| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Viviane Yang | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | *    TO DO: | 
|---|
| 27 | * | 
|---|
| 28 | */ | 
|---|
| 29 |  | 
|---|
| 30 | /** | 
|---|
| 31 | @file Asteroids2D.h | 
|---|
| 32 | @brief Gametype. | 
|---|
| 33 | @ingroup Asteroids2D | 
|---|
| 34 | */ | 
|---|
| 35 |  | 
|---|
| 36 | #ifndef _Asteroids2DStone_H__ | 
|---|
| 37 | #define _Asteroids2DStone_H__ | 
|---|
| 38 |  | 
|---|
| 39 | #include "asteroids2D/Asteroids2DPrereqs.h" | 
|---|
| 40 |  | 
|---|
| 41 | #include "worldentities/pawns/Pawn.h" | 
|---|
| 42 |  | 
|---|
| 43 |  | 
|---|
| 44 | namespace orxonox | 
|---|
| 45 | { | 
|---|
| 46 | class _Asteroids2DExport Asteroids2DStone : public Pawn | 
|---|
| 47 | { | 
|---|
| 48 | public: | 
|---|
| 49 | Asteroids2DStone(Context* context); | 
|---|
| 50 | Asteroids2DStone(Context* c, int sze, Vector3 pos); | 
|---|
| 51 |  | 
|---|
| 52 | virtual void tick(float dt) override; | 
|---|
| 53 | Vector3 randomPosition (float maxwidth, float maxheight); | 
|---|
| 54 | Vector3 randomVelocity(float maxspeed); | 
|---|
| 55 | virtual int getSize(){ return this->size;} | 
|---|
| 56 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; | 
|---|
| 57 | virtual void split(); | 
|---|
| 58 | virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) override; | 
|---|
| 59 |  | 
|---|
| 60 | private: | 
|---|
| 61 | Asteroids2D* getGame(); | 
|---|
| 62 | WeakPtr<Asteroids2D> game; | 
|---|
| 63 | int size; // three sizes, 3-> two 2s, 2-> two 1s, 1-> die | 
|---|
| 64 | float width, height; //field | 
|---|
| 65 | float MAX_SPEED = 100; | 
|---|
| 66 | float delta = 5; | 
|---|
| 67 | }; | 
|---|
| 68 | } | 
|---|
| 69 |  | 
|---|
| 70 | #endif /* _Asteroids2DStone_H__ */ | 
|---|