| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Manuel Meier | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Cyrill Burgener | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file OrxoKart.cc | 
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| 31 |     @brief Implementation of the OrxoKart class. Sets up the whole Minigame | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "OrxoKart.h" | 
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| 35 | #include "OrxoKartFlag.h" | 
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| 36 | #include "OrxoKartKart.h" | 
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| 37 | #include "OrxoKartOrigin.h" | 
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| 38 | #include "OrxoKartTile.h" | 
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| 39 | #include "core/CoreIncludes.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |     RegisterUnloadableClass(OrxoKart); | 
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| 44 |  | 
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| 45 |     OrxoKart::OrxoKart(Context* context) : Gametype(context) | 
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| 46 |     { | 
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| 47 |         RegisterObject(OrxoKart); | 
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| 48 |  | 
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| 49 |         this->origin_ = nullptr; | 
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| 50 |         this->raceFinished = false; | 
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| 51 |         this->firstTick_ = true; | 
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| 52 |         this->numberOfShrooms = 3; | 
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| 53 |         this->player = nullptr; | 
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| 54 |  | 
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| 55 |         this->setHUDTemplate("OrxoKartHUD"); | 
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| 56 |     } | 
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| 57 |  | 
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| 58 |     void OrxoKart::tick(float dt) | 
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| 59 |     {  | 
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| 60 |         SUPER(OrxoKart, tick, dt); | 
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| 61 |         if(this->firstTick_ && this->origin_) | 
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| 62 |         { | 
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| 63 |             this->firstTick_ = false; | 
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| 64 |             this->wayPoints = std::vector<OrxoKartTile*>(3, nullptr); | 
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| 65 |  | 
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| 66 |             this->n = this->origin_->getNumCells(); | 
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| 67 |             this->s = this->origin_->getCellSize(); | 
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| 68 |             this->level = this->origin_->getLevel(); | 
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| 69 |             int map_1[] =   {1,1,1,1,1,1,1,1,0,0,0 | 
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| 70 |                             ,1,0,0,0,0,0,0,1,1,1,0 | 
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| 71 |                             ,1,0,1,1,1,1,0,0,0,1,1 | 
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| 72 |                             ,1,1,1,0,0,1,1,0,0,0,1 | 
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| 73 |                             ,0,0,0,0,0,0,1,0,1,1,1 | 
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| 74 |                             ,1,1,1,1,1,1,1,0,1,0,0 | 
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| 75 |                             ,1,0,0,0,0,0,0,0,1,0,0 | 
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| 76 |                             ,1,0,0,0,0,0,0,0,1,0,0 | 
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| 77 |                             ,1,1,1,1,1,0,0,0,1,1,1 | 
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| 78 |                             ,0,0,0,0,1,0,0,0,0,0,1 | 
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| 79 |                             ,0,0,0,0,1,1,1,2,1,1,1}; | 
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| 80 |  | 
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| 81 |             int map_2[] =  {1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0, | 
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| 82 |                             1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, | 
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| 83 |                             1,0,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0, | 
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| 84 |                             1,0,1,0,0,0,0,0,0,0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,0, | 
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| 85 |                             1,0,1,0,1,1,1,1,1,0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,0, | 
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| 86 |                             1,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,1,1,1,1,0,1,0,0, | 
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| 87 |                             1,0,1,0,1,1,1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0, | 
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| 88 |                             1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,0,0, | 
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| 89 |                             1,0,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,0, | 
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| 90 |                             1,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,0,0, | 
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| 91 |                             1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0, | 
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| 92 |                             0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1, | 
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| 93 |                             0,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,1, | 
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| 94 |                             0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,0,0,0,0,0,0,1, | 
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| 95 |                             0,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,1, | 
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| 96 |                             0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1, | 
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| 97 |                             0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0, | 
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| 98 |                             0,1,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0, | 
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| 99 |                             0,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0, | 
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| 100 |                             0,1,0,1,0,1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1, | 
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| 101 |                             0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | 
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| 102 |                             0,1,0,1,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1, | 
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| 103 |                             0,1,1,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1, | 
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| 104 |                             0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,1, | 
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| 105 |                             0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,2,1,1,1,0,1,1,1}; | 
