| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Martin Mueller | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "TurretController.h" | 
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| 30 | #include "worldentities/pawns/Pawn.h" | 
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| 31 | #include "objects/Turret.h" | 
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| 32 | #include "core/object/ObjectList.h" | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 |  | 
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| 35 | namespace orxonox | 
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| 36 | { | 
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| 37 | RegisterClass(TurretController); | 
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| 38 |  | 
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| 39 | /** | 
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| 40 | @brief | 
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| 41 | Sets default values for all variables. | 
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| 42 |  | 
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| 43 | @param context | 
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| 44 | The context | 
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| 45 | */ | 
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| 46 | TurretController::TurretController(Context* context) : ArtificialController(context) | 
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| 47 | { | 
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| 48 | RegisterObject(TurretController); | 
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| 49 |  | 
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| 50 | this->once_ = false; | 
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| 51 |  | 
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| 52 | } | 
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| 53 |  | 
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| 54 | /** | 
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| 55 | @brief | 
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| 56 | Destructor. Nothing to see here. | 
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| 57 | */ | 
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| 58 | TurretController::~TurretController() | 
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| 59 | { | 
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| 60 |  | 
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| 61 | } | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | @brief | 
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| 65 | Searches a valid target for the turret to aim at. | 
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| 66 |  | 
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| 67 | Loops through all pawns and tests, if it is in range. Scores every pawn and chooses the best one (the one with the lowest score). | 
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| 68 | If the turret has a parent, try to aim at the same target the parent has, if there is one. | 
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| 69 |  | 
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| 70 | @see targetScore | 
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| 71 | The function that scores the pawns. | 
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| 72 | */ | 
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| 73 | void TurretController::searchTarget() | 
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| 74 | { | 
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| 75 | Turret* turret = orxonox_cast<Turret*>(this->getControllableEntity()); | 
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| 76 |  | 
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| 77 | //The controller might find a target before teams are set, so we need to check again here. | 
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| 78 | if(this->target_ && turret->isInRange(target_) != -1.f && !FormationController::sameTeam(turret, this->target_, this->getGametype())) | 
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| 79 | { | 
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| 80 | return; | 
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| 81 | } | 
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| 82 | else | 
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| 83 | { | 
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| 84 | this->forgetTarget(); | 
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| 85 | turret->setTarget(nullptr); | 
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| 86 | } | 
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| 87 |  | 
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| 88 |  | 
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| 89 | ControllableEntity* parent = orxonox_cast<ControllableEntity*>(turret->getParent()); | 
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| 90 | if(parent) | 
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| 91 | { | 
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| 92 | Pawn* parenttarget = orxonox_cast<Pawn*>(parent->getTarget()); | 
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| 93 | if(parenttarget && turret->isInRange(parenttarget)) | 
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| 94 | { | 
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| 95 | this->setTarget(parenttarget); | 
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| 96 | turret->setTarget(parenttarget); | 
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| 97 | return; | 
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| 98 | } | 
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| 99 | } | 
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| 100 |  | 
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| 101 | float minScore = FLT_MAX; | 
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| 102 | float tempScore; | 
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| 103 | Pawn* minScorePawn = nullptr; | 
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| 104 |  | 
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| 105 | for (Pawn* pawn : ObjectList<Pawn>()) | 
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| 106 | { | 
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| 107 | if (!pawn || FormationController::sameTeam(turret, pawn, this->getGametype())) | 
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| 108 | continue; | 
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| 109 | tempScore = turret->isInRange(pawn); | 
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| 110 | if(tempScore != -1.f) | 
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| 111 | { | 
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| 112 | if(tempScore < minScore) | 
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| 113 | { | 
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| 114 | minScore = tempScore; | 
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| 115 | minScorePawn = pawn; | 
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| 116 | } | 
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| 117 | } | 
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| 118 | } | 
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| 119 | this->setTarget(minScorePawn); | 
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| 120 | turret->setTarget(minScorePawn); | 
