInformation* Level::getLodInfo(std::string meshName) const | 
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 | 198 |     { | 
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 | 199 |         if(this->lodInformation_.find(meshName)!=this->lodInformation_.end()) | 
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 | 200 |             return this->lodInformation_.find(meshName)->second; | 
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 | 201 |  | 
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| [11071] | 202 |         return nullptr; | 
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| [7163] | 203 |     } | 
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 | 204 |  | 
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| [2072] | 205 |     void Level::playerEntered(PlayerInfo* player) | 
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 | 206 |     { | 
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| [8858] | 207 |         orxout(internal_info) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << endl; | 
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| [10624] | 208 |         player->switchGametype(this->getGametype()); | 
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| [2072] | 209 |     } | 
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 | 210 |  | 
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 | 211 |     void Level::playerLeft(PlayerInfo* player) | 
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 | 212 |     { | 
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| [8858] | 213 |         orxout(internal_info) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << endl; | 
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| [11071] | 214 |         player->switchGametype(nullptr); | 
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| [2072] | 215 |     } | 
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 | 216 | } | 
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