| [11370] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [11416] | 23 |  *      Julien Kindle | 
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| [11370] | 24 |  *   Co-authors: | 
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| [11416] | 25 |  *       | 
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| [11370] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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| [11416] | 30 |     @file SOB.cc | 
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 | 31 |     @brief Implementation of the SOB class. | 
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| [11370] | 32 | */ | 
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 | 33 |  | 
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| [11378] | 34 | #include "SOB.h" | 
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| [11370] | 35 | #include "core/CoreIncludes.h" | 
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 | 36 | #include "core/EventIncludes.h" | 
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 | 37 | #include "core/command/Executor.h" | 
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 | 38 | #include "core/config/ConfigValueIncludes.h" | 
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| [11412] | 39 | #include "core/Game.h" | 
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| [11370] | 40 | #include "gamestates/GSLevel.h" | 
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 | 41 | #include "chat/ChatManager.h" | 
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| [11381] | 42 | #include "infos/PlayerInfo.h" | 
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| [11378] | 43 | #include "SOBCenterpoint.h" | 
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| [11381] | 44 | #include "SOBFigure.h" | 
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 | 45 | #include "graphics/Camera.h" | 
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| [11783] | 46 | #include "Highscore.h" | 
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| [11370] | 47 |  | 
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| [11416] | 48 |  | 
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 | 49 |  | 
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| [11370] | 50 | namespace orxonox | 
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 | 51 | { | 
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| [11783] | 52 |     bool newHighscore=0; | 
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| [11378] | 53 |     RegisterUnloadableClass(SOB); | 
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| [11370] | 54 |  | 
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| [11378] | 55 |     /** | 
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 | 56 |     @brief | 
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 | 57 |         Constructor. Registers and initializes the object. | 
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 | 58 |     */ | 
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 | 59 |     SOB::SOB(Context* context) : Deathmatch(context) | 
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| [11370] | 60 |     { | 
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| [11378] | 61 |         RegisterObject(SOB); | 
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 | 62 |  | 
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| [11370] | 63 |         this->center_ = nullptr; | 
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| [11381] | 64 |         figure_ = nullptr; | 
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| [11405] | 65 |         setHUDTemplate("SOBHUD"); | 
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 | 66 |         coins_=0; | 
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 | 67 |         points_=0; | 
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 | 68 |         timeLeft_=400.0; | 
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| [11418] | 69 |         done_ = true; | 
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| [11783] | 70 |         newHighscore = false; | 
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| [11412] | 71 |         lvl_ = 1; | 
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| [11378] | 72 |  | 
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| [11370] | 73 |     } | 
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 | 74 |  | 
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| [11378] | 75 |     /** | 
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 | 76 |     @brief | 
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 | 77 |         Destructor. Cleans up, if initialized. | 
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 | 78 |     */ | 
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 | 79 |     SOB::~SOB() | 
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| [11370] | 80 |     { | 
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| [11378] | 81 |     } | 
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| [11370] | 82 |  | 
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| [11412] | 83 |     void SOB::start() | 
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| [11370] | 84 |     { | 
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| [11378] | 85 |         if (center_ != nullptr) // There needs to be a SOBCenterpoint, i.e. the area the game takes place. | 
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| [11370] | 86 |         { | 
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| [11378] | 87 |             if (figure_ == nullptr) | 
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 | 88 |             { | 
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| [11416] | 89 |                 figure_ = new SOBFigure(center_->getContext());     //add a new instance of a player to the game | 
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| [11392] | 90 |                 figure_->addTemplate(center_->getFigureTemplate()); | 
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| [11378] | 91 |             } | 
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 | 92 |  | 
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 | 93 |             figure_->setPosition(0, 0, 0); | 
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| [11370] | 94 |         } | 
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| [11378] | 95 |         else // If no centerpoint was specified, an error is thrown and the level is exited. | 
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 | 96 |         { | 
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 | 97 |             orxout(internal_error) << "SOB: No Centerpoint specified." << endl; | 
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 | 98 |             GSLevel::startMainMenu(); | 
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| [11370] | 99 |             return; | 
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| [11378] | 100 |         } | 
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| [11370] | 101 |  | 