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| 106 |  | 
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| 107 |             int *levelcodeArray =  level==1 ? map_1 : map_2; | 
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| 108 |             // int z = 0; | 
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| 109 |             //Generate floor according to levelcode | 
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| 110 |             for(int i=0; i<n; i++){ | 
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| 111 |                 for(int j=0; j<n; j++){ | 
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| 112 |                     if (int type = levelcodeArray[i*n + j]) { | 
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| 113 |                         OrxoKartTile* tile = new OrxoKartTile(origin_->getContext()); | 
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| 114 |                         tile->init((n-1-i)*s, j*s, s, 0, type); | 
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| 115 |                         // tiles.push_back(tile); | 
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| 116 |                         //++z; | 
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| 117 |                         if (level == 1) { | 
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| 118 |                             //map 1  | 
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| 119 |                             if ( i == 9 && j == 4 ) | 
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| 120 |                                 wayPoints.at(0) = tile; | 
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| 121 |  | 
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| 122 |                             if ( i == 0 && j == 1)  | 
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| 123 |                                 wayPoints.at(1) = tile; | 
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| 124 |                             if ( i == 10 && j == 7) | 
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| 125 |                                 wayPoints.at(2) = tile; | 
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| 126 |                         } | 
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| 127 |                         else if (level == 2) { | 
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| 128 |                             //map 2 | 
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| 129 |                             if ( i == 23 && j == 11 ) | 
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| 130 |                                 wayPoints.at(0) = tile; | 
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| 131 |  | 
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| 132 |                             if ( i == 0 && j == 1)  | 
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| 133 |                                 wayPoints.at(1) = tile; | 
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| 134 |                             if ( i == 24 && j == 17) | 
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| 135 |                                 wayPoints.at(2) = tile; | 
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| 136 |                         }     | 
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| 137 |                     } | 
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| 138 |                 }    | 
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| 139 |             } | 
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| 140 |             //bottom flag | 
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| 141 |              | 
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| 142 |             OrxoKartFlag* flag = new OrxoKartFlag(origin_->getContext()); | 
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| 143 |             flag->init(n, s); | 
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| 144 |             flag_ = flag; | 
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| 145 |  | 
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| 146 |               | 
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| 147 |  | 
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| 148 |         } //firsttick end | 
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| 149 |          | 
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| 150 |         if (wayPointCounter >= 3) | 
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| 151 |             raceFinished = true; | 
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| 152 |  | 
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| 153 |         else if (wayPointCounter < 3 && wayPointCounter >= 0 && wayPoints.at(wayPointCounter) != nullptr) { | 
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| 154 |             if (wayPoints.at(wayPointCounter)->getCollided()) { | 
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| 155 |                 for (int i = 0; i < 3; ++i) { | 
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| 156 |                     wayPoints.at(i)->setCollided(false); | 
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| 157 |                 } | 
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| 158 |                 ++wayPointCounter; | 
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| 159 |             } | 
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| 160 |         } | 
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| 161 |         else { | 
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| 162 |             //orxout() << " Should not happen, look in OrxoKart.cc"; | 
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| 163 |         } | 
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| 164 |  | 
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| 165 |  | 
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| 166 |  | 
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| 167 |                 //orxout() << numberOfShrooms << endl; | 
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| 168 |  | 
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| 169 |  | 
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| 170 |         // Check if ship collided with the flag, flag is the bottom that is responsible for the game to detect the spaceship falling. | 
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| 171 |         if(flag_->getCollided()){ | 
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| 172 |                 //orxout() << numberOfShrooms << endl; | 
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| 173 |             player = flag_->getObjectofCollision(); | 
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| 174 |             if (level == 1) | 
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| 175 |                 player->setPosition(Vector3(s*0, 20, s*8.5)); | 
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| 176 |             if (level == 2) | 
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| 177 |                 player->setPosition(Vector3(s*0, 20, s*18.5)); | 
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| 178 |             player->setOrientation(Quaternion(1, 0, 0, 0));   // 0, 0, 0 | 
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| 179 |             player->setVelocity(Vector3(0,0,0)); | 
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| 180 |             player->setAcceleration(Vector3(0,0,0)); | 
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| 181 |             flag_->setCollided(false);  | 
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| 182 |             wayPointCounter = 0; | 
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| 183 |  | 
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| 184 |              | 
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| 185 |  | 
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| 186 |         } | 
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| 187 |  | 
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| 188 |          | 
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| 189 |     } | 
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| 190 | } | 
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