| 1 |  | 
|---|
| 2 |  | 
|---|
| 3 |  | 
|---|
| 4 | #include "Wagnis.h" | 
|---|
| 5 |  | 
|---|
| 6 |  | 
|---|
| 7 |  | 
|---|
| 8 | namespace orxonox{ | 
|---|
| 9 |  | 
|---|
| 10 | RegisterClass(Wagnis); | 
|---|
| 11 |  | 
|---|
| 12 | //Constructor | 
|---|
| 13 | Wagnis::Wagnis(Context* context) : Deathmatch(context){ | 
|---|
| 14 |     RegisterObject(Wagnis); | 
|---|
| 15 |     this->gameBoard = nullptr; | 
|---|
| 16 |     this->gameStage = NOT_READY; | 
|---|
| 17 |     this->active_player = 1; | 
|---|
| 18 |     this->initial_reinforcements_left = 2; //changed here | 
|---|
| 19 |  | 
|---|
| 20 |     int n = 4; | 
|---|
| 21 |     for(int i = 0;i < n;i++){ | 
|---|
| 22 |         WagnisPlayer* p = new WagnisPlayer(context); | 
|---|
| 23 |         p->Player_ID = i+1; | 
|---|
| 24 |         p->master = this; | 
|---|
| 25 |         this->players.push_back(p); | 
|---|
| 26 |     } | 
|---|
| 27 | } | 
|---|
| 28 | //Destructor | 
|---|
| 29 | Wagnis::~Wagnis(){} | 
|---|
| 30 |  | 
|---|
| 31 |  | 
|---|
| 32 | //Runs the game | 
|---|
| 33 | void Wagnis::start(){ | 
|---|
| 34 |     Deathmatch::start(); | 
|---|
| 35 |     if(this->gameStage == NOT_READY){ | 
|---|
| 36 |         this->createGame(); | 
|---|
| 37 |  | 
|---|
| 38 |         for(WagnisPlayer* ptr: this->players){ | 
|---|
| 39 |             ptr->gameBoard = this->gameBoard; | 
|---|
| 40 |         } | 
|---|
| 41 |     } | 
|---|
| 42 |  | 
|---|
| 43 |     this->gameStage = CHOOSE_PROVINCE_STAGE; | 
|---|
| 44 |     this->players.at(0)->gameStage = this->gameStage; | 
|---|
| 45 |     this->players.at(0)->setActive(true); | 
|---|
| 46 |     this->players.at(0)->reinforcements = 0; | 
|---|
| 47 |     orxout()<<"Player "<<1<<"\'s turn. Please choose province."<<endl; | 
|---|
| 48 | } | 
|---|
| 49 |  | 
|---|
| 50 | //Tick | 
|---|
| 51 | void Wagnis::tick(float dt){ | 
|---|
| 52 |     SUPER(Wagnis,tick,dt); | 
|---|
| 53 | } | 
|---|
| 54 |  | 
|---|
| 55 |  | 
|---|
| 56 |  | 
|---|
| 57 | /** | 
|---|
| 58 |  * Callback function for Player classes. Needs to be called for the game to go on. | 
|---|
| 59 |  * arg: player: pointer to the player which finished his stage. | 
|---|
| 60 |  * (used to deactivate player after finishing) | 
|---|
| 61 |  * enum GameStage { NOT_READY, CHOOSE_PROVINCE_STAGE, REINFORCEMENT_STAGE, ATTACK_STAGE, MOVE_STAGE }; | 
|---|
| 62 |  **/ | 
|---|
| 63 | void Wagnis::playerFinishedStageCallback(WagnisPlayer* player){ | 
|---|
| 64 |  | 
|---|
| 65 |     player->resetProvinceSelection(); | 
|---|
| 66 |  | 
|---|
| 67 |     if(this->active_player != player->Player_ID){ | 
|---|
| 68 |         orxout()<<"shit happend. This player should not be activ. Wagnis::playerFinishedStage was called from wrong player"<<endl; | 
|---|
| 69 |     } | 
|---|
| 70 |     switch(this->gameStage){ | 
|---|
| 71 |         case CHOOSE_PROVINCE_STAGE:{ | 
|---|
| 72 |             player->setActive(false); | 
|---|
| 73 |             if(this->unoccupiedProvinces() > 0){ | 
|---|
| 74 |                 //Still empty provinces left | 
|---|
| 75 |  | 
|---|
| 76 |                 if(this->active_player < (int)this->players.size()){ | 
|---|
| 77 |                     this->active_player++; | 
