| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file Mini4DgameBoard.h | 
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| 31 | @brief Declaration of the Mini4DgameBoard class. | 
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| 32 | @ingroup Pong | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _Mini4DgameBoard_H__ | 
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| 36 | #define _Mini4DgameBoard_H__ | 
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| 37 |  | 
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| 38 | #include "mini4dgame/Mini4DgamePrereqs.h" | 
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| 39 |  | 
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| 40 | #include "worldentities/StaticEntity.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 | enum class Mini4DgamePlayerColor | 
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| 45 | { | 
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| 46 | none, | 
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| 47 | red, | 
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| 48 | blue, | 
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| 49 | green | 
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| 50 | }; | 
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| 51 |  | 
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| 52 | struct Mini4DgamePosition | 
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| 53 | { | 
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| 54 | Mini4DgamePosition(int x, int y, int z, int w) : x(x), y(y), z(z), w(w) {} | 
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| 55 | int x; | 
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| 56 | int y; | 
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| 57 | int z; | 
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| 58 | int w; | 
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| 59 | }; | 
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| 60 |  | 
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| 61 | struct Mini4DgameWinner | 
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| 62 | { | 
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| 63 | int winningRow[4]; | 
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| 64 | int winningColumn[4]; | 
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| 65 | int winningHeight[4]; | 
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| 66 | int winningNumber[4]; | 
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| 67 | Mini4DgamePlayerColor color_; | 
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| 68 | }; | 
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| 69 |  | 
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| 70 | /** | 
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| 71 | @brief | 
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| 72 | This class manages the board for @ref orxonox::Mini4Dgame "Mini4Dgame". | 
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| 73 |  | 
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| 74 | @author | 
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| 75 | Oliver Richter | 
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| 76 | */ | 
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| 77 | class _Mini4DgameExport Mini4DgameBoard : public StaticEntity | 
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| 78 | { | 
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| 79 | public: | 
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| 80 | Mini4DgameBoard(Context* context); | 
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| 81 | //virtual ~Mini4DgameBoard(); | 
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| 82 |  | 
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| 83 | bool isValidMove(const Mini4DgamePosition& move); | 
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| 84 | void undoMove(); | 
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| 85 | void makeMove(const Mini4DgamePosition& move); | 
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| 86 | Mini4DgameWinner getWinner(); | 
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| 87 |  | 
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| 88 | void checkGametype(); | 
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| 89 |  | 
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| 90 | private: | 
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| 91 | //void registerVariables(); | 
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| 92 | std::vector<Mini4DgamePosition> moves; | 
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| 93 | bool player_toggle_; | 
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| 94 | BlinkingBillboard* blinkingBillboards[4][4][4][4]; | 
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| 95 | Mini4DgamePlayerColor board[4][4][4][4]; //!< The logical board where the game takes place. board[row][column][height][number] | 
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| 96 | }; | 
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| 97 | } | 
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| 98 |  | 
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| 99 | #endif /* _Mini4DgameBoard_H__ */ | 
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