| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Mesh.h" |
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| 30 | |
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| 31 | #include <cassert> |
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| 32 | #include <sstream> |
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| 33 | #include <string> |
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| 34 | #include <OgreEntity.h> |
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| 35 | #include <OgreSubEntity.h> |
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| 36 | #include <OgreSceneManager.h> |
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| 37 | #include <OgreHardwareVertexBuffer.h> |
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| 38 | |
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| 39 | #include "util/Convert.h" |
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| 40 | #include "core/GameMode.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | unsigned int Mesh::meshCounter_s = 0; |
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| 45 | |
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| 46 | Mesh::Mesh() |
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| 47 | { |
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| 48 | this->entity_ = nullptr; |
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| 49 | this->bCastShadows_ = true; |
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| 50 | } |
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| 51 | |
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| 52 | Mesh::~Mesh() |
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| 53 | { |
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| 54 | if (this->entity_ && this->scenemanager_) |
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| 55 | this->scenemanager_->destroyEntity(this->entity_); |
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| 56 | } |
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| 57 | |
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| 58 | void Mesh::setMeshSource(Ogre::SceneManager* scenemanager, const std::string& meshsource) |
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| 59 | { |
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| 60 | assert(scenemanager); |
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| 61 | |
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| 62 | this->scenemanager_ = scenemanager; |
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| 63 | |
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| 64 | if (this->entity_) |
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| 65 | this->scenemanager_->destroyEntity(this->entity_); |
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| 66 | |
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| 67 | |
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| 68 | if (GameMode::showsGraphics()) |
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| 69 | { |
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| 70 | try |
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| 71 | { |
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| 72 | this->entity_ = this->scenemanager_->createEntity("Mesh" + multi_cast<std::string>(Mesh::meshCounter_s++), meshsource); |
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| 73 | this->entity_->setCastShadows(this->bCastShadows_); |
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| 74 | |
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| 75 | |
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| 76 | unsigned short src, dest; |
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| 77 | try |
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| 78 | { |
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| 79 | if (!this->entity_->getMesh()->suggestTangentVectorBuildParams(Ogre::VertexElementSemantic::VES_TANGENT, src, dest)) |
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| 80 | { |
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| 81 | orxout() << "Generate Tanget for \"" << meshsource << '"' << endl; |
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| 82 | this->entity_->getMesh()->buildTangentVectors(Ogre::VertexElementSemantic::VES_TANGENT, src, dest); |
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| 83 | // this version cleans mirrored and rotated UVs but requires quality models |
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| 84 | // mesh->buildTangentVectors(VES_TANGENT, src, dest, true, true); |
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| 85 | } |
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| 86 | } catch (...) |
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| 87 | { |
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| 88 | orxout(internal_warning) << "Couldn't generat tangets for \"" << meshsource << '"' << endl; |
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| 89 | } |
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| 90 | |
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| 91 | } catch (...) |
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| 92 | { |
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| 93 | orxout(internal_error) << "Couldn't load mesh \"" << meshsource << '"' << endl; |
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| 94 | this->entity_ = nullptr; |
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| 95 | } |
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| 96 | } |
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| 97 | } |
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| 98 | |
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| 99 | void Mesh::setCastShadows(bool bCastShadows) |
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| 100 | { |
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| 101 | this->bCastShadows_ = bCastShadows; |
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| 102 | if (this->entity_) |
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| 103 | this->entity_->setCastShadows(this->bCastShadows_); |
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| 104 | } |
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| 105 | |
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| 106 | const std::string& Mesh::getName() const |
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| 107 | { |
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| 108 | if (this->entity_) |
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| 109 | return this->entity_->getName(); |
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| 110 | else |
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| 111 | return BLANKSTRING; |
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| 112 | } |
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| 113 | |
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| 114 | void Mesh::setMaterial(const std::string& name) |
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| 115 | { |
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| 116 | if (this->entity_) |
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| 117 | this->entity_->setMaterialName(name); |
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| 118 | } |
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| 119 | |
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| 120 | // PRE: a valid Ogre::Entity* entity with a valid subentity at index |
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| 121 | // POST: changed material of subentity at index to name |
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| 122 | void Mesh::setSubMaterial(const std::string& name, const int index){ |
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| 123 | if (this->entity_ && this->entity_->getSubEntity(index)) |
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| 124 | { |
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| 125 | this->entity_->getSubEntity(index)->setMaterialName(name); |
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| 126 | } |
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| 127 | else |
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| 128 | orxout() << "ERROR at Index " << index << endl; |
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| 129 | } |
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| 130 | |
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| 131 | const std::string& Mesh::getMaterial() const |
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| 132 | { |
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| 133 | if (this->entity_) |
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| 134 | { |
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| 135 | if(this->entity_->getSubEntity(0)) |
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| 136 | return this->entity_->getSubEntity(0)->getMaterialName(); //return the Material of the first SubEntity, should be enough for now |
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| 137 | else |
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| 138 | return BLANKSTRING; |
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| 139 | } |
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| 140 | else |
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| 141 | return BLANKSTRING; |
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| 142 | } |
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| 143 | |
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| 144 | void Mesh::setVisible(bool bVisible) |
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| 145 | { |
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| 146 | if (this->entity_) |
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| 147 | this->entity_->setVisible(bVisible); |
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| 148 | } |
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| 149 | |
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| 150 | bool Mesh::isVisible() const |
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| 151 | { |
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| 152 | if (this->entity_) |
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| 153 | return this->entity_->getVisible(); |
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| 154 | else |
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| 155 | return false; |
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| 156 | } |
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| 157 | } |
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