|---|
| 78 |                 }else{ | 
|---|
| 79 |                     this->active_player = 1; | 
|---|
| 80 |                 } | 
|---|
| 81 |  | 
|---|
| 82 |                 WagnisPlayer* next = this->players[this->active_player - 1]; | 
|---|
| 83 |                 next->gameStage = CHOOSE_PROVINCE_STAGE; | 
|---|
| 84 |                 next->setActive(true); | 
|---|
| 85 |                 next->reinforcements = 0; | 
|---|
| 86 |                 orxout()<<"Player "<<next->Player_ID<<"\'s turn. Please choose province."<<endl; | 
|---|
| 87 |             }else{ | 
|---|
| 88 |                 //no empty provinces left | 
|---|
| 89 |                 this->active_player = 1; | 
|---|
| 90 |                 WagnisPlayer* next = this->players[this->active_player - 1]; | 
|---|
| 91 |                 next->gameStage = REINFORCEMENT_STAGE; | 
|---|
| 92 |                 this->gameStage = REINFORCEMENT_STAGE; | 
|---|
| 93 |                 next->setActive(true); | 
|---|
| 94 |                 next->reinforcements = 1; | 
|---|
| 95 |                 orxout()<<"Player "<<next->Player_ID<<"\'s turn. Reinforcement."<<endl; | 
|---|
| 96 |             } | 
|---|
| 97 |             break; | 
|---|
| 98 |         } | 
|---|
| 99 |         case REINFORCEMENT_STAGE:{ | 
|---|
| 100 |              | 
|---|
| 101 |             if(this->initial_reinforcements_left > 0){ | 
|---|
| 102 |                 player->setActive(false); | 
|---|
| 103 |                 if(this->active_player == (int)this->players.size()){ | 
|---|
| 104 |                     //Last player finished this round of initial troops. | 
|---|
| 105 |                     this->initial_reinforcements_left -= 1; | 
|---|
| 106 |                     WagnisPlayer* next = this->players.at(0); | 
|---|
| 107 |                     this->active_player = 1; | 
|---|
| 108 |                     next->setActive(true); | 
|---|
| 109 |                     next->gameStage = REINFORCEMENT_STAGE; | 
|---|
| 110 |                     if(this->initial_reinforcements_left > 0){ | 
|---|
| 111 |                         //Still more troops left to place and player 1 is next. | 
|---|
| 112 |                         next->reinforcements = 1; | 
|---|
| 113 |                     }else{ | 
|---|
| 114 |                         //No more troops left to place and player 1 is next. | 
|---|
| 115 |                         next->reinforcements = this->reinforcementsCounter(1); | 
|---|
| 116 |                     } | 
|---|
| 117 |                 }else{ | 
|---|
| 118 |                     //Player who finished was not the last player | 
|---|
| 119 |                     WagnisPlayer* next = this->players.at(this->active_player); | 
|---|
| 120 |                     this->active_player += 1; | 
|---|
| 121 |                     next->setActive(true); | 
|---|
| 122 |                     next->gameStage = REINFORCEMENT_STAGE; | 
|---|
| 123 |                     next->reinforcements = 1; | 
|---|
| 124 |                 } | 
|---|
| 125 |                 break; | 
|---|
| 126 |             } | 
|---|
| 127 |             //Standard Reinforcement | 
|---|
| 128 |  | 
|---|
| 129 |             player->gameStage = ATTACK_STAGE; | 
