| [11988] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Julien Kindle | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *       | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file SOBTube.h | 
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 | 31 |     @brief Declaration of the SOBTube class.  | 
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 | 32 |             This class is used for the tubes in the game. It adds the function that the figure can slip through Tubes. | 
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 | 33 | */ | 
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 | 34 |  | 
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 | 35 | #ifndef _SOBTube_H__ | 
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 | 36 | #define _SOBTube_H__ | 
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 | 37 |  | 
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 | 38 |  | 
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 | 39 | #include "superorxobros/SOBPrereqs.h" | 
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 | 40 | #include "worldentities/MovableEntity.h"         //includes MovableEntity from WorldEntity important because Superclass is MovableEntity  | 
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 | 41 | #include "objects/collisionshapes/BoxCollisionShape.h" | 
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 | 42 |  | 
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 | 43 | namespace orxonox | 
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 | 44 | { | 
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 | 45 |     class _SOBExport SOBTube : public MovableEntity | 
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 | 46 |     { | 
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 | 47 |         public: | 
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 | 48 |             SOBTube(Context* context); | 
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 | 49 |             | 
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 | 50 |  | 
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 | 51 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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 | 52 |             virtual  bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; | 
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 | 53 |             virtual void tick(float dt) override;       //tick function override for removing collisionshape and adding them | 
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 | 54 |  | 
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 | 55 |             void setcool(const bool cool)  //here you could add additional information about tube | 
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 | 56 |                 { this->cool_ = cool; } | 
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 | 57 |             bool getcool() const | 
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 | 58 |                 { return cool_; } | 
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 | 59 |             | 
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 | 60 |             | 
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 | 61 |             BoxCollisionShape* left;        //Collision shape for removing collisionshape of the tube | 
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 | 62 |              | 
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 | 63 |             CollisionType a;    //different Type of collision (none, dynamic for tubes) | 
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 | 64 |             CollisionType b; | 
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 | 65 |             float u;            //helping variables | 
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 | 66 |             int k; | 
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 | 67 |             int Height; | 
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 | 68 |             int Right; | 
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 | 69 |             int Left; | 
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 | 70 |             bool movedown;      //says if it is allowed to move through tube | 
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 | 71 |             bool hasCollided_;  //says if figure has Collided with tube ones | 
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 | 72 |         protected: | 
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 | 73 |             bool cool_; | 
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 | 74 |     }; | 
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 | 75 | } | 
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 | 76 |  | 
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 | 77 | #endif /* _SOBTube_H__ */ | 
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