| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Marc Dreher | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file DodgeRace.h | 
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| 31 | @brief Gametype. | 
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| 32 | @ingroup DodgeRace | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _Pacman_H__ | 
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| 36 | #define _Pacman_H__ | 
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| 37 |  | 
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| 38 | #include "PacmanGelb.h" | 
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| 39 | #include "PacmanGhost.h" | 
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| 40 | #include "PacmanPointSphere.h" | 
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| 41 | #include "PacmanPointAfraid.h" | 
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| 42 |  | 
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| 43 |  | 
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| 44 | #include "core/EventIncludes.h" | 
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| 45 | #include "core/command/Executor.h" | 
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| 46 | #include "core/config/ConfigValueIncludes.h" | 
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| 47 |  | 
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| 48 | #include "gamestates/GSLevel.h" | 
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| 49 | #include "chat/ChatManager.h" | 
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| 50 | #include <vector> | 
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| 51 |  | 
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| 52 | // ! HACK | 
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| 53 | #include "infos/PlayerInfo.h" | 
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| 54 |  | 
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| 55 | #include "core/command/ConsoleCommand.h" | 
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| 56 |  | 
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| 57 | #include "gametypes/Deathmatch.h" | 
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| 58 | #include "tools/Timer.h" | 
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| 59 |  | 
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| 60 | namespace orxonox | 
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| 61 | { | 
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| 62 |  | 
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| 63 | class _PacmanExport Pacman : public Deathmatch | 
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| 64 | { | 
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| 65 | public: | 
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| 66 | Pacman(Context* context); | 
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| 67 |  | 
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| 68 | virtual void start() override; | 
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| 69 | virtual void end() override; | 
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| 70 |  | 
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| 71 | virtual void tick(float dt) override; | 
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| 72 |  | 
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| 73 | PacmanGelb* getPlayer(); | 
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| 74 | int getPoints(); | 
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| 75 | bool getAfraid(); | 
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| 76 | int getTimer(); | 
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| 77 | int getLives(); | 
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| 78 | int getLevel(); | 
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| 79 | int getTotalpoints(); | 
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| 80 | bool isdead(); | 
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| 81 |  | 
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| 82 | private: | 
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| 83 |  | 
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| 84 | void levelUp(); | 
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| 85 | bool collis(Vector3 one, Vector3 other); | 
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| 86 | void catched(float dt); | 
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| 87 | void posreset(); | 
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| 88 | void takePoint(PacmanPointSphere* taken); | 
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| 89 | void setAfraid(); | 
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| 90 | void setNormal(); | 
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| 91 | void dead(float dt); | 
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| 92 |  | 
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| 93 | PacmanGelb* player; | 
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| 94 | Vector3 currentPosition; | 
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| 95 | Vector3 startposplayer = Vector3(0,10,150); | 
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| 96 | bool bcolli = false; | 
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| 97 |  | 
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| 98 | int totallevelpoint; | 
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| 99 |  | 
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| 100 | bool afraid = false; | 
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| 101 | bool death = false; | 
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| 102 | float deathtime = 0; | 
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| 103 | float timer = 0; | 
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| 104 |  | 
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| 105 | int level; | 
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| 106 | int point; | 
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| 107 | int lives; | 
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| 108 |  | 
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| 109 | }; | 
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| 110 | } | 
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| 111 |  | 
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| 112 | #endif /* _Pacman_H__ */ | 
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