| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *     Fabien Vultier | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file IceGunFreezer.h | 
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| 31 | @brief Implementation of the IceGunFreezer class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "core/CoreIncludes.h" | 
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| 35 | #include "core/command/Executor.h" | 
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| 36 |  | 
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| 37 | #include "IceGunFreezer.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 | RegisterClass(IceGunFreezer); | 
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| 42 |  | 
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| 43 | /** | 
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| 44 | @brief | 
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| 45 | Constructor. | 
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| 46 | */ | 
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| 47 | IceGunFreezer::IceGunFreezer(Context* context) : StaticEntity(context) | 
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| 48 | { | 
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| 49 | RegisterObject(IceGunFreezer); | 
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| 50 |  | 
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| 51 | model = new Model(this->getContext()); | 
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| 52 | model->setMeshSource("IceStar.mesh"); | 
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| 53 | model->setScale(4.0); | 
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| 54 | this->attach(model); | 
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| 55 | model->setPosition(Vector3(0,0,0)); | 
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| 56 | } | 
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| 57 |  | 
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| 58 | IceGunFreezer::~IceGunFreezer() | 
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| 59 | { | 
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| 60 |  | 
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| 61 | } | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | @brief | 
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| 65 | Sets the freeze time variable to the passed value. | 
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| 66 | */ | 
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| 67 | void IceGunFreezer::setFreezeTime(float freezeTime) | 
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| 68 | { | 
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| 69 | freezeTime_ = freezeTime; | 
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| 70 | } | 
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| 71 |  | 
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| 72 | /** | 
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| 73 | @brief | 
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| 74 | Sets the freeze factor variable to the passed value. | 
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| 75 | */ | 
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| 76 | void IceGunFreezer::setFreezeFactor(float freezeFactor) | 
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| 77 | { | 
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| 78 | freezeFactor_ = freezeFactor; | 
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| 79 | } | 
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| 80 |  | 
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| 81 | /** | 
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| 82 | @brief | 
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| 83 | Try to slow down the WorldEntity where this is attached to. It is only possible to slow down a SpaceShip. | 
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| 84 | */ | 
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| 85 | void IceGunFreezer::startFreezing() | 
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| 86 | { | 
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| 87 | WorldEntity* parent = this->getParent(); | 
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| 88 |  | 
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| 89 | // Check if the freezer is attached to a parent and check if the parent is a SpaceShip | 
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| 90 | if (parent != nullptr && parent->isA(Class(SpaceShip))) | 
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| 91 | { | 
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| 92 | freezedSpaceShip_ = orxonox_cast<SpaceShip*>(parent); | 
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| 93 | //Slow down the SpaceShip | 
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| 94 | freezedSpaceShip_->addSpeedFactor(freezeFactor_); | 
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| 95 | } | 
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| 96 |  | 
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| 97 | // Start timer even if the victim is not a SpaceShip to avoid that the IceGunFreezer gets never destroyed if it collided against a Pawn | 
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| 98 | this->freezeTimer_.setTimer(this->freezeTime_, false, createExecutor(createFunctor(&IceGunFreezer::stopFreezing, this))); | 
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| 99 | } | 
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| 100 |  | 
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| 101 | /** | 
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| 102 | @brief | 
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| 103 | This method is called by the timer. It gives back the original engine strength to the hit SpaceShip. | 
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| 104 | */ | 
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| 105 | void IceGunFreezer::stopFreezing() | 
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| 106 | { | 
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| 107 | if (freezedSpaceShip_ != nullptr && freezeFactor_ != 0.0) | 
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| 108 | { | 
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| 109 | freezedSpaceShip_->addSpeedFactor(1/freezeFactor_); | 
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| 110 | } | 
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| 111 |  | 
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| 112 | this->destroy(); | 
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| 113 | } | 
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| 114 | } | 
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