| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Sebastian Hirsch |
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| 24 | * Robin Jacobs |
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| 25 | * Co-authors: |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file OrxyRoad.cc |
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| 31 | @brief Implementation of the OrxyRoad class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "OrxyRoad.h" |
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| 35 | #include "OrxyRoadShip.h" // Necessary for getPlayer function. Do NOT include this in Header! |
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| 36 | #include "OrxyRoadCube.h" |
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| 37 | #include "core/CoreIncludes.h" |
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| 38 | #include "Highscore.h" |
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| 39 | #include "infos/PlayerInfo.h" |
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| 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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| 43 | RegisterUnloadableClass(OrxyRoad); |
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| 44 | |
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| 45 | OrxyRoad::OrxyRoad(Context* context) : Deathmatch(context) |
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| 46 | { |
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| 47 | RegisterObject(OrxyRoad); |
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| 48 | |
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| 49 | bEndGame = false; |
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| 50 | lives = 1; |
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| 51 | level = 1; |
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| 52 | point = 0; |
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| 53 | bShowLevel = false; |
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| 54 | multiplier = 1; |
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| 55 | b_combo = false; |
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| 56 | counter = 5000; |
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| 57 | pattern = 3; |
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| 58 | lastPosition = 0; |
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| 59 | roadWidth = 3000; |
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| 60 | |
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| 61 | |
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| 62 | |
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| 63 | |
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| 64 | |
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| 65 | // spawn enemy every 3.5 seconds |
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| 66 | //enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&OrxyRoad::spawnEnemy, this))); |
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| 67 | comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&OrxyRoad::comboControll, this))); |
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| 68 | this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 |
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| 69 | this->center_ = nullptr; |
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| 70 | |
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| 71 | this->setHUDTemplate("OrxyRoadHUD"); |
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| 72 | } |
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| 73 | |
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| 74 | void OrxyRoad::levelUp() |
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| 75 | { |
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| 76 | level++; |
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| 77 | if (getPlayer() != nullptr) |
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| 78 | { |
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| 79 | for (int i = 0; i < 7; i++) |
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| 80 | { |
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| 81 | WeakPtr<ExplosionPart> chunk5 = new ExplosionPart(this->center_->getContext()); |
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| 82 | chunk5->setPosition(Vector3(600, 0, 100.f * i - 300)); |
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| 83 | chunk5->setVelocity(Vector3(1000, 0, 0)); //player->getVelocity() |
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| 84 | chunk5->setScale(10); |
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| 85 | chunk5->setEffect1("Orxonox/explosion2b"); |
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| 86 | chunk5->setEffect2("Orxonox/smoke6"); |
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| 87 | chunk5->Explode(); |
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| 88 | |
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| 89 | } |
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| 90 | } |
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| 91 | addPoints(multiplier * 42); |
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| 92 | multiplier *= 2; |
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| 93 | toggleShowLevel(); |
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| 94 | showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&OrxyRoad::toggleShowLevel, this))); |
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| 95 | } |
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| 96 | int OrxyRoad::generateStreet(int type, OrxyRoadShip* player){ |
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| 97 | int trafficVelocities[]= {200,1400,500, 300}; |
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| 98 | int velocityVariation[] = {40,80,100,20}; |
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| 99 | int numObjects[] = {30,30,30,30}; // default, spaceship, satellite, asteroid per track |
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| 100 | int streetSize[] = {3 , 1, 2, 4}; |
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| 101 | int trackWidth = 700; |
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| 102 | |
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| 103 | for(int j = 0; j < streetSize[type]; j++)//width of Street |
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| 104 | { |
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| 105 | int sign = rand()%2; |
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| 106 | |
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| 107 | //orxout(internal_error) << sign<< endl; |
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| 108 | |
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| 109 | |
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| 110 | |
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| 111 | for(int i = -numObjects[type]/2; i<numObjects[type]/2; i++) |
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| 112 | { |
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| 113 | OrxyRoadCube* cube = new OrxyRoadCube(this->center_->getContext()); |
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| 114 | cubeList.push_back(cube); |
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| 115 | int templateType = rand()%2; |
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| 116 | |
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| 117 | switch(type) |
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| 118 | { |
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| 119 | case 0 : |
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| 120 | if(templateType >=1){ |
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| 121 | cube->addTemplate("asteroid1");//default |