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| 121 | } | 
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| 122 |  | 
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| 123 | /** | 
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| 124 | @brief | 
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| 125 | Tests, if the turret is looking at the target, with a specified tolerance | 
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| 126 |  | 
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| 127 | This uses the world position as opposed to the local position in the old version. | 
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| 128 |  | 
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| 129 | @param angle | 
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| 130 | The tolerance, in radians | 
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| 131 | */ | 
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| 132 | bool TurretController::isLookingAtTargetNew(float angle) const | 
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| 133 | { | 
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| 134 | return (getAngle(this->getControllableEntity()->getWorldPosition(), this->getControllableEntity()->getWorldOrientation() * WorldEntity::FRONT, this->target_->getWorldPosition()) < angle); | 
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| 135 | } | 
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| 136 |  | 
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| 137 | /** | 
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| 138 | @brief | 
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| 139 | Scores a pawn as a target, based on distance and health. | 
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| 140 |  | 
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| 141 | The more health and distance a pawn has, the higher the score. This means lower equals better. | 
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| 142 |  | 
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| 143 | @param pawn | 
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| 144 | The pawn to score | 
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| 145 |  | 
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| 146 | @param distance | 
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| 147 | The distance. Can be squared or normed, doesn't matter as long as all are treated the same. | 
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| 148 | */ | 
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| 149 | float TurretController::targetScore(Pawn* pawn, float distance) const | 
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| 150 | { | 
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| 151 | return pawn->getHealth()/pawn->getMaxHealth() + distance; | 
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| 152 | } | 
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| 153 |  | 
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| 154 | /** | 
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| 155 | @brief | 
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| 156 | Does all the controlling of the turret. | 
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| 157 |  | 
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| 158 | If the turret has a parent, copies the team from there, if it's not already set. | 
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| 159 | Other actions are: Search a target. If a target has been found, aim and shoot at it. | 
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| 160 | */ | 
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| 161 | void TurretController::tick(float dt) | 
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| 162 | { | 
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| 163 | if (!this->isActive() || !this->getControllableEntity()) | 
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| 164 | return; | 
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| 165 |  | 
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| 166 |  | 
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| 167 | ControllableEntity* parent = orxonox_cast<ControllableEntity*> (this->getControllableEntity()->getParent()); | 
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| 168 | if(this->getTeam() != -1 && !this->once_ && parent) | 
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| 169 | { | 
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| 170 | orxout(internal_warning) << "TurretController: Team already set, may result in undesired behaviour. Will get overridden by the parent's team." << endl; | 
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| 171 | } | 
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| 172 |  | 
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| 173 | if(!this->once_) | 
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| 174 | this->once_ = true; | 
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| 175 |  | 
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| 176 | //Teams aren't set immediately, after creation, so we have to check every tick... | 
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| 177 | if(parent) | 
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| 178 | { | 
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| 179 | Controller* parentcontroller = parent->getController(); | 
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| 180 | if(parentcontroller) | 
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| 181 | { | 
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| 182 | this->setTeam(parentcontroller->getTeam()); | 
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| 183 | } | 
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| 184 | else | 
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| 185 | { | 
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| 186 | this->setTeam(parent->getTeam()); | 
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| 187 | } | 
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| 188 | this->getControllableEntity()->setTeam(parent->getTeam()); | 
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| 189 | } | 
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| 190 |  | 
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| 191 | this->searchTarget(); | 
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| 192 | if(this->target_) | 
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| 193 | { | 
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| 194 | Turret* turret = orxonox_cast<Turret*> (this->getControllableEntity()); | 
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| 195 | this->aimAtTarget(); | 
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| 196 | turret->aimAtPosition(target_->getWorldPosition()); | 
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| 197 | if(this->isLookingAtTargetNew(Degree(5).valueRadians())) | 
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| 198 | { | 
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| 199 |  | 
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| 200 | this->getControllableEntity()->fire(0); | 
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| 201 | } | 
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| 202 | } | 
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| 203 | } | 
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| 204 | } | 
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