|---|
| 130 |             this->gameStage = ATTACK_STAGE; | 
|---|
| 131 |             orxout()<<"Player "<<player->Player_ID<<"\'s turn. Attack."<<endl; | 
|---|
| 132 |             break; | 
|---|
| 133 |         } | 
|---|
| 134 |         case ATTACK_STAGE:{ | 
|---|
| 135 |             player->gameStage = MOVE_STAGE; | 
|---|
| 136 |             this->gameStage = MOVE_STAGE; | 
|---|
| 137 |             orxout()<<"Player "<<player->Player_ID<<"\'s turn. Move."<<endl; | 
|---|
| 138 |             break; | 
|---|
| 139 |         } | 
|---|
| 140 |         case MOVE_STAGE:{ | 
|---|
| 141 |             player->setActive(false); | 
|---|
| 142 |             int tc; | 
|---|
| 143 |             do{ | 
|---|
| 144 |                 if(this->active_player < (int)this->players.size()){ | 
|---|
| 145 |                     this->active_player++; | 
|---|
| 146 |                 }else{ | 
|---|
| 147 |                     this->active_player = 1; | 
|---|
| 148 |                 } | 
|---|
| 149 |                  | 
|---|
| 150 |                 tc = 0; | 
|---|
| 151 |                 for(WagnisProvince* p: this->gameBoard->provs){ | 
|---|
| 152 |                     if(p->getOwner_ID() == this->active_player){ | 
|---|
| 153 |                         tc++; | 
|---|
| 154 |                     } | 
|---|
| 155 |                 } | 
|---|
| 156 |             }while(tc == 0); //Skip players without provinces. | 
|---|
| 157 |  | 
|---|
| 158 |             if(player->Player_ID == this->active_player){ | 
|---|
| 159 |                 //If all players except one got skipped, we got a winner | 
|---|
| 160 |                 this->gameStage = WINNER_STAGE; | 
|---|
| 161 |                 player->gameStage = WINNER_STAGE; | 
|---|
| 162 |             }else{ | 
|---|
| 163 |                 WagnisPlayer* next = this->players[this->active_player - 1]; | 
|---|
| 164 |                 orxout()<<"Player "<<next->Player_ID<<"\'s turn. Reinforcement."<<endl; | 
|---|
| 165 |                 next->gameStage = REINFORCEMENT_STAGE; | 
|---|
| 166 |                 this->gameStage = REINFORCEMENT_STAGE; | 
|---|
| 167 |                 next->setActive(true); | 
|---|
| 168 |                 next->reinforcements = reinforcementsCounter(next->Player_ID); | 
|---|
| 169 |             } | 
|---|
| 170 |              | 
|---|
| 171 |             break; | 
|---|
| 172 |         } | 
|---|
| 173 |         default:{} | 
|---|
| 174 |     } | 
|---|
| 175 | } | 
|---|
| 176 |  | 
|---|
| 177 |  | 
|---|
| 178 |  | 
|---|
| 179 |  | 
|---|
| 180 | //Creates and links all needed classes | 
|---|
| 181 | void Wagnis::createGame(){ | 
|---|
| 182 |     orxout() << "Game creation started" << endl; | 
|---|
| 183 |  | 
|---|
| 184 |     if(!findGameBoard()){ | 
|---|
| 185 |         orxout() << "Error: GameBoard not found" << endl; | 
|---|
| 186 |     } | 
|---|
| 187 |  | 
|---|
| 188 |     this->gameBoard->initializeNeighbors(); | 
|---|
| 189 |     this->gameBoard->initializeContinents(); | 
|---|
| 190 |      | 
|---|
| 191 |     orxout() << "Game creation finished" << endl; | 
|---|
| 192 | } | 
|---|
| 193 |  | 
|---|
| 194 | //Finds the pointer to the gameBoard | 
|---|