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| 122 | }else { |
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| 123 | cube->addTemplate("satellite");//default |
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| 124 | } |
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| 125 | break; |
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| 126 | case 1: |
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| 127 | if(templateType >=1){ |
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| 128 | cube->addTemplate("spaceshuttle");//spaceship1 |
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| 129 | }else { |
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| 130 | cube->addTemplate("spaceshuttle");//spaceship2 |
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| 131 | } |
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| 132 | |
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| 133 | |
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| 134 | break; |
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| 135 | case 2: |
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| 136 | if(templateType >=1){ |
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| 137 | cube->addTemplate("satellite");//satellite |
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| 138 | }else { |
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| 139 | cube->addTemplate("satellite");//satellite |
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| 140 | } |
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| 141 | |
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| 142 | |
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| 143 | break; |
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| 144 | case 3: |
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| 145 | if(templateType >=1){ |
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| 146 | cube->addTemplate("asteroid1");//asteroid |
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| 147 | }else { |
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| 148 | cube->addTemplate("asteroid2");//asteroid |
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| 149 | } |
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| 150 | |
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| 151 | |
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| 152 | } |
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| 153 | |
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| 154 | int posVar = rand()%2; |
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| 155 | int distance = trafficVelocities[type]*3 +posVar*trafficVelocities[type]/10; //Todo better calculation of distance between objects |
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| 156 | |
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| 157 | cube->setPosition(player->getWorldPosition() + Vector3(2000.0f+j*trackWidth, 0.0f, i*distance)); |
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| 158 | |
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| 159 | /* experimental */ |
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| 160 | |
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| 161 | |
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| 162 | if(sign>=1){ |
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| 163 | cube->setVelocity(0,0,trafficVelocities[type]*level+velocityVariation[j%3]); |
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| 164 | } else{ |
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| 165 | cube->setVelocity(0,0,-trafficVelocities[type]*level+velocityVariation[j%3]); |
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| 166 | } |
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| 167 | |
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| 168 | |
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| 169 | |
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| 170 | |
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| 171 | /* experimental */ |
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| 172 | |
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| 173 | |
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| 174 | //stEntity->setScale3D(50,50,50); |
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| 175 | } |
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| 176 | } |
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| 177 | return streetSize[type] * trackWidth; |
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| 178 | } |
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| 179 | |
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| 180 | |
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| 181 | |
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| 182 | |
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| 183 | void OrxyRoad::tick(float dt) |
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| 184 | { |
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| 185 | SUPER(OrxyRoad, tick, dt); |
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| 186 | |
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| 187 | OrxyRoadShip* player = this->getPlayer(); |
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| 188 | if (player != nullptr) |
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| 189 | { |
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| 190 | currentPosition = player->getWorldPosition().x; |
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| 191 | counter = counter + (currentPosition - lastPosition); |
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| 192 | lastPosition = currentPosition; |
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| 193 | point = (int) currentPosition; |
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| 194 | player->speed = 830.0f - (point / 1000); |
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| 195 | |
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| 196 | for(unsigned int i=0; i < cubeList.size();i++) |
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| 197 | { |
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| 198 | if(cubeList.at(i)->getPosition().x < currentPosition-500) |
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| 199 | { |
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| 200 | cubeList.at(i)->destroy(); |
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| 201 | cubeList.erase(cubeList.begin()+i); |
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| 202 | } |
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| 203 | } |
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| 204 | |
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| 205 | |
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| 206 | |
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| 207 | |
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| 208 | if(counter >= roadWidth-200) |
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| 209 | { |
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| 210 | int type = rand() % 4; |
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| 211 | //orxout(user_info) << "Random : "<<type<< endl; |
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| 212 | |
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| 213 | roadWidth = generateStreet(type,player);//Generate street to specific type type = 0 default, type = 1 space ship type = 2 statellite/cubes, type = 3 asteroids |
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| 214 | counter = 0; |
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| 215 | |
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| 216 | //pattern %= 2; |
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| 217 | //pattern ++; |
