| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Leo Merholz | 
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| 24 |  *      Pascal Schärli | 
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| 25 |  *   Co-authors: | 
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| 26 |  *      ... | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 |     @file FlappyOrx.h | 
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| 32 |     @brief Gametype. | 
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| 33 |     @ingroup FlappyOrx | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #ifndef _FlappyOrx_H__ | 
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| 37 | #define _FlappyOrx_H__ | 
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| 38 |  | 
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| 39 | #include "flappyorx/FlappyOrxPrereqs.h" | 
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| 40 |      | 
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| 41 |  | 
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| 42 | #include "gametypes/Deathmatch.h" | 
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| 43 | #include <vector> | 
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| 44 |  | 
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| 45 | namespace orxonox | 
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| 46 | { | 
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| 47 |     struct Circle{ | 
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| 48 |         float r; | 
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| 49 |         float x; | 
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| 50 |         float y; | 
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| 51 |         Circle(float new_r, float new_x, float new_y){ | 
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| 52 |             r=new_r; | 
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| 53 |             x=new_x; | 
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| 54 |             y=new_y; | 
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| 55 |         } | 
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| 56 |         Circle(){ | 
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| 57 |             r=0; | 
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| 58 |             x=0; | 
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| 59 |             y=0; | 
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| 60 |         } | 
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| 61 |     }; | 
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| 62 |  | 
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| 63 |     class _FlappyOrxExport FlappyOrx : public Deathmatch | 
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| 64 |     { | 
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| 65 |         public: | 
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| 66 |             FlappyOrx(Context* context); | 
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| 67 |  | 
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| 68 |             virtual void start() override; | 
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| 69 |             virtual void end() override; | 
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| 70 |             virtual void death(); | 
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| 71 |             | 
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| 72 |             void updatePlayerPos(float x); | 
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| 73 |             void createAsteroid(Circle &c); | 
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| 74 |             void asteroidField(float x, float y, float slope); | 
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| 75 |             void spawnTube(); | 
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| 76 |             | 
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| 77 |             int getPoints(){return this->point;} | 
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| 78 |              | 
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| 79 |             void levelUp(); | 
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| 80 |              | 
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| 81 |             bool isDead(); | 
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| 82 |             void setDead(bool value); | 
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| 83 |  | 
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| 84 |             FlappyOrxShip* getPlayer(); | 
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| 85 |  | 
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| 86 |             inline void setSpeedBase(float speedBase){ this-> speedBase =  speedBase;} | 
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| 87 |             inline float  getSpeedBase(){ return speedBase;} | 
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| 88 |             inline void setSpeedIncrease(float speedIncrease){ this-> speedIncrease =  speedIncrease;} | 
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| 89 |             inline float  getSpeedIncrease(){ return speedIncrease;} | 
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| 90 |  | 
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| 91 |             inline void setTubeDistanceBase(float tubeDistanceBase){ this-> tubeDistanceBase =  tubeDistanceBase;} | 
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| 92 |             inline float  getTubeDistanceBase(){ return tubeDistanceBase;} | 
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| 93 |             inline void setTubeDistanceIncrease(float tubeDistanceIncrease){ this-> tubeDistanceIncrease =  tubeDistanceIncrease;} | 
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| 94 |             inline float  getTubeDistanceIncrease(){ return tubeDistanceIncrease;} | 
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| 95 |  | 
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| 96 |              | 
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| 97 |             bool bIsDead; | 
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| 98 |             bool firstGame; | 
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| 99 |             std::string sDeathMessage; | 
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| 100 |              | 
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| 101 |         private: | 
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| 102 |             void clearCircles(); | 
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| 103 |             bool circleCollision(Circle &c1, Circle &c2); | 
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| 104 |             int addIfPossible(Circle c); | 
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| 105 |  | 
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| 106 |             int point; | 
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| 107 |  | 
