| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Manuel Meier | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _OrxoKartOrigin_H__ | 
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| 30 | #define _OrxoKartOrigin_H__ | 
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| 31 |  | 
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| 32 | #include "OrxoKartPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "worldentities/StaticEntity.h" | 
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| 35 |  | 
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| 36 | namespace orxonox | 
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| 37 | { | 
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| 38 |  | 
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| 39 | /** | 
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| 40 | @brief | 
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| 41 | The OrxoKartOrigin implements the playing field @ref orxonox::OrxoKart "OrxoKart" takes place in and allows for many parameters of the minigame to be set. | 
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| 42 | The playing field resides in the x,z-plane, with the x-axis being the horizontal axis and the z-axis being the vertical axis. | 
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| 43 | For an example, have a look at the <code>OrxoKart1.oxw</code> level file. | 
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| 44 |  | 
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| 45 | */ | 
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| 46 | class _OrxoKartExport OrxoKartOrigin : public StaticEntity | 
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| 47 | { | 
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| 48 | public: | 
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| 49 | OrxoKartOrigin(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually OrxoKart. | 
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| 50 | virtual ~OrxoKartOrigin() = default; | 
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| 51 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method to create a OrxoKartOrigin through XML. | 
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| 52 |  | 
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| 53 | inline void setNumCells(int numCells) | 
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| 54 | { this->numCells_ = numCells; } | 
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| 55 | inline int getNumCells() const | 
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| 56 | { return this->numCells_; } | 
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| 57 |  | 
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| 58 | inline void setCellSize(int cellSize) | 
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| 59 | { this->cellSize_ = cellSize; } | 
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| 60 | inline int getCellSize() const | 
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| 61 | { return this->cellSize_; } | 
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| 62 |  | 
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| 63 | inline void setLevel(int level) | 
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| 64 | { this->level_ = level; } | 
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| 65 | inline int getLevel() const | 
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| 66 | { return this->level_; } | 
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| 67 |  | 
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| 68 | private: | 
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| 69 | void checkGametype(); | 
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| 70 |  | 
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| 71 | int numCells_; | 
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| 72 | int cellSize_; | 
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| 73 | int level_; | 
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| 74 | }; | 
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| 75 | } | 
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| 76 |  | 
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| 77 | #endif /* _OrxoKartOrigin_H__ */ | 
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