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| 218 | |
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| 219 | } |
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| 220 | |
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| 221 | } |
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| 222 | } |
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| 223 | |
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| 224 | OrxyRoadShip* OrxyRoad::getPlayer() |
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| 225 | { |
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| 226 | for (OrxyRoadShip* ship : ObjectList<OrxyRoadShip>()) |
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| 227 | { |
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| 228 | return ship; |
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| 229 | } |
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| 230 | return nullptr; |
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| 231 | } |
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| 232 | |
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| 233 | void OrxyRoad::costLife() |
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| 234 | { |
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| 235 | //endGameTimer.setTimer(8.0f, false, createExecutor(createFunctor(&OrxyRoad::end, this))); |
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| 236 | lives = 0; |
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| 237 | }; |
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| 238 | |
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| 239 | void OrxyRoad::comboControll() |
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| 240 | { |
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| 241 | if (b_combo) |
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| 242 | multiplier++; |
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| 243 | // if no combo was performed before, reset multiplier |
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| 244 | else |
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| 245 | multiplier = 1; |
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| 246 | b_combo = false; |
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| 247 | } |
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| 248 | |
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| 249 | void OrxyRoad::start() |
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| 250 | { |
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| 251 | orxout() << "start" << endl; |
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| 252 | for(unsigned int i=0; i< cubeList.size();i++) |
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| 253 | { |
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| 254 | cubeList.at(i)->destroy(); |
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| 255 | cubeList.erase(cubeList.begin()+i); |
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| 256 | |
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| 257 | } |
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| 258 | cubeList.clear(); |
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| 259 | // Set variable to temporarily force the player to spawn. |
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| 260 | this->bForceSpawn_ = false; |
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| 261 | |
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| 262 | if (this->center_ == nullptr) // abandon mission! |
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| 263 | { |
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| 264 | orxout(internal_error) << "OrxyRoad: No Centerpoint specified." << endl; |
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| 265 | GSLevel::startMainMenu(); |
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| 266 | return; |
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| 267 | } |
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| 268 | Deathmatch::start(); |
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| 269 | } |
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| 270 | |
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| 271 | void OrxyRoad::playerPreSpawn(PlayerInfo* player) |
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| 272 | { |
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| 273 | this->playerInfo_ = player; |
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| 274 | if(lives <= 0) |
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| 275 | { |
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| 276 | this->end(); |
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| 277 | } |
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| 278 | |
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| 279 | // Reset all the cubes |
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| 280 | /* |
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| 281 | orxout() << "prespawn" << endl; |
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| 282 | for(int i=0; i< cubeList.size();i++) |
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| 283 | { |
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| 284 | cubeList.at(i)->destroy(); |
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| 285 | cubeList.erase(cubeList.begin()+i); |
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| 286 | } |
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| 287 | cubeList.clear(); |
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| 288 | lives = 1; |
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| 289 | point = 0; |
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| 290 | lastPosition = 0; |
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| 291 | */ |
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| 292 | } |
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| 293 | |
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| 294 | void OrxyRoad::addPoints(int numPoints) |
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| 295 | { |
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| 296 | if (!bEndGame) |
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| 297 | { |
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| 298 | point += numPoints * multiplier; |
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| 299 | b_combo = true; |
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| 300 | } |
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| 301 | } |
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| 302 | |
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| 303 | void OrxyRoad::end() |
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| 304 | { |
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| 305 | // DON'T CALL THIS! |
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| 306 | // Deathmatch::end(); |
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| 307 | // It will misteriously crash the game! |
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| 308 | // Instead startMainMenu, this won't crash. |
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| 309 | if (Highscore::exists()) |
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| 310 | { |
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| 311 | int score = this->getPoints(); |
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| 312 | Highscore::getInstance().storeScore("Orxy Road ", score, this->playerInfo_); |
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| 313 | } |
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| 314 | GSLevel::startMainMenu(); |
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| 315 | } |
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| 316 | } |
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