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| 108 |             float speedBase; | 
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| 109 |             float speedIncrease; | 
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| 110 |  | 
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| 111 |             float tubeDistanceBase; | 
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| 112 |             float tubeDistanceIncrease; | 
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| 113 |             float tubeDistance; | 
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| 114 |             float tubeOffsetX; | 
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| 115 |  | 
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| 116 |             WeakPtr<FlappyOrxShip> player; | 
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| 117 |             std::queue<float> tubes;                  //Saves Position of Tubes | 
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| 118 |             std::queue<MovableEntity*> asteroids;   //Stores Asteroids which build up the tubes | 
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| 119 |  | 
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| 120 |             const static int NUM_CIRCLES = 6; | 
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| 121 |             int circlesUsed; | 
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| 122 |             Circle circles[NUM_CIRCLES]; | 
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| 123 |  | 
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| 124 |             const static int NUM_ASTEROIDS = 5; | 
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| 125 |  | 
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| 126 |             const std::string Asteroid5[5] = {"Asteroid3_1","Asteroid3_2","Asteroid3_3","Asteroid3_4","Asteroid3_5"}; | 
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| 127 |             const std::string Asteroid10[5] = {"Asteroid6_1","Asteroid6_2","Asteroid6_3","Asteroid6_4","Asteroid6_5"}; | 
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| 128 |             const std::string Asteroid15[5] = {"Asteroid9_1","Asteroid9_2","Asteroid9_3","Asteroid9_4","Asteroid9_5"}; | 
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| 129 |             const std::string Asteroid20[5] = {"Asteroid12_1","Asteroid12_2","Asteroid12_3","Asteroid12_4","Asteroid12_5"}; | 
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| 130 |             | 
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| 131 |             const std::vector<std::string> DeathMessage7 = { | 
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| 132 |                 "You should really try that again", | 
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| 133 |                 "You can do better, can you?", | 
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| 134 |                 "Hey, maybe you get a participation award, that's good isn't it?", | 
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| 135 |                 "Congratulations, you get a medal, a wooden one", | 
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| 136 |                 "That was flappin bad!", | 
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| 137 |                 "Well, that was a waste of time", | 
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| 138 |                 "You suck!", | 
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| 139 |                 "Maybe try SuperOrxoBros. That game is not as hard.", | 
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| 140 |                 "Here's a tip: Try not to fly into these grey thingies.", | 
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| 141 |                 "We won't comment on that."}; | 
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| 142 |             const std::vector<std::string> DeathMessage20 = { | 
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| 143 |                 "Getting better!", | 
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| 144 |                 "Training has paid off, huh?", | 
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| 145 |                 "Good average!", | 
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| 146 |                 "That was somehow enjoyable to watch", | 
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| 147 |                 "Flappin average", | 
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| 148 |                 "Getting closer to something", | 
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| 149 |                 "That wasn't crap, not bad", | 
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| 150 |                 "Surprisingly not bad."}; | 
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| 151 |             const std::vector<std::string> DeathMessage30 = { | 
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| 152 |                 "Flappin great", | 
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| 153 |                 "Good job!", | 
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| 154 |                 "Okay, we give you a shiny medal, not a golden one, tough", | 
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| 155 |                 "Maybe you should do that professionally", | 
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| 156 |                 "That was really good,!", | 
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| 157 |                 "We are proud of you"}; | 
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| 158 |             const std::vector<std::string> DeathMessageover30 = { | 
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| 159 |                 "You're flappin amazing", | 
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| 160 |                 "Fucking great job", | 
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| 161 |                 "Wow, we're really impressed", | 
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| 162 |                 "We will honor you!", | 
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| 163 |                 "Please, please do that again!", | 
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| 164 |                 "Take that golden medal! You've earned it", | 
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| 165 |                 "We are completely speechless! That was magnificent"}; | 
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| 166 |              | 
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| 167 |  | 
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| 168 |  | 
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| 169 |  | 
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| 170 |     }; | 
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| 171 | } | 
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| 172 |  | 
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| 173 | #endif /* _FlappyOrx_H__ */ | 
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