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source: code/branches/mergeFS18/src/modules/gametypes/SpaceRaceManager.cc @ 12029

Last change on this file since 12029 was 12029, checked in by merholzl, 6 years ago

added space race improvements

  • Property svn:eol-style set to native
File size: 6.6 KB
RevLine 
[8911]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[9260]23 *      Celine Eggenberger
[8911]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SpaceRaceManager.h"
[8934]30#include "SpaceRace.h"
[8940]31#include "infos/PlayerInfo.h"
[8911]32
33#include "core/XMLPort.h"
34
35#include "core/CoreIncludes.h"
36
37#include "util/Convert.h"
38#include "util/Math.h"
39
40namespace orxonox
41{
[9667]42    RegisterClass(SpaceRaceManager);
[8911]43
[9667]44    SpaceRaceManager::SpaceRaceManager(Context* context) :
45        BaseObject(context)
[8911]46    {
47        RegisterObject(SpaceRaceManager);
[10624]48        this->race_ = orxonox_cast<SpaceRace*>(this->getGametype());
[9526]49        assert(race_);
50        //amountOfPlayers=(race_->getPlayers()).size();
[9260]51        this->firstcheckpointvisible_ = false;
[8911]52    }
53
[8970]54    SpaceRaceManager::~SpaceRaceManager()
[8915]55    {
[11071]56        for (RaceCheckPoint* checkpoint : this->checkpoints_)
57        checkpoint->destroy();
[9260]58    }
59
60    void SpaceRaceManager::XMLPort(Element& xmlelement, XMLPort::Mode mode)
61    {
62        SUPER(SpaceRaceManager, XMLPort, xmlelement, mode);
63
[9526]64        XMLPortObject(SpaceRaceManager, RaceCheckPoint, "checkpoints", addCheckpoint, getCheckpoint, xmlelement, mode);
[9260]65    }
66
67    void SpaceRaceManager::tick(float dt)
68    {
69        SUPER(SpaceRaceManager,tick,dt);
70
[9526]71        this->players_ = this->race_->getPlayers();
72
[11071]73        if (this->checkpoints_[0] != nullptr && !this->firstcheckpointvisible_)
[8915]74        {
[9260]75            this->checkpoints_[0]->setRadarVisibility(true);
76            this->firstcheckpointvisible_ = true;
[8915]77        }
[9260]78
[11071]79        for (const auto& mapEntry : players_)
[9260]80        {
[9526]81
[11071]82            for (RaceCheckPoint* checkpoint : this->checkpoints_)
[9526]83            {
[11071]84                if (checkpoint->playerWasHere(mapEntry.first)){
85                this->checkpointReached(checkpoint, mapEntry.first /*this->checkpoints_[i]->getPlayer()*/);
[9526]86                }
87            }
[9260]88        }
[9526]89
[8915]90    }
[9260]91
[8970]92    void SpaceRaceManager::addCheckpoint(RaceCheckPoint* checkpoint)
[8915]93    {
94        this->checkpoints_.push_back(checkpoint);
95    }
96
97    RaceCheckPoint* SpaceRaceManager::getCheckpoint(unsigned int index) const
98    {
99        if (index < this->checkpoints_.size())
[9526]100        return this->checkpoints_[index];
[8915]101        else
[11071]102        return nullptr;
[8915]103    }
[9260]104
[9526]105    std::vector<RaceCheckPoint*> SpaceRaceManager::getAllCheckpoints()
106    {
107        return checkpoints_;
108    }
109
[9262]110    /**
[9526]111     @brief Returns the checkpoint with the given checkpoint-index (@see RaceCheckPoint::getCheckpointIndex).
112     */
[9262]113    RaceCheckPoint* SpaceRaceManager::findCheckpoint(int index) const
[8959]114    {
[12029]115        /*for (RaceCheckPoint* checkpoint : this->checkpoints_)
[11071]116        if (checkpoint->getCheckpointIndex() == index)
117        return checkpoint;
[12029]118        return nullptr;*/
119        for (RaceCheckPoint* checkpoint : this->checkpoints_){
120            if (checkpoint->getCheckpointIndex() == index)
121                return checkpoint;
122        }