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| [11378] | 102 |         // Call start for the parent class. | 
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| [11405] | 103 |         Gametype::start(); | 
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| [11378] | 104 |  | 
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| [11370] | 105 |     } | 
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 | 106 |  | 
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| [11378] | 107 |     void SOB::end() | 
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| [11370] | 108 |     { | 
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| [11378] | 109 |         GSLevel::startMainMenu(); | 
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 | 110 |         Deathmatch::end(); | 
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| [11783] | 111 | } | 
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| [11370] | 112 |  | 
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| [11412] | 113 |     void SOB::restart() { | 
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| [11416] | 114 |         // HACK - only method I found to simply reload the level | 
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| [11412] | 115 |         Game::getInstance().popState(); | 
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 | 116 |         Game::getInstance().popState(); | 
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 | 117 |         Game::getInstance().requestStates("standalone, level"); | 
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 | 118 |  | 
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 | 119 |          | 
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 | 120 |     } | 
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| [11378] | 121 |     void SOB::spawnPlayer(PlayerInfo* player) | 
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| [11370] | 122 |     { | 
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| [11378] | 123 |         assert(player); | 
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| [11370] | 124 |  | 
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| [11378] | 125 |         if (figure_->getPlayer() == nullptr) | 
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| [11370] | 126 |         { | 
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| [11416] | 127 |             player->startControl(figure_); //Give the control of the instance player to the real person | 
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| [11378] | 128 |             players_[player].state_ = PlayerState::Alive; | 
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| [11418] | 129 |             done_ = false; | 
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| [11370] | 130 |         } | 
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 | 131 |     } | 
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| [11378] | 132 |  | 
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 | 133 |     PlayerInfo* SOB::getPlayer() const | 
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| [11370] | 134 |     { | 
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| [11378] | 135 |         if (this->figure_ != nullptr) | 
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| [11370] | 136 |         { | 
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| [11378] | 137 |             return this->figure_->getPlayer(); | 
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| [11370] | 138 |         } | 
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| [11378] | 139 |         else | 
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 | 140 |         { | 
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 | 141 |             return nullptr; | 
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 | 142 |         } | 
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| [11370] | 143 |     } | 
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 | 144 |  | 
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| [11412] | 145 |     void SOB::tick(float dt) | 
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| [11402] | 146 |     { | 
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 | 147 |         SUPER(SOB, tick, dt); | 
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| [11370] | 148 |  | 
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| [11416] | 149 |         //If player has reached end of level | 
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 | 150 |         if (this->figure_ != nullptr && figure_->lvlEnded_) { | 
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| [12031] | 151 |             std::stringstream a;setLvl(2); | 
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| [11783] | 152 |             if(!newHighscore){ | 
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 | 153 |                 a << "Nice! " << getPoints() << " Points in " << (400-getTimeLeft())/2 <<"s.\n\nPress <Space> to restart"; | 
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 | 154 |             } | 
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 | 155 |             else{ | 
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 | 156 |                 a << "Congrats, new Highscore! " << getPoints() << " Points in " << (400-getTimeLeft())/2 <<"s.\n\nPress <Space> to restart"; | 
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 | 157 |             } | 
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| [11416] | 158 |             info_ =a.str(); | 
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 | 159 |  | 
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 | 160 |         //If player has died | 
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 | 161 |         } else if (this->figure_ != nullptr && figure_->dead_) { | 
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| [11412] | 162 |             info_ = "Game over. Press <Space> to restart"; | 
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 | 163 |         } | 
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 | 164 |          | 
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| [11405] | 165 |  | 
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| [11416] | 166 |         //Kill the player if time is up | 
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 | 167 |         if (this->figure_ != nullptr && timeLeft_ <= 0) | 
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 | 168 |             this->figure_->dead_ = true; | 
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 | 169 |         //The time on the HUD | 
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| [11418] | 170 |         if (!done_) | 
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| [11783] | 171 |             timeLeft_-=dt*2.5f; | 
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| [11402] | 172 |     } | 
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| [11392] | 173 |  | 
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 | 174 |  | 
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| [11370] | 175 | } | 
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