| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      ... | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _DialogManager_H__ | 
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| 30 | #define _DialogManager_H__ | 
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| 31 |  | 
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| 32 | #include "DialogPrereqs.h" | 
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| 33 | #include "util/Singleton.h" | 
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| 34 | #include "core/singleton/ScopedSingletonIncludes.h" | 
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| 35 | #include "core/object/Listable.h" | 
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| 36 | #include "Dialog.h" | 
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| 37 |  | 
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| 38 | #include <string> | 
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| 39 |  | 
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| 40 | namespace orxonox //tolua_export | 
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| 41 |  | 
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| 42 | {//tolua_export | 
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| 43 |  | 
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| 44 | /** | 
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| 45 | @brief | 
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| 46 | this class is used for calling on a dialog form luascript | 
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| 47 |  | 
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| 48 | the class is the interface of dialog to lua, all lua functionallity is given by this class, it can be found by lua due to singleton definition | 
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| 49 |  | 
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| 50 | @todo | 
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| 51 | reseting or setting new start for dialog on exit, to allow coming back to a npc | 
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| 52 | picture of person | 
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| 53 | parameters to differ dialog depending on some world values, like items, completed objectives etc... | 
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| 54 | */ | 
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| 55 |  | 
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| 56 | class _DialogExport DialogManager //tolua_export | 
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| 57 | : public Singleton<DialogManager> | 
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| 58 | {//tolua_export | 
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| 59 | friend class Singleton<DialogManager>; | 
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| 60 |  | 
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| 61 | public: | 
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| 62 |  | 
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| 63 | DialogManager(); | 
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| 64 |  | 
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| 65 | /** | 
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| 66 | @brief | 
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| 67 | gives the pointer to the sigleton dialog manager to the lua script | 
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| 68 |  | 
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| 69 | @return | 
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| 70 | returns pointer | 
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| 71 | */ | 
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| 72 |  | 
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| 73 | static DialogManager& getInstance() { return Singleton<DialogManager>::getInstance(); } //tolua_export | 
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| 74 |  | 
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| 75 | /** | 
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| 76 | @brief | 
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| 77 | allows to set the current dialog | 
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| 78 |  | 
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| 79 | this is used by a dialog when triggered to set its self to the current dialog | 
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| 80 |  | 
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| 81 | @param dialog | 
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| 82 | pointer to the dialog that wants to be current one | 
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| 83 | */ | 
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| 84 | void setDialog(Dialog* dialog); | 
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| 85 |  | 
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| 86 | //from here on functions for lua interface | 
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| 87 |  | 
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| 88 | /** | 
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| 89 | @brief | 
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| 90 | gives the string of the momentary npc textoption | 
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| 91 |  | 
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| 92 | @return | 
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| 93 | string of npc text | 
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| 94 | */ | 
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| 95 | std::string getQuestion(); //tolua_export | 
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| 96 |  | 
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| 97 | /** | 
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| 98 | @brief | 
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| 99 | function that returns size of answerid array | 
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| 100 |  | 
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| 101 | @return | 
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| 102 | returns number of possible answers to momentary questions, 0 if there are no player text options | 
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| 103 | */ | 
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| 104 | int getSize(); //tolua_export | 
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| 105 |  | 
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| 106 | /** | 
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| 107 | @brief | 
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| 108 | returns the answer to the id that is at index in the array of answers | 
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| 109 |  | 
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| 110 | @param param1 | 
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| 111 | index of desired answer | 
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| 112 |  | 
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| 113 | @return | 
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| 114 | string of answer | 
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| 115 | */ | 
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| 116 | std::string getAnswer(int index); //tolua_export | 
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| 117 |  | 
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| 118 | /** | 
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| 119 | @brief | 
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| 120 | gives name of npc the player is currently talking to | 
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| 121 |  | 
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| 122 | @return | 
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| 123 | sting with name | 
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| 124 | */ | 
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| 125 | std::string getPerson(); //tolua_export | 
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| 126 |  | 
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| 127 | /** | 
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| 128 | @brief | 
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| 129 | tests the dialog if there are any followup npc textoptions to the given answer or if there are no answers to the current question | 
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| 130 |  | 
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| 131 | @return | 
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| 132 | true if the answer array of the question is empty or the next question id of the answer does not exist | 
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| 133 | */ | 
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| 134 | bool endtest(int index); //tolua_export | 
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| 135 |  | 
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| 136 | /** | 
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| 137 | @brief | 
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| 138 | tells the dialog to update according to a given answer, if no answer is actively clicked the standard index is sett 0 in the lua | 
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| 139 | when called the current question of the dialog is set to the new one and the answerId vector is set accordingly | 
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| 140 |  | 
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| 141 | @param param1 | 
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| 142 | index of the answer given by the player | 
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| 143 |  | 
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| 144 | */ | 
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| 145 | void update(int index); //tolua_export | 
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| 146 |  | 
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| 147 | private: | 
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| 148 | static DialogManager* singletonPtr_s;   //!< a pointer to the single class object | 
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| 149 |  | 
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| 150 | Dialog* currentTalk_;   //!< pointer to the currently active dialog or last active if no one is currently active | 
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| 151 | const std::vector<std::string>* answerIds_; //!< pointer to the possible answerIds of the current question, for faster access | 
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| 152 |  | 
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| 153 | };//tolua_export | 
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| 154 | }//tolua_export | 
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| 155 |  | 
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| 156 | #endif /* _DialogManager_H__ */ | 
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