| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      FLeo Merholz | 
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| 24 | *      Pascal Schärli | 
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| 25 | *   Co-authors: | 
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| 26 | *      ... | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | @file FlappyOrxShip.cc | 
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| 32 | @brief Implementation of the FlappyOrxShip class. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "FlappyOrxShip.h" | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 | #include "graphics/Camera.h" | 
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| 39 | #include "graphics/ParticleSpawner.h" | 
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| 40 | #include <math.h> | 
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| 41 | #include <ctime> | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 | RegisterClass(FlappyOrxShip); | 
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| 46 |  | 
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| 47 | FlappyOrxShip::FlappyOrxShip(Context* context) : SpaceShip(context) | 
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| 48 | { | 
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| 49 | RegisterObject(FlappyOrxShip); | 
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| 50 |  | 
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| 51 | isFlapping = false; | 
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| 52 | isDead = true; | 
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| 53 | velocity = 0; | 
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| 54 | speed = 0; | 
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| 55 | upwardThrust = 0; | 
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| 56 | gravity = 0; | 
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| 57 | particleLifespan = 0.1; | 
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| 58 | particleAge = 0; | 
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| 59 | deathTime = 0; | 
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| 60 |  | 
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| 61 | particlespawner_ = NULL; | 
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| 62 |  | 
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| 63 | } | 
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| 64 |  | 
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| 65 | void FlappyOrxShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 66 | { | 
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| 67 | SUPER(FlappyOrxShip, XMLPort, xmlelement, mode); | 
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| 68 | XMLPortParam(FlappyOrxShip,"speedBase", setSpeedBase, getSpeedBase, xmlelement,mode); | 
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| 69 | XMLPortParam(FlappyOrxShip,"speedIncrease", setSpeedIncrease, getSpeedIncrease, xmlelement,mode); | 
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| 70 | XMLPortParam(FlappyOrxShip,"tubeDistanceBase", setTubeDistanceBase, getTubeDistanceBase, xmlelement,mode); | 
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| 71 | XMLPortParam(FlappyOrxShip,"tubeDistanceIncrease", setTubeDistanceIncrease, getTubeDistanceIncrease, xmlelement,mode); | 
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| 72 |  | 
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| 73 | XMLPortParam(FlappyOrxShip,"upwardThrust", setUpwardthrust, getUpwardthrust, xmlelement,mode); | 
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| 74 | XMLPortParam(FlappyOrxShip,"gravity", setGravity, getGravity, xmlelement,mode); | 
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| 75 | } | 
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| 76 |  | 
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| 77 | void FlappyOrxShip::tick(float dt) | 
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| 78 | { | 
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| 79 | SUPER(FlappyOrxShip, tick, dt); | 
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| 80 |  | 
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| 81 |  | 
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| 82 | particleAge+=dt; | 
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| 83 | //the particle spawner that generates the fire from the backpack when pressed | 
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| 84 | if (particlespawner_ == NULL) { | 
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| 85 | for (WorldEntity* object : this->getAttachedObjects()) | 
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| 86 | { | 
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| 87 | if (object->isA(Class(ParticleSpawner))) | 
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| 88 | particlespawner_ = (ParticleSpawner*) object; | 
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| 89 | } | 
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| 90 | } | 
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| 91 | else if(particleAge>particleLifespan){ | 
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| 92 | particlespawner_->setLifetime(1); | 
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| 93 | } | 
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| 94 |  | 
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| 95 |  | 
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| 96 | //Execute movement | 
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| 97 | if (this->hasLocalController()) | 
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| 98 | { | 
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| 99 | if(getHealth()<0){ | 
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| 100 | setHealth(1); | 
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| 101 | getGame()->death(); | 
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| 102 | death(); | 
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| 103 | } | 
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| 104 | Vector3 pos = getPosition(); | 
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| 105 |  | 
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| 106 | getGame()->updatePlayerPos(pos.x); | 
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| 107 |  | 
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| 108 |  | 
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| 109 | if(not isDead){ | 
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| 110 | velocity += gravity*dt; | 
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| 111 | if(isFlapping){ | 
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| 112 | isFlapping = false; | 
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| 113 | if(pos.z > -150) | 
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| 114 | velocity = -upwardThrust; | 
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| 115 | } | 
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| 116 |  | 
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| 117 | pos += Vector3(speed, 0, velocity) * dt; | 
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| 118 | } | 
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| 119 |  | 
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| 120 |  | 
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| 121 | // Camera | 
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| 122 | Camera* camera = this->getCamera(); | 
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| 123 | if (camera != nullptr) | 
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| 124 | { | 
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| 125 | camera->setPosition(pos.x,-100,0); | 
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| 126 | camera->setOrientation(Vector3::UNIT_Z, Degree(0)); | 
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| 127 |  | 
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| 128 | } | 
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| 129 |  | 
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| 130 |  | 
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| 131 | setPosition(pos); | 
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| 132 | setOrientation(Vector3::UNIT_Y, Degree(270-velocity/10)); | 
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| 133 |  | 
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| 134 | if(pos.z > 150){ | 
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| 135 | getGame()->death(); | 
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| 136 | death(); | 
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| 137 | } | 
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| 138 |  | 
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| 139 | } | 
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| 140 | } | 
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| 141 |  | 
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| 142 | time_t FlappyOrxShip::timeUntilRespawn(){ | 
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| 143 | return 2-time(0)+deathTime; | 
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| 144 | } | 
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| 145 |  | 
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| 146 | void FlappyOrxShip::boost(bool boost){ | 
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| 147 |  | 
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| 148 | if(not isDead){ | 
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| 149 | particleAge = 0; | 
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| 150 | } | 
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| 151 |  | 
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| 152 | if(isDead&&timeUntilRespawn()<=0){ | 
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| 153 | isDead = false; | 
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| 154 | getGame()->setDead(false); | 
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| 155 | } | 
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| 156 | isFlapping=boost; | 
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| 157 | } | 
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| 158 |  | 
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| 159 |  | 
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| 160 | FlappyOrx* FlappyOrxShip::getGame() | 
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| 161 | { | 
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| 162 | if (game == nullptr) | 
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| 163 | { | 
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| 164 | for (FlappyOrx* flappyOrx : ObjectList<FlappyOrx>()) | 
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| 165 | game = flappyOrx; | 
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| 166 | } | 
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| 167 | return game; | 
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| 168 | } | 
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| 169 |  | 
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| 170 | void FlappyOrxShip::death() | 
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| 171 | { | 
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| 172 | isDead = true; | 
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| 173 |  | 
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| 174 | deathTime = time(0); | 
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| 175 | Vector3 pos = getPosition(); | 
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| 176 | pos.x = 0; | 
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| 177 | pos.z = 0; | 
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| 178 | pos.y = 0; | 
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| 179 | velocity = 0; | 
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| 180 | setPosition(pos); | 
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| 181 | } | 
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| 182 | } | 
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