123        orxout()<<"returned checkpoint @line 123 SpaceRaceManager"<<endl;
[11071]124        return nullptr;
[8959]125    }
[8911]126
[9263]127    bool SpaceRaceManager::reachedValidCheckpoint(RaceCheckPoint* oldCheckpoint, RaceCheckPoint* newCheckpoint, PlayerInfo* player) const
[8970]128    {
[11071]129        if (oldCheckpoint != nullptr)
[8970]130        {
[9263]131            // the player already visited an old checkpoint; see which checkpoints are possible now
132            const std::set<int>& possibleCheckpoints = oldCheckpoint->getNextCheckpoints();
[11071]133            for (int possibleCheckpoint : possibleCheckpoints)
134            if (this->findCheckpoint(possibleCheckpoint) == newCheckpoint)
[9526]135            return true;
[9263]136            return false;
[8970]137        }
138        else
139        {
[9263]140            // the player hasn't visited a checkpoint yet, so he must reach the checkpoint with index 0 (hack?)
141            return (newCheckpoint->getCheckpointIndex() == 0);
[8970]142        }
[9263]143    }
[9260]144
[9263]145    void SpaceRaceManager::checkpointReached(RaceCheckPoint* newCheckpoint, PlayerInfo* player)
146    {
[10624]147        SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype());
[9263]148        assert(gametype);
149        if (!gametype)
[9526]150        return;
[9263]151
[9526]152        RaceCheckPoint* oldCheckpoint = gametype->getCheckpointReached(player); // returns the last from player reached checkpoint
[9263]153
154        if (this->reachedValidCheckpoint(oldCheckpoint, newCheckpoint, player))
[8959]155        {
[9263]156            // the player reached a valid checkpoint
[9260]157            gametype->getClock().capture();
158            float time = gametype->getClock().getSecondsPrecise();
[9263]159            if (newCheckpoint->getTimeLimit() != 0 && time > newCheckpoint->getTimeLimit())
[8959]160            {
[9263]161                // time's up - the player has lost the game
[9260]162                gametype->setTimeIsUp();
[8959]163                gametype->end();
164            }
[9263]165            else if (newCheckpoint->isLast())
166            {
167                // the last checkpoint was reached - the player has won the game
[8959]168                gametype->end();
[9263]169            }
[8959]170            else
[9348]171            {
[9263]172                // adjust the radarvisibility
173                gametype->newCheckpointReached(newCheckpoint, player);
[9526]174                if(player->isHumanPlayer())
175                    this->updateRadarVisibility(oldCheckpoint, newCheckpoint);
[8959]176            }
177        }
[9260]178
[9526]179        // newCheckpoint->resetPlayer(); loescht playerpointer TODO: check if problems occur
[8959]180    }
[9260]181
[9263]182    void SpaceRaceManager::updateRadarVisibility(RaceCheckPoint* oldCheckpoint, RaceCheckPoint* newCheckpoint) const
[8970]183    {
[9263]184        if (oldCheckpoint)
[8970]185        {
[9263]186            const std::set<int>& oldVisible = oldCheckpoint->getNextCheckpoints();
[11071]187            for (int checkpointIndex : oldVisible)
188            this->findCheckpoint(checkpointIndex)->setRadarVisibility(false);
[8970]189        }
[9263]190
191        if (newCheckpoint)
[8970]192        {
[9263]193            newCheckpoint->setRadarVisibility(false);
194
195            const std::set<int>& newVisible = newCheckpoint->getNextCheckpoints();
[11071]196            for (int checkpointIndex : newVisible)
197            this->findCheckpoint(checkpointIndex)->setRadarVisibility(true);
[8970]198        }
[8968]199    }
[8970]200}
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