| 195 | bool Wagnis::findGameBoard(){ | 
|---|
| 196 |     for (WagnisGameboard* gb : ObjectList<WagnisGameboard>()){ | 
|---|
| 197 |         this->gameBoard = gb; | 
|---|
| 198 |         orxout()<<"Gameboard pointer found and added"<<endl; | 
|---|
| 199 |         return true; | 
|---|
| 200 |     } | 
|---|
| 201 |     return false; | 
|---|
| 202 | } | 
|---|
| 203 |  | 
|---|
| 204 | //Counts legit provinces(not including buttons) | 
|---|
| 205 | int Wagnis::provinceCount(){ | 
|---|
| 206 |     int n = 0; | 
|---|
| 207 |     for(WagnisProvince* p: this->gameBoard->provs){ | 
|---|
| 208 |         if(p != nullptr){ | 
|---|
| 209 |             if(p->ID < 1000){ | 
|---|
| 210 |                 n++; | 
|---|
| 211 |             } | 
|---|
| 212 |         }else{ | 
|---|
| 213 |             orxout()<<"Nullpointer found in provinces!!!"<<endl; | 
|---|
| 214 |         } | 
|---|
| 215 |     } | 
|---|
| 216 |     return n; | 
|---|
| 217 | } | 
|---|
| 218 |  | 
|---|
| 219 | int Wagnis::unoccupiedProvinces(){ | 
|---|
| 220 |     int n = 0; | 
|---|
| 221 |     for(WagnisProvince* p: this->gameBoard->provs){ | 
|---|
| 222 |         if(p != nullptr){ | 
|---|
| 223 |             if(p->getOwner_ID() == -1 && p->ID < 1000){ | 
|---|
| 224 |                 n++; | 
|---|
| 225 |             } | 
|---|
| 226 |         } | 
|---|
| 227 |     } | 
|---|
| 228 |     return n; | 
|---|
| 229 | } | 
|---|
| 230 |  | 
|---|
| 231 | int Wagnis::reinforcementsCounter(int player){ | 
|---|
| 232 |     int n = 0; | 
|---|
| 233 |     for(WagnisProvince* p:this->gameBoard->provs){ | 
|---|
| 234 |         if(p != nullptr){ | 
|---|
| 235 |             if(p->getOwner_ID() == player){ | 
|---|
| 236 |                 n++; | 
|---|
| 237 |             } | 
|---|
| 238 |         }else{ | 
|---|
| 239 |             orxout()<<"Nullpointer found in provinces!!!"<<endl; | 
|---|
| 240 |         } | 
|---|
| 241 |     } | 
|---|
| 242 |  | 
|---|
| 243 |     n = n/3; | 
|---|
| 244 |     if(n<3)n=3; | 
|---|
| 245 |  | 
|---|
| 246 |     int i = 0; | 
|---|
| 247 |     bool b = true; | 
|---|
| 248 |  | 
|---|
| 249 |     for(std::vector<WagnisProvince*>* cont_vec:this->gameBoard->continents){ | 
|---|
| 250 |         for(WagnisProvince* p: *(cont_vec)){ | 
|---|
| 251 |             if(p->getOwner_ID() != player) b = false; | 
|---|
| 252 |         } | 
|---|
| 253 |  | 
|---|
| 254 |         if(b) n += this->getContinentValue(i); | 
|---|
| 255 |         b = true; i++; | 
|---|
| 256 |     } | 
|---|
| 257 |  | 
|---|
| 258 |     return n; | 
|---|
| 259 | } | 
|---|
| 260 |  | 
|---|
| 261 | int Wagnis::getContinentValue(int cont){ | 
|---|
| 262 |     switch(cont){ | 
|---|
| 263 |         case 1: return 7; | 
|---|
| 264 |         case 2: return 5; | 
|---|
| 265 |         case 3: return 5; | 
|---|
| 266 |         case 4: return 3; | 
|---|
| 267 |         case 5: return 2; | 
|---|
| 268 |         case 6: return 2; | 
|---|
| 269 |         default: return 0; | 
|---|
| 270 |     } | 
|---|
| 271 |     return 0;    | 
|---|
| 272 | } | 
|---|
| 273 |  | 
|---|
| 274 |  | 
|---|
| 275 | } | 
|---|
| 276 |  | 
|---|
| 277 |  | 
|---|
| 278 |          | 
|---|
| 279 |      | 
|---|